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  #21 (permalink)  
Old 04-01-2008, 11:09 PM
Drumle
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Default Re: [Release] "Masteries"

Thx a lot for this great mod
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  #22 (permalink)  
Old 04-01-2008, 11:09 PM
Hafnium
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Default Re: [Release] "Masteries"

Quote:
Originally Posted by nemhauser View Post
you created the directory in the wrong place - look for titan quest - immortal throne in 'my documents/my games'
Silly me then.

Now is it just the custommaps folder that I misplaced? I'll go ahead and try now, thanks for the quick response.
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  #23 (permalink)  
Old 04-01-2008, 11:11 PM
Hyperion˛'s Avatar
Hyperion˛
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Default Re: [Release] "Masteries"



I found this one in the arachnids' cave; i didn't test it, i just report what written there.

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  #24 (permalink)  
Old 04-01-2008, 11:18 PM
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gvblake22
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Location: Arizona, USA
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Default Re: [Release] "Masteries"

This is very cool, nicely done!!!

You guys should get with the TitanCalc admin and get something like that set up for Masteries!
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  #25 (permalink)  
Old 04-01-2008, 11:53 PM
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PinkFrog
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Default Re: [Release] "Masteries"

Quote:
Originally Posted by Hyperion˛ View Post


I found this one in the arachnids' cave; i didn't test it, i just report what written there.

Oh great! ... I fixed it. I made it augment "whiteflame".
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http://masteries.titanquestvault.ign.com

The mod-site for "Masteries".
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  #26 (permalink)  
Old 04-02-2008, 12:20 AM
TQ_mod
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Join Date: Feb 2008
Location: Quebec, Canada
Posts: 140
Default Re: [Release] "Masteries"

A firend asked me this question, do you have an answer PF>

ok, first problem

I installed the folders as the instructions said, went into custom quest, created a char, started the game, but after the initial load it sent me to the main quest window where all my other chars are... no sign of my newly created char, and to top it off, my warden has lost all her skill points...
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  #27 (permalink)  
Old 04-02-2008, 12:24 AM
Hafnium
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Default Re: [Release] "Masteries"

Quote:
Originally Posted by TQ_mod View Post
A firend asked me this question, do you have an answer PF>

ok, first problem

I installed the folders as the instructions said, went into custom quest, created a char, started the game, but after the initial load it sent me to the main quest window where all my other chars are... no sign of my newly created char, and to top it off, my warden has lost all her skill points...
The character you create at first isn't used, you have to create your real character in the following menu.

The instructions do warn about using your normal characters while the mod is loaded, you will have to use the defiler program to restore your wardens skills.
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  #28 (permalink)  
Old 04-02-2008, 12:53 AM
Muddledde
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Join Date: Mar 2008
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Default Re: [Release] "Masteries"

I have been waiting for this MOD for quite some time now! So Excited!
Thanks for working on this!

By the way, I'm loving the turtle's name. Ograbme. lol
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  #29 (permalink)  
Old 04-02-2008, 01:16 AM
Nubpwner
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Join Date: Aug 2007
Posts: 4
Default Re: [Release] "Masteries"

First, amazing mod, I've been following this for awhile and am ecstatic to finally be able to play it. Appreciate the time you've put into this pinkfrog (and others involved).

Second, in the archery mastery for the skill backlash I noticed a lack of the number of projectiles in the skill description, other than that everything is perfect
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  #30 (permalink)  
Old 04-02-2008, 01:20 AM
SilentHawk
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Warrior
 
Join Date: Aug 2007
Posts: 122
Default Re: [Release] "Masteries"

Now, if only there were class specific custom made armors....like say a cloak for vampire, armor with a tool pouch for constructor, armor with potions strapped to it for alchemist, etc.
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