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  #151 (permalink)  
Old 04-05-2008, 07:43 AM
Efialtis
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Default Re: [Release] "Masteries"

The animation of life leech shows on undead...(but of course without damage)
I think the animation should show only if it is doing damage...
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  #152 (permalink)  
Old 04-05-2008, 11:52 AM
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Default Re: [Release] "Masteries"

Quote:
Originally Posted by reinhart_menken View Post
Can someone confirm for me that the vampiric bats are actually "donating" health to the player when you have that skill? I can't be certain because I have life leech + x% attack converted to health + skill with x% of x% attack converted to health...

Do they life-leech then transfer it to player or do they transfer their own health to player, or..?

Thanks!

I'm loving being an Immortal atm (I notice that insane is playing an immortal as well), after this (for a while) I might try the Seducer or the Myrmidon.


Edit: Timaios of the Gladiator set isn't properly changed (tag not found or something)

Hi,


Sure, the Donation gives the health to you as to the owner of the Bats. It is same as with the 1st Telkine and the life leeching bastards he summons...




Quote:
Originally Posted by Efialtis View Post
The animation of life leech shows on undead...(but of course without damage)
I think the animation should show only if it is doing damage...

Hmmm..I do not think this could be fixed...they are not immune, they just have VERY high resistance...
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  #153 (permalink)  
Old 04-05-2008, 12:04 PM
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Default Re: [Release] "Masteries"

Quote:
Originally Posted by Efialtis View Post
The animation of life leech shows on undead...(but of course without damage)
I think the animation should show only if it is doing damage...
This is part of the original game and always been this way. Its like this the spell applies to the monster and therefore the graphics appears. Undead are resistance to leach so the damage is then reduced by there resistances.
If you hit them with -resist it will start damaging them.

You can have damage with no graphics or graphics with no damage, you cant have both.
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  #154 (permalink)  
Old 04-05-2008, 02:29 PM
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Default Re: [Release] "Masteries"

Hey PinkFrog congratulations on the completion of this mod. I am having trouble playing it. I downloaded it and saved in titanquest-imortal throne in my documents. I see the post above this one says to download it under customaps. I made a custom map file and put it in the titanquest-imortal throne document but when I saved it under the Titanquest- imortal throne file I clicked on it and held it and moved it under custommaps but still isnt working. Am I doing something wrong?
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  #155 (permalink)  
Old 04-05-2008, 02:38 PM
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Default Re: [Release] "Masteries"

How to:











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  #156 (permalink)  
Old 04-05-2008, 05:07 PM
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Default Re: [Release] "Masteries"

I found a labyrinthine cuirass that shows +1 to all warfare skills....don't know if it has been reported yet. This is sad for my close combat toon.
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  #157 (permalink)  
Old 04-05-2008, 05:15 PM
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Default Re: [Release] "Masteries"

Quote:
Originally Posted by CookieMonster View Post
I found a labyrinthine cuirass that shows +1 to all warfare skills....don't know if it has been reported yet. This is sad for my close combat toon.
Yup, fixed already.
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  #158 (permalink)  
Old 04-05-2008, 07:13 PM
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Default Re: [Release] "Masteries"

the swedish looks funny... ^^


Edit!

thanks a lot for the pics... sometimes pictures say more than thousand words
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  #159 (permalink)  
Old 04-05-2008, 07:17 PM
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Default Re: [Release] "Masteries"

Correction: Swedish IS funny, så in i helvete...

Yeah, figured it might be needed with this mod...
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  #160 (permalink)  
Old 04-05-2008, 08:05 PM
Efialtis
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Default Re: [Release] "Masteries"

About Vampirism
This mastery is very well suited to be played with melee chars especially with spear.But +5 health is to low if you want to play pure piercing damage and not the life leeching - attack dmg converted to health.
I think that this should be fixed because it's not fair for players who go the shield+spear way so please fix it...

Ah BTW Shield attack is to energy expensive for a pure close combat
157 energy is to much - consider for example that if you pair close combat + archery you end up with only 300 and something of energy.It's way to low two shield attacks and you have to drink a potion you will end up being a potion-cholic (in vanilla TQ for exmp Shield charge + Disruption maxed costs only 85 energy)




Oops just found MoonClaw it still grands Blade Honing and Hellots Rage grands Onslaught...

Last edited by Efialtis; 04-05-2008 at 08:42 PM.
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