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When you import a character into a mod, the mastery combos aren't the old ones, but are called like the new ones, even though it's an old character.
So it's not Slayer, Haruspex etc. anymore, but the names of the appropriate combos of Masteries. :/ |
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For once you load the Masteries mod, it is always on until you restart TQ...I think...
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See ya, i.n.s.a.n.e:rockon: [BETA VERSION] Death Effects Mod v6 with fanpatch 1.16:
http://www.titanquest.net/forums/mod...fects-mod.html PinkFrog's MASTERIES MOD+INSTALLATION GUIDE: http://www.titanquest.net/forums/228425-post1.html http://www.titanquest.net/forums/228669-post54.html Masteries Calculator: http://www.masteriescalc.wz.cz/ :happy:http://www.g7welcomingcommittee.com:happy: |
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I don't know if anyone else has noticed this..........
every time I exit from my masteries character my other non-masteries characters loose their equipped gear. My old characters are slowly becoming naked. Is this happening to any one else? |
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You aren't losing anything - the character choice screen only displays items recognised from the game version last loaded, whether the original game or a mod; the items are still there on the character.
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Hey PinkFrog, got a Q fer'ya...
Is it possible to add a new mastery without replacing any of the old?
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HAIL AND KILL http://miniprofile.xfire.com/bg/os/t...ipersweden.png http://media.playfire.com/site/troph...per_Sweden.png |
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Hello all...
Is it normal that with electrical shot, sometimes a mob doesn't take the damage ? I mean the mob i aim take the damage, but a mob near the first one isn't injured systematicaly. Sometimes, yes, sometimes, no, whereas the animation show he should always take the damage. I don't now if i'm clear, excuse my bad english... But the "lightning sorcerer" is very fun and powerfull in my mind. Good job ! |
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I think i wrote it somewhere in the readme that this is happening but no danger to the integrity of the chars. Here's a little explanation: to show the chars in the menu the character values (str., int... armour etc.) are read (but not changed, of course). Now, as you know, all masteries increase stuff like str., dex and int. Those attributes are needed to wear armour. So, if the mod is loaded the game can not find the "normal" masteries because they are replaced. Therefore the increased str. int. and dex cannot be found either. Like this the armour-requirements are not met and the character cannot wear the armor for the menu. But because the values are only read and not overwritten, next time you are playing normal TQ again the game can find the proper masteries together with the attributes and can put the armor back to the character ![]() It's not necessary to know that but reassuring maybe, because it's neither a mystery nor buggy... Have fun! |
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I hope i was able to help ![]() Quote:
*** Edit: A question to german-speaking people: is anyone interested in translating the modstrings.txt into german? The french version is in preperation so it would be great to have the german one too, i think, but I don't want to do it myself atm. I will eventually but right now i'm concentrating on fixing stuff...Feel free to contact me via PM or whereever... Last edited by PinkFrog; 04-04-2008 at 03:57 PM. |
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