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This is slightly unrelated, but I don't know where else to post regarding the subject. I apologize in advance if it's in the wrong place.
As I said in another post, I'm really freaking excited about this new mod, but my question involves the possibility of an xmax or x2 or xwhatever modification to it. As vanilla TQIT has low monster density, and as you've stated, nothing but the skills and masteries have been changed in this wonderful mod, I assumed that it would maintain the same monster density as vanilla. So is it possible/feasible to modify the modification ( ) in this way?I don't mean to seem rude; I have no experience in coding and thus have no clue as to the level of work necessary to create such a modification. If I'm asking for something that'll take ages to do, please forgive my ignorance as I really don't have much of a way to find out exactly how much work goes into modifications such as xmax, whilst I'm quite sure that your mod has taken months of painstaking work to copmlete. Thanks again for giving me an excuse to spend another hundred hours on this game (yay!), Chikken |
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Hrm. Battle Commands add on isny showing up at all. Now +1 regen. Could this be becuase the base aura is designed to affect the enemy thereby maybe giving THEM +1 HP regen?
Side note: 7 levels now and not a single swing of the sword with Battle Command. Last edited by Llian : 04-03-2008 at 03:26 AM. |
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You can either wait for it, because PinkFrog wants to do that. Or you can use "Search" function to find how to connect two mods. I am not sure, but this might be the link: http://www.titanquest.net/forums/mod...ods-issue.html
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[BETA VERSION] Death Effects Mod v5 with fanpatch 1.15:
http://www.titanquest.net/forums/mod...fects-mod.html PinkFrog's MASTERIES MOD: http://www.titanquest.net/forums/228425-post1.html HOW TO INSTALL MASTERIES MOD EASILY: http://www.titanquest.net/forums/228669-post54.html See ya, i.n.s.a.n.e ![]() http://www.g7welcomingcommittee.com![]() |
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Just the ones like with the sword somewhere in this thread... (e.g. +1 to Nature mastery)
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[BETA VERSION] Death Effects Mod v5 with fanpatch 1.15:
http://www.titanquest.net/forums/mod...fects-mod.html PinkFrog's MASTERIES MOD: http://www.titanquest.net/forums/228425-post1.html HOW TO INSTALL MASTERIES MOD EASILY: http://www.titanquest.net/forums/228669-post54.html See ya, i.n.s.a.n.e ![]() http://www.g7welcomingcommittee.com![]() |
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Ah, okay, missed that part. It did cross my mind if that was an intentional feature.
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This reminds me of the modding or basically programming time frame, being a modder of another game myself (because it sounds like just a procedure of unpacking and repacking, and that sounds short) - if something takes 5 minutes if done right, in reality it could take up to 20 - 40 minutes (computer speed, errors, clicking folders/finding files); if something takes 10 minutes if done right - roughly 30 - 60, and the scale just goes up (you get my drift). And if you think something will take literally just a minute then maybe it'll just take a minute. |
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Hi guys!
Yes, i promise i will release the xmax-version (and others) soon. I will work on the patch first, though, because this will improve the other versions as well. Please don't create mergings etc. with masteries without my knowledge and approval. That would be very confusing for everybody. Cheers! |
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