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  #11 (permalink)  
Old 03-22-2008, 03:43 PM
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Default Re: "Triumph-Bug" : Another solution !

Quote:
Originally Posted by GuardianWarrior View Post
@ShadowLich


Hm, iīve watched closely to HP changes, with BS+T and without. I could see a clear difference.
Did you max out Triumph ?
The -40 % on Level 6 make a huge difference.
And this debuff is only "physical" damage!
Hm, letīs wait, if someone else has this problem. More i canīt tell you right now.
I modified distance profile since it's the only modification between my old version and yours, then I test it out.

I summon a BS level 1 (to have Damage absorption lowest as possible) without Triumph and see a 90 hit with TQlog, normally 107 from this ennemy.
I raised Triumph to 6 and summon again a BS level 1, again I can read 90.
Are you sure the damage reduction isn't due to only damage absorption?

Since I worked on a fix for Ravages Of Time, now I know for sure that -X% damage cannot be given to monsters by a SkillBuff_Debuff. Only a skillBuff_Passive can do this.
I modified the template skillBuff_Passive adding it a Skill_Config debufskill,1 (as in SkillBufff_Debuf).
Finally I removed from DeathChillAurabuff, offensivepercentlife (cause it makes the changes to affect my char at each hit from monsters), and now my DeatchChillaura, reduces speed, damages and resistance. That's the best I come to.
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  #12 (permalink)  
Old 03-22-2008, 05:06 PM
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Default Re: "Triumph-Bug" : Another solution !

Ups, hope i didnīt mix BSīs DA with Triumphīs debuff.

I have to check this again.
__________________
I have to apologize,
for the long unexcused absence, but due to professional and personal changes,
i had to cancel all TQ related things.

Wish you all, all the best,
GW
(12. September 2008)


Quote:
Freed from desire, one can learn the hidden mystery.

Rang Ju
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  #13 (permalink)  
Old 03-24-2008, 12:12 AM
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Default Re: "Triumph-Bug" : Another solution !

Sorry, Doublepost.

Well, i have to apologize, cause did mix BSīs DA with Triumphīs debuff.
So the "-X% (Physical)Damage" from Triumph does not work. Sorry.
The two Resi-Debuffs do.

But i can offer a little solution to this.
The percent values for the damage reduction donīt work, but the flat points into physical damage reduction do work.
Ok, the effect is not the same, but at least a little bit nearer to the original one.
The values then have to be set suitable.

Here the DBR-Entry, that has to be set in this file, "battlestandard_petskill_triumphbuff.dbr" :
"All Groups / Offensive Parameters / Offensive Duration / Offensive Slow Offensive Reduction -> offensiveSlowOffensiveReductionMin"
and to make it work, also " -> offensiveSlowOffensiveReductionDurationMin" set value to 4.


@ShadowLich
Didnīt found time to try out your method, but will see for it.
Very thx for now.


Again, any help, ideas and comments are welcome.
__________________
I have to apologize,
for the long unexcused absence, but due to professional and personal changes,
i had to cancel all TQ related things.

Wish you all, all the best,
GW
(12. September 2008)


Quote:
Freed from desire, one can learn the hidden mystery.

Rang Ju
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  #14 (permalink)  
Old 03-27-2008, 11:06 AM
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Default Re: "Triumph-Bug" : Another solution !

Sry, Tripelpost. (wow, feels like if i am in UT again)


Now i did find myself more time to do some more testing.


@Altered "SkillBuff_Passive.tpl"
Very good work "ShadowLich" ! Another important point here.
I have replaced the "SkillBuff_Debuff.tpl" from my "battlestandard_petskill_triumphbuff.dbr" and used your "SkillBuff_Passive2.tpl".
This one works very well for reducing the enemies damage output. Also it can carry the other resi debuffs too, excellent.
So finaly we can be happy and Triumph works now as it was intended to.

Just one problem appeared, sometimes my testchar did got hit by the testmonster, although the damage reduction was set to -300%.
The animation of the flamewaves were not fluent. Short interuptions after 3-4 seconds.
To fix this, i had to change back the template of my "battlestandard_petskill_triumph.dbr" from "Skill_BuffRadius" to "Skill_AttackBuffRadius". There is no major drawback on this, only the BS doesnīt cast the flamewaves anymore. On the other hand, i think itīs better to let them radiate from the monsters, who enter the BS range, cause so it works fine as an indicator.

I will make an edit to my opening post tomorrow.

Now we have two versions of Triumph, Ganelonīs and mineīs.
I made a start to point out the differences, see here.
__________________
I have to apologize,
for the long unexcused absence, but due to professional and personal changes,
i had to cancel all TQ related things.

Wish you all, all the best,
GW
(12. September 2008)


Quote:
Freed from desire, one can learn the hidden mystery.

Rang Ju
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  #15 (permalink)  
Old 03-28-2008, 07:44 AM
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Default Re: "Triumph-Bug" : Another solution !

Guardian Warrior, could you post your raw dbr's? It would make analyzing your work much easier. I would really like to field test your solution and see how it differs from mine. I am especially interested in isolating the cause of the "flesh eating banner" bug.

Quote:
Just one problem appeared, sometimes my testchar did got hit by the testmonster, although the damage reduction was set to -300%.
It's possible that damage reduction gets capped at some number below 100%. This is the first time we've actually had a working damage reduction effect, so the mechanics aren't well understood yet.

EDIT: I recommend changing the UI icon for Ravages of Time from a circle to a square. This helps remind the player that RoT is now a separate skill from Deathchill Aura and need to be activated independently.

Last edited by Ganelon; 03-28-2008 at 08:18 AM.
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  #16 (permalink)  
Old 03-29-2008, 12:09 AM
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Default Re: "Triumph-Bug" : Another solution !

Quote:
Originally Posted by Ganelon View Post
Quote:
Just one problem appeared, sometimes my testchar did got hit by the testmonster, although the damage reduction was set to -300%.
It's possible that damage reduction gets capped at some number below 100%. This is the first time we've actually had a working damage reduction effect, so the mechanics aren't well understood yet.
No, this has nothing to do with a possible skill cap.
Triumph just doesnīt cast fluently, therefore very short periods of interuptions appeare, where Triumph canīt apply itīs debuffs. So the char gets hit occasionally.
To fix it, i had to change the template of my "battlestandard_petskill_triumph.dbr" as described above.
Then there where no such interuptions anymore and Triumph worked fine.


@cap on "damage reduction"
I commented this in your thread, here.
I guess, you have already seen it.
Just wanted to round off my post here.


@Raw DBR-Files
Added them now, see bottom of post.
I have added also the "SkillBuff_Passive2.tpl". Itīs not in the proper folder, so you have to copy it into the "Template"-folder.
I made this file myself according "ShadowLich"īs suggestions, so it should look the same as yourīs.

I have made additional changes according to original BS and T version.
These changes are not necessary for the bug-fix !

- "battlestandard_petskill_triumphbuff.dbr"
I have made one change to the original triumph entries:
The values of the attribute "-X% Damage Resistance" were copied from,
"defensivePhysical" to "defensivePhysicalModifier"(i thought, actually the values should be in this place here).

- "battlestandard.dbr"
Added, probably forgotten, values in "Spawn Config / spawnObjectsTimeToLive".
Originally only 10 values, but guess it should be 14, cause of the skillcap.
So continued the values linear, with the same increasing step as from the values before.
=> Indices 11 to 14 added, with values 38, 40, 42, 44.

- "battlestandard_petskill_defaultbuff.dbr"
Corrected an obviously wrong value:
"Skill Config / skillMaxLevel" from 14 down to 10.
14 is the level at the skillcap, 10 itīs normal maximum.

EDIT: One change, described in the red coloured paragraphe, is wrong. Forget about it. A corrected zip-file will be attached.
Attached Files
File Type: zip BUGFIX_Skill_Triumph_v2.zip (11.1 KB, 1 views)
__________________
I have to apologize,
for the long unexcused absence, but due to professional and personal changes,
i had to cancel all TQ related things.

Wish you all, all the best,
GW
(12. September 2008)


Quote:
Freed from desire, one can learn the hidden mystery.

Rang Ju

Last edited by GuardianWarrior; 04-01-2008 at 09:40 PM.
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  #17 (permalink)  
Old 03-29-2008, 08:32 PM
Ganelon
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Default Re: "Triumph-Bug" : Another solution !

Quote:
Originally Posted by GuardianWarrior View Post
I have made additional changes according to original BS and T version.
These changes are not necessary for the bug-fix !

- "battlestandard_petskill_triumphbuff.dbr"
I have made one change to the original triumph entries:
The values of the attribute "-X% Damage Resistance" were copied from,
"defensivePhysical" to "defensivePhysicalModifier"(i thought, actually the values should be in this place here).
If I understand correctly, this makes the -Resist effect a multiplicative reduction instead of a subtractive one. (e.g If a monster has 30% resistenace, a -50% effect would drop it down to 15%, instead of -20%).

Personally, I think that this makes the skill too weak. Most monsters have a baseline physical resistance of zero, meaning that Triumph won't affect them at all until Epic and Legendary, and even then, the effect will be very weak.

Triumph is is like Study Prey, except that it is more awkward to use, has a longer cooldown time, and is more narrow in its effect. The effect should be good!

Quote:
- "battlestandard.dbr"
Added, probably forgotten, values in "Spawn Config / spawnObjectsTimeToLive".
Originally only 10 values, but guess it should be 14, cause of the skillcap.
So continued the values linear, with the same increasing step as from the values before.
=> Indices 11 to 14 added, with values 38, 40, 42, 44.
I never noticed that before. It certainly looks like an unintentional omission. It might be worth including that in the patch. I'll see what others think.

Quote:
- "battlestandard_petskill_defaultbuff.dbr"
Corrected an obviously wrong value:
"Skill Config / skillMaxLevel" from 14 down to 10.
14 is the level at the skillcap, 10 itīs normal maximum.
My database didn't have this error. Maybe the German version of TQ has a typo in it? Are you sue that you were looking at the MaxLevel parameter, and not the UltimateLevel paremeter?
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  #18 (permalink)  
Old 03-29-2008, 09:22 PM
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GuardianWarrior
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Default Re: "Triumph-Bug" : Another solution !

Quote:
Quote:
Originally Posted by GuardianWarrior

I have made additional changes according to original BS and T version.
These changes are not necessary for the bug-fix !

- "battlestandard_petskill_triumphbuff.dbr"
I have made one change to the original triumph entries:
The values of the attribute "-X% Damage Resistance" were copied from,
"defensivePhysical" to "defensivePhysicalModifier"(i thought, actually the values should be in this place here).

If I understand correctly, this makes the -Resist effect a multiplicative reduction instead of a subtractive one. (e.g If a monster has 30% resistenace, a -50% effect would drop it down to 15%, instead of -20%).

Personally, I think that this makes the skill too weak. Most monsters have a baseline physical resistance of zero, meaning that Triumph won't affect them at all until Epic and Legendary, and even then, the effect will be very weak.

Triumph is is like Study Prey, except that it is more awkward to use, has a longer cooldown time, and is more narrow in its effect. The effect should be good!

--------------------------------------------------------------------------

Quote:
- "battlestandard_petskill_defaultbuff.dbr"
Corrected an obviously wrong value:
"Skill Config / skillMaxLevel" from 14 down to 10.
14 is the level at the skillcap, 10 itīs normal maximum.
My database didn't have this error. Maybe the German version of TQ has a typo in it? Are you sue that you were looking at the MaxLevel parameter, and not the UltimateLevel paremeter?
EDIT: Sry, got to correct myself again.
Sorry and thanks, i did make a mistake in the first case.
I donīt know why i did the first one, please change it back.
For the second one, in my original files the value "skillMaxLevel" is set to 14, not 10. Iīve checked it again.

Made an edit above.
__________________
I have to apologize,
for the long unexcused absence, but due to professional and personal changes,
i had to cancel all TQ related things.

Wish you all, all the best,
GW
(12. September 2008)


Quote:
Freed from desire, one can learn the hidden mystery.

Rang Ju

Last edited by GuardianWarrior; 03-29-2008 at 09:41 PM.
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