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Quote:
Here is a log of it working at max level (45% absorb): 12.09.2007 12:43:24.734 attackerName = Records\Creature\Monster\QuestBosses\BOSS_Hydra_63 .dbr 12.09.2007 12:43:24.734 attackerID = 2560851 12.09.2007 12:43:24.734 defenderName = Records/XPack/Creatures/PC/FemalePC01.dbr 12.09.2007 12:43:24.734 defenderID = 2523227 12.09.2007 12:43:24.734 combatType = Probability Attack 12.09.2007 12:43:24.734 Dodge Chance (36.000000) not met (93.493916) 12.09.2007 12:43:24.734 PTH Offensive Ability 483.500000 12.09.2007 12:43:24.734 PTH Defensive Ability 932.470032 12.09.2007 12:43:24.734 PTH 55.102993 12.09.2007 12:43:24.734 PTH 55.102993, Rand Seed 0.522486 12.09.2007 12:43:24.734 PTH Random Number 51.726093 12.09.2007 12:43:24.734 PTH Modifier Equation result 0.725515 12.09.2007 12:43:24.734 Total Damage: Absolute (174.424042), Over Time (1193.038940) 12.09.2007 12:43:24.750 protection = 676.200012 12.09.2007 12:43:24.750 protectionAbsorption = 553.401978 12.09.2007 12:43:24.750 absorption = 0.818400 12.09.2007 12:43:24.750 bonus = 0.000000 12.09.2007 12:43:24.750 modified protection = 676.200012 12.09.2007 12:43:24.750 modified absorption = 0.818400 12.09.2007 12:43:24.750 Shield: Reduced (2.508589) Damage by (45.000000) percent, remaining damage (1.379724) 12.09.2007 12:43:24.750 Damage 1.379724 to Defender 0x26805b 12.09.2007 12:43:24.750 protection = 676.200012 12.09.2007 12:43:24.750 protectionAbsorption = 553.401978 12.09.2007 12:43:24.750 absorption = 0.818400 12.09.2007 12:43:24.750 bonus = 0.000000 12.09.2007 12:43:24.750 modified protection = 676.200012 12.09.2007 12:43:24.750 modified absorption = 0.818400 12.09.2007 12:43:24.750 Shield: Reduced (29.166845) Damage by (45.000000) percent, remaining damage (16.041765) 12.09.2007 12:43:24.750 Damage 16.041765 to Defender 0x26805b 12.09.2007 12:43:24.750 Racial Bonus Damage: (0.000000) 12.09.2007 12:43:24.750 criticalStrike = 0.725515 12.09.2007 12:43:24.750 regionHit = Torso Quote:
2all: This guy, Ganelon, is strange. Take what he says with a grain of salt. |
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ShadowLich mentioned in the other thread that the Show All Damage Mod doesn't correct its numbers for Damage Absorption. I didn't know about this. I correct myself in the other thread.[/quote]
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"I made a new and very disappointing discovery. The damage absorption portion of Battle Standard doesn't work." ... I mean, not so fast. Game has bugs for sure, but usually bugs of such scale are already known. And ShowDamage is not a tool to make judgements about how the game actually work. Try this one: http://rapidshare.com/files/63468459...lGood.rar.html It enables internal debug log, which developers used for testing. |
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Nice tool, but "Virus" detected.
__________________
I have to apologize, for the long unexcused absence, but due to professional and personal changes, i had to cancel all TQ related things. Wish you all, all the best, GW (12. September 2008) Quote:
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What AV software you using?
There are three execs in archive: http://www.virustotal.com/analisis/b...b0c9626d5bf10c http://www.virustotal.com/analisis/2...04240f40b71267 http://www.virustotal.com/analisis/0...6a1c12c62963bd None of them reported as virus, though some trigger suspicious/heuristic flag due to nature of tool as it hooks up to TQ exe. |
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Thx for the info.
I have AntiVir. Suspicious code found in file "plugin.dll", HEUR/Malware. Will have to deactivate AntiVirGuard, when using this tool, else it would delete this file.
__________________
I have to apologize, for the long unexcused absence, but due to professional and personal changes, i had to cancel all TQ related things. Wish you all, all the best, GW (12. September 2008) Quote:
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