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Portals can be tricky - some things to keep in mind.
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Okay, I'm at a loss here. I have two exactly the same portal combinations. One of them works, the other doesn't. Both are snapped to the grid.
The terrain object is Code:
records\underground\naturalcave\greece\naturalcave\greecedngentrance_c01_ext.dbr Code:
records\underground\greece\naturalcave\greecenatcave.dbr -> Features -> GorgonCave_IntEntrance01 Portal Problem 1 Portal Problem 2 The terrain map where that cave leads works just fine as well, so that's not a problem. I can reach the portal from both sides, so there's not a problem with impassable terrain. The cave/terrain is displayed on the other side, but the character won't go through, no matter what. Help would be very much appreciated. Last edited by Linque; 07-04-2006 at 07:11 PM. |
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I had a similar problem when putting a cave entrance on the left side of a map, i think it may be trying to make you walk up the cliff outside the exit as it apears when you get close to the cave exit. if your careful with the clicking you may be able to get out of the cave by just clicking on a visible bit of grass outside instead of holding the button down. At least thats how I got around the problem in my cave.
I've had no problems with cave entrances on the top or right side of a map, I guess its because your not trying to make your character walk up walls when exiting these. What I can't get working are floor entrances. I have tried several, and the portal works, but there is no smooth transition between the cave and the surface, you just apear on the surface, and the inside of the portal stays black (but works fine)?! Any one made a properly working floor portal? |
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We need Developer information on both of these accounts. I've had the same problem as you with the floor entrances. Didn't bother trying to solve it as I was just testing things.
EDIT: I finally got my portal working. I tried it once more by rotating 90 degrees so that it now faces the same direction as my other entrance. It's a bit unfortunate that the portals only work in certain directions. I tried facing them this way before, but that time I used a different Underground feature and it didn't work. I guess some of the features might be broken as well. Last edited by Linque; 07-04-2006 at 08:44 PM. |
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I've had some success with floor portals.
Using babylontemp_Entrance_stairs02 and one of the surface objects (natural cave\greece\floorentrance i think) it worked, in all directions! Its worked with a few other underground features from other sets, but only the ones with pilars at the top of the stairs, which looks a bit odd when you first enter as these pilars grow out of the floor! I guess it has something to do with the portal tool, not being able to pick up a portal at the top of the stairs unless there is some kind of arch/wall to mark it out. (also, quite alot of the underground features don't seem to work for me)
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I think the black hole of doom at portals may be a graphic card issue, because I noticed that even in the original game the portal turns black at one point or another. And also because it hasn't yet been mentioned as often, if at all, around the forums. I can't believe EVERYONE is not even slightly bothered by this maybe little but nonetheless annoying problem.
![]() In this case it happens when the character is very close to the portal and the zoom is almost at maximum. The closer the character is to the portal at this point, the more the rendering of the cave entrance disappears. So I guess I will be the first to start the list. I have found that undergroung\naturalcave\greece\naturalcave\greeced ngentrance_a1_ext.dbr works with Greecenatcave_FEATUREENTRANCE from underground\naturalcave\greece\naturalcave\greecen atcave.dbr without much disappearence unless fully zoomed when the entrance on the terrain map is set facing SE The same doesn't work too well if the entrance on the terrain is set facing SW
Last edited by apricot507; 07-02-2009 at 10:15 PM. |
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