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Old 02-21-2008, 02:40 AM
EJFudd
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Default TQVault 2.15 BETA

I am still at it, making changes to TQVault so I've released another Beta. This is based on the 2.14 release with a few modifications to the UI and some fixes.

Requirements
You will need .NET 3.5 for the installer version. I have heard of a few issues so if you do not have .NET 3.5 already installed, it's a really good idea to install it before you start.
For the no installer version, you will need .NET 2.0 and the VC 2005 redistributable package.

Changes
Changes in v2.15 BETA1:
-Fixed (hopefully) an overflow issue with the dynamic requirements calculation (bman654)
-Added background to Properties screen
-Added confirmation box for relic removal
-Changed text on item delete box
-Fixed some context menu display issues
-Fixed a bug where the tooltip shows constantly if you right click while dragging on another panel.
-Added Configuration Dialog:
--Sets Vault path
--Filters Character List
--Turns on/off Editing
--Turns on/off copying
--Skips Title screen
--Auto load last opened vault
--Auto load last opened character

Changes in v2.15 BETA2:
-Added a rough icon.
-Fixed command line character being overridden by last opened character parameter.
-Fixed error handling in loading resources routine.
-Fixed an issue loading for Czech language resources.
-Fixed an issue where sometimes the language code was not found.
-Added Language selection to Configuration Dialog.
-Fixed manual entry of vault path not being handled by Configuration UI.
-Added ability to change game path in Configuration UI.

Changes in v2.15 BETA3:
Fixed a bug in extracting the database without IT installed.
Add ability to combine Charms and Relics in the vault.
Add context menu item to complete a Charm or Relic shard.

Changes in v2.15 BETA4:
Fixed issue with completing sets.

bman654 suggested that I add the ability to change the language and the game path.

The game path is a bit tricky since everything is based on that. If you change it to something that does not actually contain game files, TQVault will no longer load. I have added a workaround where it attempts to load a "default" configuration file, but if all else fails you can edit the config file manually. I also do not know the file structure of Steam installations, so I would like to know if this actually works.

I have given up on the installer version which for some reason does not work on my version of VS. You can install by running the setup for 2.14 and then overwriting the files in the TQVault directory with the files from 2.15.

You can get the files here:
TQVault v2.15 BETA 4 no install - Savefile.com
TQVault v2.15 BETA 4 Test 2 - Savefile.com
This is BMan's fix to the crashing during startup. Unzip this into the TQVault Directory

The source is in VS2005 and you can get the source here:
TQVault v2.15 BETA 4 Source - Savefile.com

Last edited by EJFudd : 05-22-2008 at 04:03 AM. Reason: Added MBan's test file
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Old 02-21-2008, 07:25 AM
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lufe
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Default Re: TQVault 2.15 BETA

EJFudd, congratulations for the effort. You and bman are really making this a most enjoyable program :=)

Actually, it was me who asked about the change to game path. I am always changing computers between a laptop and desktop, and my "My Documents" file is never on the same physical location. This way I can configure it at will.

If you feel like it, there's something that can spare a lot of work too: the ability to "join" pieces of charms to create one. You see, many players try to play the game strictly by the rules, i.e., they won't use TQVault to copy a charm, but joining a charm in the game is a terribly tedious thing. A charm Vault is a logical place to dump all the pieces of charms that get in the way.

After some time, the Vault is full of pieces of charms, and then there's all the work of putting them back to the character, entering the game, joining them, leaving the game, and re-transferring to TQVault. I can tell you, it's a VERY boring process.

So, if you can together with bman figure out a process to join the charms, I can tell you that many people will be glad.

Another issue, not directly related to TQVault but quite: TQVault can display the affixes (prefix and suffix) of an item, while TQIT can't. Do you know of a mod that can be used so we can see them in game? If not, since TQVault has it, do you believe that a mod like this could be done? It's really annoying to have to get each green piece that you see in the ground to verify if it has any affix that you need.

Thanks for the info and for the good work
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Old 02-21-2008, 01:05 PM
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Thermal Ions
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Default Re: TQVault 2.15 BETA

Quote:
Originally Posted by lufe View Post
If you feel like it, there's something that can spare a lot of work too: the ability to "join" pieces of charms to create one. You see, many players try to play the game strictly by the rules, i.e., they won't use TQVault to copy a charm, but joining a charm in the game is a terribly tedious thing. A charm Vault is a logical place to dump all the pieces of charms that get in the way.

After some time, the Vault is full of pieces of charms, and then there's all the work of putting them back to the character, entering the game, joining them, leaving the game, and re-transferring to TQVault. I can tell you, it's a VERY boring process.

So, if you can together with bman figure out a process to join the charms, I can tell you that many people will be glad.


I Agree - it's pain moving bits back to a character and having to go in-game to join charms.
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Old 02-21-2008, 05:03 PM
bman654
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Default Re: TQVault 2.15 BETA

tqvault shows the affixes/suffixes because it does not consult the item database record entries which specify what to show for the item. For those green items for some reason the database says don't show the affixes and suffixes. The database records need to be modified and a new database.arz file built to fix that problem in the game.

Actually I haven't looked at it in a while, it may be possible to just modify the appropriate file in text_en.arc to fix it which would be simpler. I'll check when I get a chance.

re: combining relics. It should be do-able now. With the change to allow you to pick your completion bonus, TQVault now can read the completion bonus tables and so it shouldn't terribly hard to have it randomly pick a bonus.
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Old 02-23-2008, 06:56 AM
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Thermal Ions
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Default Re: TQVault 2.15 BETA

Quote:
Originally Posted by bman654 View Post
TQVault now can read the completion bonus tables and so it shouldn't terribly hard to have it randomly pick a bonus.
Hadn't thought about the fact that it would have to be able to apply a bonus. Good to hear that it's possibly do-able, just ing it's on a kind do-er's to-do list.
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Old 02-26-2008, 08:53 PM
Koz
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Default Re: TQVault 2.15 BETA

Ok, quick question since I have been away for awhile. If I have an older version of Bman's TQVault (I never downloaded one of your Beta versions before), and I want to install the newest version, do I need to uninstall the old version first, or will it just overwrite it? Also, is the Beta version compatible with what I already have stored? Also, what is the difference between Bman's and your versions? Yours just builds off of his right?

Basically my question is, if I have an older version, what do I need to do to use the latest?

Koz
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Old 02-26-2008, 09:11 PM
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Calienon
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Default Re: TQVault 2.15 BETA

I had one about a year old, and downloaded the 2.14 (no-install) version, and it ran just fine... I then proceded to delete the folder containing the old version, and the (no-install)2.14 still functions.... I could not get the 2.15 to load When trying to do the install version, I get
"need .net 3.5.2-something", even though I had already downloaded and installed 3.5 (and restarted pc)... I could find no patches for 3.5 either. I also could not make the 2.15 "no-install" version work... Tried unpacking it many places, and it gave me an error like "side-by-sides not found or loaded" or something like that... 2.14 works great though!
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Old 02-26-2008, 09:15 PM
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Default Re: TQVault 2.15 BETA

Actually, now that I think about it, I'd like to try the 2.15... Can anyone give me any advice on my above problem? I'm using Vista 64-bit, and I did install the 32-bit (x86) 2005 and 2008 vc++ redistributable-thingy (didn't take the time to look for a x64 version since x86 works fine for vault2.14) ... Any thoughts on my error?
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Old 02-26-2008, 09:24 PM
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Calienon
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Default Re: TQVault 2.15 BETA

Quote:
Originally Posted by EJFudd View Post
...
The game path is a bit tricky since everything is based on that. If you change it to something that does not actually contain game files, TQVault will no longer load. I have added a workaround where it attempts to load a "default" configuration file, but if all else fails you can edit the config file manually. I also do not know the file structure of Steam installations, so I would like to know if this actually works.
...
I should have read the whole post before trying to use I guess... Anyone think this is my problem? If so, which game files are you referring to EJFudd? The TQ installation folder? IT installation folder? TQ charsaves folder? (probably since this is where vault saves vaults), or IT charsaves folder?

It is going to be 6 hours till I get home, so figure I might as well get direction before then

Thanks in advance to anyone with info!
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  #10 (permalink)  
Old 02-26-2008, 11:01 PM
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lufe
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Default Re: TQVault 2.15 BETA

I believe that the "Vista 64 bit" will be the origin of the problem. If you can, try to run it on any 32 bit operative system and it should be fine. Stuff compiled for 32-bit systems isn't automatically compatible with 64-bit systems.

If someone else has a 64-bit system and it runs fine, then that's not the reason... so if someone reads this and it works, it would be nice to post and let us know.

Anyway, to have a 32-bit operative system in your machine, you could consider using VMWare Workstation. It lets you run a virtual 32-bit machine on a 64-bit system (or so I'm told, since I didn't try it myself, because I have a 32-bit Vista).
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