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Made a couple adjustments to the character list, let me know if it still needs some more. Looks like I gotta tweak the loading a bit (figured I would, just didn't have anymore gas at 5am, bleh), still lagging tonight yet from it, lol. Tomorrow I should get a good streak of time to get cracking at it and to do some regular Titan Quest character testing (as it plainly doesn't work with them yet). And yes, it is normal to get a list of errors because of the way the loading works...if it "lands" in the wrong spot so to speak, everything after it will also fall on the wrong place. As the character is loading into memory, and nothing is done to the files you don't have to worry about that at all. This newer build removes alot of the "fluff" junk like progress bar and message box, makes it nicer I think.Soul
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___----************----____ New Website! http://tqdefiler.com ----___________________---- Maker of the Defiler/Defiler.NET/Portable. Get more information here! ![]() (Email Me!) "I hate it when people quote themselves in their signatures." - Me |
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JJ |
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Okay, thanks! The new setup that I just put up lastnight might be a bit different...I found a prerequisite section where I was able to remove the 3.5 prereq and check the 2.0, might make it so it won't do that.
Soul
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___----************----____ New Website! http://tqdefiler.com ----___________________---- Maker of the Defiler/Defiler.NET/Portable. Get more information here! ![]() (Email Me!) "I hate it when people quote themselves in their signatures." - Me |
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Feb 23, 2:30PM:
Just put up a new build, this should take care of anything related to the critical stats showing incorrectly as well as Titan Quest characters loading correctly. Bman should be proud now. No more character load lag! Now I should be able to move on to the other stuff.EDIT: Oh yeah, this build hides the reward "skills" as well as the two "defaults" so the skill list looks normal again. Soul
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___----************----____ New Website! http://tqdefiler.com ----___________________---- Maker of the Defiler/Defiler.NET/Portable. Get more information here! ![]() (Email Me!) "I hate it when people quote themselves in their signatures." - Me Last edited by SoulSeekkor : 02-23-2008 at 07:43 PM. |
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Hmm, I've changed a couple more things so the next publish will be different...but if you have the framework already you should be able to use the exe only download just fine, maybe it's mad because you already have it? (Doubt it, but not sure what else to go on, lol.)
Soul
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___----************----____ New Website! http://tqdefiler.com ----___________________---- Maker of the Defiler/Defiler.NET/Portable. Get more information here! ![]() (Email Me!) "I hate it when people quote themselves in their signatures." - Me |
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Honestly, I'm not sure, lol. I haven't delved into that part lately (as I make the skills aspect a long long time ago). I don't think it has any effect really, when I get a chance I'll uncheck/check some and see if it does anything, if it doesn't do anything at all I'll most likely remove that from the screen I think.
I think the game enables some and others not but it doesn't seem to have an actual effect in the game on anything, one of those useless IronLore things I guess...like why do Immortal Throne characters have the character level saved in THREE different places? No clue. I have the undo system started now, and should have it working pronto...possibly will add the ability to save/save as since that should be pretty straight-forward, may do that first. Some things will be "trickier" as they change the structure of the whole file like waypoints and character name. Soul
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___----************----____ New Website! http://tqdefiler.com ----___________________---- Maker of the Defiler/Defiler.NET/Portable. Get more information here! ![]() (Email Me!) "I hate it when people quote themselves in their signatures." - Me |
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Maybe you guys already have seen this, but I tried today's version of .net and I couldn't change the character name or remove a skill/mastery. The name button was greyed out and the skill/mastery buttons were not, but when I clicked them nothing happened.
Conversely, I tried the vb6 version and both worked without issue. This was with an immortal throne character. JJ |
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Changing things will be slower as it has to work very differently from the old Defiler, it has to be capable of both temporary memory changes and undos when using the default system where you must save changes....and also must be capable of direct changes like the old Defiler.Either tonight or tomorrow I will have a version that allows you to save changes as well as undo changes, but the things you can actually change will be pretty limited as I have to thoroughly check each section I add. Feel free to post feedback about the undo/save system as it is added...I'm assuming all characters are loading correctly now. ![]() EDIT: Just posted a new build (Feb 24; 1:00am), minor changes and additions including the greatest monster killed information and greatest damage dealt on the last page. Any features that currently let you change things are tied into the undo system and the undo all is functional, sorry no save or undo (once) until tomorrow! Time for some mac 'n cheese and then bed. ![]() Soul
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___----************----____ New Website! http://tqdefiler.com ----___________________---- Maker of the Defiler/Defiler.NET/Portable. Get more information here! ![]() (Email Me!) "I hate it when people quote themselves in their signatures." - Me Last edited by SoulSeekkor : 02-24-2008 at 05:53 AM. |
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