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  #21 (permalink)  
Old 02-19-2008, 07:16 PM
Belhawk
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Default Re: SoulSeekkor's TQ Defiler.NET News/Requests

i got error #5 when i opened the .net version up.
get numbers backup error.
overload resolution failed because no public "LCase" can be called with these arguments:
public shared function LCase(value as char) as char':
argument matching parameter 'value' cannot convert from '__ComObject' to 'char'
public shard function LCase(value as string) as String':
argument matching parameter 'value' cannot convert from '__ComObject' to 'string'
MicrosoftVisualBasic

Last edited by Belhawk : 02-19-2008 at 07:34 PM.
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  #22 (permalink)  
Old 02-20-2008, 07:04 AM
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Default Re: SoulSeekkor's TQ Defiler.NET News/Requests

Thanks for posting to let me know that! I've fixed that along with some issues relating to the time/date functions used for backups, let me know if you find anything else. New build is up!

Soul
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  #23 (permalink)  
Old 02-21-2008, 12:51 PM
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Thumbs up Re: SoulSeekkor's TQ Defiler.NET News/Requests

Quote:
Originally Posted by SoulSeekkor View Post
@Thermal Ions

I just finished with the new profile feature, please redownload it and let me know what you think. You can use the menu to add the currently selected mods to a profile (specific to just the TQ or IT tab) or select add both to do both tabs. This will add the profile created to the drop down list to choose from. I'm really happy with how it turned out, let me know if you have more ideas for it.

Soul
Sorry, haven't been ignoring you - just been out of town for work.

Just checked it out and it looks good. You've captured exactly what I was envisaging.
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  #24 (permalink)  
Old 02-22-2008, 09:04 AM
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Default Re: SoulSeekkor's TQ Defiler.NET News/Requests

February 22nd, 4:00am;

Just posted a new build, this one has had a very drastic change as I've rewritten the entire character load function...rather than inefficient loops and conditional statements there are neither, and it intelligently hops through the file once loading all data. This new function loads the same character that took 3.3 seconds in VB6 and 1.3 seconds with the .NET version....0.0 seconds. Yup, instantly load your character now.

Please test this version to make sure the displayed values look right, you will notice that quest rewards now show up in the skills list (this is intentional, they are in fact considered skills by the game).

P.S. If anyone's character takes LONGER than 0.0 please post, just out of curiousity.

Soul
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  #25 (permalink)  
Old 02-22-2008, 09:13 AM
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Default Re: SoulSeekkor's TQ Defiler.NET News/Requests



Crikey, that's fast.
The quests being listed is kinda confusing. Maybe it's just my enfeebled gray matter.........
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  #26 (permalink)  
Old 02-22-2008, 09:17 AM
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Default Re: SoulSeekkor's TQ Defiler.NET News/Requests

Heheh, I always wanted to rewrite it to work this way...just never thought I'd figure it out (let alone do it at 4am in the morning)...yeah, I've been at it for like 5 hours, LOL. Now I'm turning into bed before I have enfeebled gray matter.

And yes, I agree the quest rewards shown are quite ugly in the skills list...I just didn't want to totally fry my brain tonight, lol, I'll put up a new build that either hides them by default with a checkbox or has them on a separate tab...probably just hide them.

And please, anyone else feel free to post feedback as well, not just about new changes either! I was hoping for a good speed increase, didn't expect it to be quite that instant, even though I kinda expected it to be damn close to instant...might hafta throw a milliseconds in there, will probably just remove it completely, lol.

Soul
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  #27 (permalink)  
Old 02-22-2008, 02:30 PM
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Default Re: SoulSeekkor's TQ Defiler.NET News/Requests

good work SoulSeekkor. I never understood why the old version was so slow at loading a character. I'm glad you sorted it out. I'm glad you have embraced the .NET! I guess I need to get cracking on those changes to TQVault...
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  #28 (permalink)  
Old 02-22-2008, 05:47 PM
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Default Re: SoulSeekkor's TQ Defiler.NET News/Requests

Quote:
Originally Posted by bman654 View Post
good work SoulSeekkor. I never understood why the old version was so slow at loading a character. I'm glad you sorted it out. I'm glad you have embraced the .NET! I guess I need to get cracking on those changes to TQVault...
It was a clever (but slow) use of looping, horribly inefficient too, but it allowed the loading of any character without having to find each detailed location....now it actually uses the value of each piece of data to calculate the next data, and so on until it's done...very fast, now I have to remove alot of stuff, lol. No more progress bar or timer or anything. It actually loads more things than it used to, albeit some is useless some is more interesting like the reward "skills" that get loaded.

I might even put the inventory load code in again, rewritten of course...it won't be able to do anything with it but down the road maybe someday it will. I can't wait to have the Vault with it.

Soul
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  #29 (permalink)  
Old 02-23-2008, 03:29 AM
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Default Re: SoulSeekkor's TQ Defiler.NET News/Requests

Hmmm, I get this error when trying to install the .NET version and I have .NET framework installed already



And here is the resulting log from the 'Details...'
DefilerNetSetupError.txt
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  #30 (permalink)  
Old 02-23-2008, 06:34 AM
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Default Re: SoulSeekkor's TQ Defiler.NET News/Requests

Quote:
Originally Posted by SoulSeekkor View Post
I was hoping for a good speed increase, ...
Nice. I had been really getting peeved by your theft of 1.3 seconds of my life every time I loaded a character

Suggestion: Expand the width of the Characters list box and reduce the width slightly of the Latest News box. My Characters box always seems so crowded and the text (i.e. the Quest Type at the end) is cut off.

Bug: Critical Hits Received & Inflicted is wrong. Appears fixed at 1,852,112,896 & 1,919,090,688 for all characters.

Question: Just received a message on opening a character "Teleport data Version is not 1, this character may be incompatible with this program". This is followed by errors relating to other areas e.g. Rebirth, Respawn and eventually winds up with GetInteger() errors etc. I'm guessing it's reading from the wrong data location in the character file or the file's been corrupted. It's a Main Quest character that I haven't played for a while. Should I be seeing these errors? Should I try playing character and then trying again?
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