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First at all thanks for the tip on the journal entry!
i will try it this week. Quote:
and i will post it here: http://www.titanquest.net/modificati...-map-work.html |
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wow, i can't even find the npc i built
how do you do it?!?! anyway pictures would definitely help! ![]() anyway i did all the steps, but when i build the database and open up the editor i can't find my npc. is it because of the directories? instead of resources i got the physical description from records..same thing? lolalso where can you move the files?? i just kept them where they got imported. and lastly, do you have to fill up ALL of the string parts of the physcial description package? Last edited by smokez27; 07-27-2006 at 03:10 PM. Reason: more info |
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2. Used F7 Build! Important! 3. If your Editor was open close it and restart it. Only after restarting the Editor the resources were updated. if you attend these three points i should work every time.
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Andormeda's Sacrifice (Mod) out now (working on a revised Version) TQ Modding Wiki http://www.seven-m.de/user/herbert/u...TQnetForum.gif |
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i did, i kept building and building..and building but i still can't find it.
what is supposed to be shown when it's done building? all i see is that it opens the file then has a "BinaryUpdate" then closes it. is that correct?
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What Kamidan said is the most logical method. The imported NPCs and monsters etc stay in that weird records-> structure soI simply go into WindowsExplorer and move a copy of the file into a more logical structure in my working directory (MyNPCs) and delete the whole records structure that the AM has created.
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I'm rarely here anymore. |
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ok, i created a folder in the records folder in the database part of my mod. I moved the physical description and dialog (needed?). I built both files and also built the modstring file to make sure everything would work. When i check the editor i still can't find my npc. am i doing anything wrong?? maybe its how i edited it.
I imported the file from the records then renamed it then edited the dialog string parts to match with the ones in the modstring file. is that correct?? |
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