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  #21 (permalink)  
Old 03-16-2007, 04:15 AM
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Default Re: [REL] x2, x3, x4, xMAX monsters (IT 1.1)

thank you master!
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  #22 (permalink)  
Old 03-16-2007, 12:32 PM
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Default Re: [REL] x2, x3, x4, xMAX monsters (IT 1.1)

I'm looking forward to trying this out later, sounds like it could be just what my conjurer needs to test his limits

great job on making it IT compatible, can only hope there are more IT custommaps to come!

regards,
pilch
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  #23 (permalink)  
Old 03-16-2007, 02:51 PM
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Default Re: [REL] x2, x3, x4, xMAX monsters (IT 1.1)

Haha this mod is fantastic! Just did a legendary olympus/typhon run in xMAX and all I can say is ****, most fun I've had in a while! The cyclops' are particularly satisfying

And then the piece de resistance, 3 typhons needless to say, it was a loooong fight, died 4 times, mainly caused by being idiotic and standing right in the way of his lightning bolt

I also now have a distinct fear of boulders bouncing of statues and smacking me square in the face

congrats on such a great mod, Orrus \o/

regards,
pilch
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  #24 (permalink)  
Old 03-16-2007, 04:50 PM
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Default Re: [REL] x2, x3, x4, xMAX monsters (IT 1.1)

Awesome Orrus! I ran around on xMAX with my Spelbreaker on Legendary last night and has a blast! I started out cautious and ran through the War Camp in Greece which was just super awesome, than I ran the Hanging Gardens. I eventually hopped to the end of IT and slowly made my way to the end (still need to up my pierce a bit for the archers). Finally made it through and ran into three [Bosses] in the final room. Needless to say, I died. I also ran through the Sphinx, but as you said, some areas are bugged a bit and I couldn't pass the door after defeating the statues.

I'm going to have fun with this mod.

Thanks!

Cyclone Jack
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  #25 (permalink)  
Old 03-18-2007, 04:23 PM
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Default Re: [REL] x2, x3, x4, xMAX monsters (IT 1.1)

Im running this at x2 in epic, although all quest-mobs like bosses and "world-bosses" like Talos spawns in groups of 3.
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  #26 (permalink)  
Old 03-18-2007, 05:06 PM
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Default Re: [REL] x2, x3, x4, xMAX monsters (IT 1.1)


The 3 Minotaur Brothers Skydiving expedition went horribly awry when all 3 of their parachutes failed to open, and they plunged through the ceiling of the Minoan Labyrinth before landing somewhere underground.
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  #27 (permalink)  
Old 03-18-2007, 05:26 PM
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Default Re: [REL] x2, x3, x4, xMAX monsters (IT 1.1)

Funniest thing I've seen today, thanks mate.
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  #28 (permalink)  
Old 03-18-2007, 08:08 PM
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Default Re: [REL] x2, x3, x4, xMAX monsters (IT 1.1)

Quote:
Originally Posted by mehkra View Post
Im running this at x2 in epic, although all quest-mobs like bosses and "world-bosses" like Talos spawns in groups of 3.
Yea =( Not sure why it does that, but bosses just don't follow the rules. I'll try and look at the boss proxies and see if maybe I can fix this
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  #29 (permalink)  
Old 03-18-2007, 08:19 PM
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Default Re: [REL] x2, x3, x4, xMAX monsters (IT 1.1)

I don't mind it when it is the smaller hero champion mob dudes, but when it is the minotaur etc. those fights just get down right hard!! Shots frim the first telkine that used to take up to half of my life drain the whole thing in one shot! I usually use the X3 and above mods becuase I cant get the regular world mobs to always be x2... it seems like it is always less than the number that it should be.
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  #30 (permalink)  
Old 03-18-2007, 10:21 PM
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Default Re: [REL] x2, x3, x4, xMAX monsters (IT 1.1)

Quote:
Originally Posted by Infares View Post
The 3 Minotaur Brothers Skydiving expedition went horribly awry when all 3 of their parachutes failed to open, and they plunged through the ceiling of the Minoan Labyrinth before landing somewhere underground.

OMG LOL! That is hysterical, Infares! You win the prize for funniest post today !
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