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Quote:
my problem is, that I want to upgrade my mod to IT, but all my npcs references are broken now. and if i want to import a dbr from the original game I cant find it. also in the Editor all my selfmade npcs do NOT appear it looks like this: ![]() Please ~V~ can you tell us how this works?!
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Andormeda's Sacrifice (Mod) out now (working on a revised Version) TQ Modding Wiki
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If you type out the path for the install directory for original Titan Quest into the Adittional browse directories, then all the .DBRs from the original game will become available for importing with the database/import records feature in addition to just the xpack ones.
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thanks for the info Rakoth!
i will try it hope this helps!
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Andormeda's Sacrifice (Mod) out now (working on a revised Version) TQ Modding Wiki
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Ok in the Art manager I now find all dbrs also the old ones,
but this does not fix the missing records problem (see Screenshoot above) But i mentioned what the problem seems to be: in the editor mode all my custom record folders do not appear! also the ModString.txt is not found! I tried several times to recreate the asset for the modstring.txt but nothing changes. also the missing records are not found after i tried to reload resources with the option in the layour mode. any solutions?
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Andormeda's Sacrifice (Mod) out now (working on a revised Version) TQ Modding Wiki
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Ok thanks again this works!
some of my npcs are looking a little bit strange (textures seems to be broken) also if i play the mod but i think i have only change the texture dbr.
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Andormeda's Sacrifice (Mod) out now (working on a revised Version) TQ Modding Wiki
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