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  #1 (permalink)  
Old 10-15-2006, 04:29 AM
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MaDMaN
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Post [WiP] : Masteries

Yo!


I've been thinking about making a mod that would change all the masteries into new ones with new spells, thats about 160 skills to come up with or recycle hehe.

I don't know how far the items of the original campaign would be compatible (ie granting valid bonuses for the new masteries) but the new masteries would replace the old ones and used in the main campaign, with possibly new icons.

If you think this can be interesting and if you have ideas of spell series or masteries, let me know! So far all i m sure to make is a necromancer mastery instead of spirit mastery (more undead oriented), a warrior mastery (merging part of defense and warfare), a sorcerer mastery (mergin the earth and storm masteries), a ranger mastery (mergin part of nature with hunter), a cleric/paladin mastery (mergin part of defense with nature).

So don't hesitate to post if you have ideas or want to help with this mod, it could be alot of fun to replay the game with new skills imo
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Last edited by MaDMaN : 10-16-2006 at 08:07 PM.
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Old 10-15-2006, 05:01 AM
mrtitanboi
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Default Re: Mod Idea : Masteries

I have ideas for the Masteries and some skills from them.

Mastery : Ormenos
Stone Fall (Max - 15)
Level 1 : Drops 1 Stone from the sky and does xx-xxx damage.
Level 2 : Drops 2 Stones from the sky and does xx-xxx damage.
So on.

So the idea I have is like the masteries are bosses :P
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Old 10-15-2006, 05:18 AM
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Default Re: Mod Idea : Masteries

It is in my plan to make some monsters/boss skills player usable through this mod, i'm not goin to create all the skills of the new masteries hehe, i will probably modify alot of the monsters/boss ones and then create new ones to complete the masteries.

And, i will add this Stone Fall skill to the actual "brainstorming" list i'm trying to make, thanks for the input mrtitanboi!
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Old 10-15-2006, 05:53 AM
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Default Re: Mod Idea : Masteries

damn madman, you are quickly becoming my favorite modder

i could care less about any mastery except necromancy....undead summons hehe yea. an idea for a skill in that tree would be one that uses the effects of deathchill aura and its upgrades, but is targeted like study prey. obviously im thinking along the lines of curses from D2.
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Old 10-15-2006, 10:40 PM
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Default Re: Mod Idea : Masteries

Cool thanks for the idea ward_rb

Also, more masteries have been hmm decided i'd say, ninja mastery and beastmaster mastery. The ninja will be half throwing skills and half melee skills with teleportation (if i manage to make it balanced), the beastmaster will be able to control almost all the "real" animals of the game and some extra skills from nature and others.

Note that these are the first idea, so the end result may vary, and feel free to add ideas if you want, or pm Pinkfrog or me if you want to help making this mod!
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Old 10-15-2006, 11:37 PM
etharael
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Default Re: Mod Idea : Masteries

Great idea but perhaps you should start by changing just one class. Perhaps convert nature to necromancy for a start. Isuggest this to prevent Modder burnout. If you start with the goal of converting all 160 the workload and balance issues might put you into a situation where you are still struggling after Hellgate is released.
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Old 10-16-2006, 07:26 AM
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Default Re: Mod Idea : Masteries

So, after a long night of laughter, yelling and haggling, MaDMaN and me come up with a suggestion of eight new masteries:

The warrior - the melee-class. Strong, straightforward, brave and simple. We have made some plans about this mastery already that will give the player a quite different feel to it than the warrior in the unmodified game.

The archer - the ranged fighter. A mastery that allows the player to fully focus on the use of the bow. Maybe a pet and maybe some nice auras, but foremost a strong and fast build to silently pluck the enemies one by one.

The vampire - pets and casting. The vampire-mastery combines evil creatures with even worse spells. Together with some of the darkes auras it unleashes night on earth, leaving a trail of blood...

The beastmaster - Pets. The beastmaster summons all his friends from sesame-street. Who can withstand the pedding-zoo from hell?!

The priest - melee, casting and strong auras. The priest can either decide to go into battle with his belief and a sword - or he can just rely on his belief and do miracles... deadly miracles. To his friends he always has a word of comfort.

The sorcerer - the caster-class. This is your generic mage. He knows a fine spell for every foe. Expect to get a variety of the best of the best spells only, though.

The alchimist - bombs and ranged attacks. This mastery evolves around throwing deadly gifts into the crowd. Probably one of the more difficult masteries to play. Who accepts the challenge and learns to throw a bottle of poison right into the wide-open throat of the hydra?

The builder - Pets... of sorts. The final picture of this mastery is not yet drawn, but the builder relies on his practical abilities. He sees a foe and builds himself the appropriate device to conquer it. His weapon of choice is the hammer, of course.

And these were some masteries that didnt make it or got renamed, splitted, merged or simply ignored:
Ninja, Necromancer, Illusionist, War-form (like Colossus only different model) Alien/SciFi, Evil Shaman, Poisonist, Elemental Melee

Now its up to you guys: name your wishes, hopes and desires. We appreciate all sorts of comments, suggestions and criticism.

Also we are welcoming anybody who likes the idea and wishes to help out.
Just drop a note...

Love, PinkFrog
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  #8 (permalink)  
Old 10-16-2006, 09:37 AM
stratigamo
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Default Re: Mod Idea : Masteries

Nice work up so far. Too many pets for my liking though, and not enough zapping and cutting

You have already rejected some kind of elemental warrior/battlemage? That would be a cool class if worked right.

I like the idea of the builder, but i wouldn't want to actually make the class. Its going to be interesting some of the combo's that are possible with these classes....vampire/sorc? hmm sounds fun
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Old 10-16-2006, 12:07 PM
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Default Re: Mod Idea : Masteries

builder and alchemist sound like they can be merged into one, from your descriptions pretty much the same. this would make room for one of your cut classes, possibly the poison one (if you can make a skill that can break those pesky poison immunities on undead )
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Old 10-16-2006, 08:02 PM
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Default Re: Mod Idea : Masteries

Alchemist will be using ranged attacks mostly, throwin explosive devices and poison ones, as well as other things more hmm organic, while the Builder will "build" devices such as traps and attack devices, and other stuff as well, more mechanical.
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Last edited by MaDMaN : 10-16-2006 at 08:06 PM.
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