Submit Your Article Modifications Contact Us

Titan Quest


Go Back   Titan Quest Forums > Modding Titan Quest > Modifications and The Editor
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read



If you are having problems logging in, send a mail to webmaster@titanquest.net and we'll try to sort something out.


Closed Thread
 
LinkBack Thread Tools Display Modes
  #461 (permalink)  
Old 03-25-2008, 07:48 AM
i.n.s.a.n.e's Avatar
i.n.s.a.n.e
[User Offline]
Demi God
 
Join Date: Oct 2006
Location: Czech Republic
Posts: 1,299
i.n.s.a.n.e is the epitome of generic
Default Re: [WiP] : Masteries

Quote:
Originally Posted by lufe View Post
The limitation to up to +4 skills is such an annoyance on the original game, is it a kind of hard limitation? Meaning it's too hard or impossible to set up something like up to +8 skills (over the maximum of the skill)?

I ask this because it's very much possible to equip items that give a lot of +skills, and it would be nice to be able to effectively use them.
I am not a modder, but from what I caught from PinkFrog you can have any skill till lvl 20, you cannot pass over it though. I think, it would be toooooooooooooooooooooooooooooooooooo powerful though!

Well, and some skills have 16lvls, so you could equip for them only +4 to all skills...stuff over that would not do anything to them and it would be wierd imho...
__________________
See ya, i.n.s.a.n.e:rockon:

  #462 (permalink)  
Old 03-25-2008, 08:08 AM
Malpheas
[User Offline]
Traveler
 
Join Date: Mar 2008
Posts: 13
Malpheas is the epitome of generic
Default Re: [WiP] : Masteries

I'm not sure if I was clear: When I say "Broken" I mean too powerful. Just my outmoded gamer way of expressing interest in a lopsided skill.

I will definitely try it out.

Thanks for the reply, I.N.S.A.N.E,

Malph
  #463 (permalink)  
Old 03-25-2008, 08:20 AM
i.n.s.a.n.e's Avatar
i.n.s.a.n.e
[User Offline]
Demi God
 
Join Date: Oct 2006
Location: Czech Republic
Posts: 1,299
i.n.s.a.n.e is the epitome of generic
Default Re: [WiP] : Masteries

Quote:
Originally Posted by Malpheas View Post
I'm not sure if I was clear: When I say "Broken" I mean too powerful. Just my outmoded gamer way of expressing interest in a lopsided skill.

I will definitely try it out.

Thanks for the reply, I.N.S.A.N.E,

Malph

Hehe, I was thinking you might mean this..

It is VERY powerful, but I do not think it is overpowered!

It costs 10 Active Energy (when maxed, more on ultimate lvl - 14), so it is almost only for skilled mages, and it is only against melee, unless you come near to archers/mages...and even the mages need to sacrifice some spell power for they may run out of mana soon with this skill on...

As I said, few skills will need some balance changes after the mod is released, of course, they will (I am not a perfect tester and it is REALLY complicated to test all skills and their combinations on all difficulties with all the gear and against all monsters...)! We will see then, ok?

Btw., np for the answer!
__________________
See ya, i.n.s.a.n.e:rockon:

  #464 (permalink)  
Old 03-25-2008, 10:13 AM
Hyperion˛'s Avatar
Hyperion˛
[User Offline]
Priest
 
Join Date: May 2007
Location: Italy
Posts: 329
Hyperion˛ is the epitome of generic
Thumbs up Re: [WiP] : Masteries

Cultivator

The name is really cool , so many new pets to see, so i'd like to choose this one, for its new graphic...

Other combos may be more powerful, but who cares?
  #465 (permalink)  
Old 03-25-2008, 12:39 PM
Ivaron's Avatar
Ivaron
[User Offline]
Demi God
 
Join Date: Feb 2008
Location: The Netherlands
Posts: 628
Ivaron is the epitome of generic
Default Re: [WiP] : Masteries

Cool, now we can see what the skills will do at max level

Don't really have the time to look through it all right now, but one thing I noticed is that on the banner at the top it still displays the old mastery icons, and so does the wheel thingy on the homepage.
__________________
Music is my life - take a look at my life here
  #466 (permalink)  
Old 03-25-2008, 12:47 PM
i.n.s.a.n.e's Avatar
i.n.s.a.n.e
[User Offline]
Demi God
 
Join Date: Oct 2006
Location: Czech Republic
Posts: 1,299
i.n.s.a.n.e is the epitome of generic
Default Re: [WiP] : Masteries

Quote:
Originally Posted by Ivaron View Post
Cool, now we can see what the skills will do at max level

Don't really have the time to look through it all right now, but one thing I noticed is that on the banner at the top it still displays the old mastery icons, and so does the wheel thingy on the homepage.
Yeah, PinkFrog did not have much time to do it, he told me he knew it though.
__________________
See ya, i.n.s.a.n.e:rockon:

  #467 (permalink)  
Old 03-25-2008, 07:39 PM
Badseed's Avatar
Badseed
[User Offline]
Warrior
 
Join Date: Jun 2007
Posts: 277
Badseed is the epitome of generic
Default Re: [WiP] : Masteries

I'm a little bit fussy about spelling. Perhaps before this mod is released someone could address all the errors?
  #468 (permalink)  
Old 03-25-2008, 10:45 PM
Psychoti
[User Offline]
Traveler
 
Join Date: Jan 2008
Posts: 5
Psychoti is the epitome of generic
Default Re: [WiP] : Masteries

Some of the names do seem.... odd. But I don't really care, I am really looking forward to this mod.
  #469 (permalink)  
Old 03-26-2008, 01:02 AM
PinkFrog's Avatar
PinkFrog
[User Offline]
 
Join Date: Jul 2006
Location: Bonn, Germany
Posts: 713
PinkFrog is the epitome of generic
Default Re: [WiP] : Masteries

Quote:
Originally Posted by Badseed View Post
I'm a little bit fussy about spelling. Perhaps before this mod is released someone could address all the errors?
The skill-description in the game should be pretty ok. The site i made in a rush, there are probably a lot of typos etc. I will work on that later Ivaron, Batman and others were helping me with the test-issues already. I just need time to get it all right on the homepage.


About the cap at level 20. That is a design-decision IronLore made. There is no actual technical barrier. I could go up to level 300 or whatever... But as it is with the items they have in the game etc you would not be able to go much further than, lets say, 22 anyway. And even then you'd probably have trouble resistance-wise.

Well, it is possible to raise ultimate level but i didnt

About difficulty. TQ itself can feel very different at normal difficulty. One of my chars was a badly skilled rogue-nature and i had a hard time stayin alive. Then i had some chars that were easy enough and then i had this haruspex that killed typhons by snipping her fingers.

The arrow ways, to pick your example, are powerful indeed and if you invest all your first points into fire, say, it will take you a long way, yes. Generally you can expect to find the power-level to be more or less similar to what TQ has, though. Normal difficulty will not be harder and i personally wouldnt want it to be.

Some people play with crappy items, some with complete sets, some tend to farm every area and boss-monster, others rush through the campain... the range of situations is incredibly wide It will be very interesting to receive feedback in the "feel" of difficulty, power etc.

And you know, since i'm not depending on funds from THQ the chances for balancing-patches are pretty high in case some skills turn out to be a little bit on the strong side.


***

Edit:
I checked the arrow-ways again to make sure and yeah, if you go all the way for it they make you too strong on the first levels! I'll nerf them!
__________________
http://masteries.titanquestvault.ign.com

The mod-site for "Masteries".

Last edited by PinkFrog; 03-26-2008 at 04:31 PM. Reason: well, you know
  #470 (permalink)  
Old 03-26-2008, 02:14 AM
Goodness32
[User Offline]
Traveler
 
Join Date: Mar 2008
Posts: 17
Goodness32 is the epitome of generic
Default Re: [WiP] : Masteries

Where can I download this mod?
Closed Thread


Thread Tools
Display Modes


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT. The time now is 12:17 AM.


TitanQuest.net is an Privacy Policy and Legal
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.3.0
Titan Quest Forums are not affiliated with THQ/Iron Lore.