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Quote:
Yes, it is! ![]() See this pages for more info. ![]() http://www.fotoreflexion.de/masteries/
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See ya, i.n.s.a.n.e:rockon: [BETA VERSION] Death Effects Mod v6 with fanpatch 1.16:
http://www.titanquest.net/forums/mod...fects-mod.html PinkFrog's MASTERIES MOD+INSTALLATION GUIDE: http://www.titanquest.net/forums/228425-post1.html http://www.titanquest.net/forums/228669-post54.html Masteries Calculator: http://www.masteriescalc.wz.cz/ :happy:http://www.g7welcomingcommittee.com:happy: |
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Yeah in an earlier post they said that they are beta testing and depending on what they find it should be out soon. Soon unless a lot of fixing is found I imagine. Exciting!
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The Specialists-Single Mastery in X-max (normal): Warfare - Epirus; Hunting - Epirus; Spirit - Rhodes; Nature - Thebes; Storm - Ambrosus; Defense - Sais; Dream (Jaden level 39, zero deaths) - Epirus; Earth, Rogue - unstarted |
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yes, a great job indeed - waiting patiently for the final version :-))
btw, i've got one developer question(s): is it possible to make a playable skill out of monster's ability? (for example: hydradon's fire breaths, manticore's electric wave) is it possible to make a playable skill out of player's passive skill? (for example: storm surge - can this lightning wave be casted like a normal spell?) i guess it's possible, but is it much work? (i've studied some basic tutorial and i've successfuly made some custom items for testing so i know a little bit about the databases and records and the relations between the entries)
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spear Haruspex (67) | xmax -100 recharge Elementalist (62) | bow Avenger (62) | Slayer (57) | Paladin (56) | Diviner (50) | bow Brigand (33) | Conqueror (18) | Ritualist (14) | xmax hardcore Templar (13) |
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PinkFrog, it goes without saying, if you want to incorporate the AllSkins mod inside yours, it's more than welcome.
The good thing about including the AllSkins mod in the first release is that it gets standard on the release Package, people have tons of skins available, and there will not be any incompatibility issues... The AllSkins mod was actually not thought to be used only separately, but as a complement to other mods (and to the main campaign). If you want to use it, I'll gladly give you the source. It shouldn't take long to incorporate it on your mod, I believe that something like 2 hours is all it takes (between reading, understanding and then changing the merchants to display all the skins). If you don't know what it is, you can read about it here: http://www.titanquest.net/forums/ski...od-needed.html |
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