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Yea, I just wonder
1: will the uber skills hang around even after the mod, like lethal strike, core dweller, colloses, refresh, lighning bolt or will ALL the skills be replaced??? 2: will this mod be like a beta for an expansion, so that you can see what people liked about mode, then change some things and maybe relase an expansion?? 3 : can you remove the mod once u get it ???
Last edited by Shadow_azzazen; 10-21-2006 at 02:23 PM. |
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this all can be answered with DON'T WORRY!
![]() you will select the mod in the customgame-setup. Then our mod will move you to the main-campain-menu. There you can create a new char (or continue a char you created for the mod already) If you go directly into the main-campain-setup the next time you start the game, everything will be as usual. Not modded. (There's only one thing to worry: you have to make a new char for the mod and you can play this new char in the mod only. You can't continue with this char in the normal, unmodded campain. This is because the skills are saved with the char. And if you load the umodded campain that doesnt "know" the new skills we made, the char will not have any skills at all...) If you don't want to play the mod, just dont actively select it first. You dont have to uninstall it. If you still want to remove it from your hard-drive, you must delete the folder of the mod in you custommaps-folder of titanquest. But all this will be described more thouroughly once this thing is released. About expension: yes, we will release it and tweak/bugfix and maybe even expand it on the way. It is not planed to additionally create a new story and make new levels (as in an expansion). It would be possible and maybe, if someone wants to create it, we will be very cooperative
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Can u guys plz reconsider the ninja mastery??I like the diversity such a mastery could add to the game (instead of head-on attacking,blending in shadows and stealth) would be just great.Ninjas are killing machines sure but supposed to be silent ones...
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When beauty shows it's ugly face,just be prepared...R.I.P:rockon: |
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Just saw this thread and might be kind of late...but here's what I wouldn't mind seeing
How about a Doppleganger? Where you can take the form of anything you kill for a certain amount of time. Not a modder/programmer/techie at all so don't even know if this is feasible. But it would be cool to roam around as one of those tigerman or draconian lizards. Or even running down the Megara coast whacking Ichthian things as a Cyclops. Maybe at level one it lasts say 30 secs, with top limit of 2-3 minutes. Maybe it could be a special skill within the Beastmaster Mastery. Just a thought
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If the automobile had followed the same development cycle as the computer, a Rolls Royce would today cost $100, get a million miles per gallon, and explode once a year, killing everyone inside - Robert Cringely |
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@ fuero2k: hehe... we KNOW ninja's are cool! Don't worry....
![]() @ Voided: I absolutely love the idea. In my mind it was like a war-form, vampires and other demonic creature are supposed the be able to assume. But we suspended the idea for the moment because, in fact, we don't know if this could be done. We will look into it some more, but there's no obvious way to do it...
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Again not a programmer but got thinking on this Doppleganger thing a little more.
Seen mods where you could change your toon to say the Nymph NPC in Tegea. Guess it's called a skin. Couldn't you find the 'skins' for monsters too? Cuz if you could then maybe instead you could have a whole tree of different monster forms and have the form change occur when the skill is activated. For instance...say I can assume Cyclops form with a new skill. You'd become a Cyclops upon skill activation and then could add any mods pertinent to the monster type. Cyclops obviously would have a high str and dmg mods. The Nymph could have high dodge and + ranged/dex attributes. The Neanderthal could have + to blunt weapons/str but a minus to Int. I'd make the stronger forms have a high cooldown just to keep some balance
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If the automobile had followed the same development cycle as the computer, a Rolls Royce would today cost $100, get a million miles per gallon, and explode once a year, killing everyone inside - Robert Cringely |
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Hmm, its true that we did not give the list of skills we decided so far, but rest assured that we will try to add skills that will make the game much more enjoyable, or hope so.
As for changing the player appearance, i do not think it is possible to do that, at least not with the tools we have :/ There is the colossus skill that changes the scale of the mesh, but beside that skill, none affects the mesh. But, don't worry, you will be able to call huge allies with the beastmaster mastery
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I think your approach is 100% right, merely that your original list seemed to highlight offensive skills/pets more than anything else, thanks for the clarification.
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Lvl 57 Champion (Melee Build), Lvl 36 Juggernaught, Lvl 32 Warden |
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