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Thank you MadWasp
![]() We keep working on the masteries mod, so far the icons are well advanced, i will see with PinkFrog when we post pics of the new masteries' tables. I will also check with him about the timed and constant convertion and see if we can put those as it was suggested by T.E.K. Also, some details about vampire mastery, it will offer three major ways, Kane way, Nosferatus Way and Dracula Way, each specialisin in one specific type of vampires, one will be for swords, other will be using undeads and the last will be using lifeleech and bleeding. After that it will be time for the pets and the effects (pfx files) to be put in, and the masteries should be fully testable. Last edited by MaDMaN; 12-20-2006 at 09:56 PM. |
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Will the Life Leech/Bleeding have a -resist skill? Otherwise it'll be useless in Legendary.
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Is God willing to prevent evil but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God? -Epicurus
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I don't know for the life leech detail as i did not test the skill yet for balancing, but if it is needed for higher lvls monster, we ll add a resist debuff to it, but we don t want it to be too powerfull either hehe.
And Vampires will indeed get a summon undead army
Last edited by MaDMaN; 12-21-2006 at 07:22 PM. |
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Actual Brainstorm...
For every 100 itelligence points should get +2% of experience A smart character learns more quickly.... Vampire char should transform into a giant bat... Summonable bat(s) pet would be very nice... Transform into the bat works by night... And what about a massive "dark and long night skill" Playable zombie or skeleton char model would be very funny, and give a new dimension of playing... Maybe a permanent transform skill would solve this problem for one of the vampire advancement.
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Official Legendary Grim Dawn Contributor (Diablo III beater fan :D) |
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Hmm i will have to see about the exp percent bonus, i think PinkFrog placed that as a skill in a mastery already, but i will check with him, and we ll see if we can add the exp percent bonuses as Tier Bonuses in the Vampire Mastery (tier 1 = +2%, tier 2 = +4%, etc, or something like that).
Vampires also have a bat pet skill (on top of the solo and undead army pet skills), our plans for the bat is to give it a Heal skill that would heal the player, prolly other buff skills, and it will be a support pet, unlike the undead pets that will be offensive pets. The bat will be hard to kill, almost impossible unless the vampire dies, making it his closest friend ![]() As for transforming, the only transformation we can make to the model in-game is its size using the Colossus skill, we can't change the 3d model while in-game :/ It's how the game works unfortunatly. There are ways of going around this limitation and still make the model change, but it has alot of limitations. I have an idea of giving the vampire the ability of transforming the bat pet into a werewolf pet for a limited time, to grant it more strenght and power if the vampire is in danger or difficult situation, but i need to do some tests first. If it works thou, the vampire will be able to turn the day into the night, and other cool stuff hehe. Finaly, for the player model as skelly or zombie, as i said earlier, its not possible to have that change while in game, gota exit it, do some modifications then start again and you would be a skelly or zombie. Last edited by MaDMaN; 12-22-2006 at 03:38 AM. |
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Ohh, the size, yes!
And what about the ANT SKILL. (Anti-colossus form) For Some 20 seconds limitation, but near invincible 99% chance to dodge / 99% chance to avoid projectiles... situation(like in storm mastery: summon wisp's). for an extremely minor char. "Granted skill: Tiny Quest" hehe ;-)
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Official Legendary Grim Dawn Contributor (Diablo III beater fan :D) Last edited by MadWasp; 12-23-2006 at 07:50 AM. |
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