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  #1 (permalink)  
Old 11-07-2009, 05:07 PM
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jiaco
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Default Plans for Lilith version 1.2

Mostal, the creator of Lilith, has passed his work on to me to bring the mod up to date in terms of the new mastery mods such as Occult/Underlord, Destinies and Paths (to name a few, there may be others that become finished mods that could also be added to Lilith).

In addition the new masteries editions, I have begun the process of reading all the quest files in order to fix any quest related bugs. So far, these fixes include getting Mordak back to the starting town even after the Asteria spawn point has been activated and opening the last chamber at the end of the archeologists quest. Also, I have added a color code to all quests so that players are more in tune with how hard and how long any particular quest might take. After I have had time to read more quest files, I will update this post.

The biggest change in the next version of Lilith will be the loot system. I am redoing all the containers so that there is more diversity in what drops. For the Underlord version, I will hopefully be able to include the items that Munderbunny created for his mod. I also will try to integrate the MIs from TQIT into the game so that certain monsters can drop those rare greens. In addition to the difficulty changers implemented by Mostal, I will possibly make a loot probability changer with a green and above filter.

After that, it is all up to the suggestions I get and the feasibility of the fixes. As of today, I have failed to find anything to fix with regards to the crashes in the forbidden mountains and scheol, for example.

If you have an existing toon to play in the new version, it might be possible to play in the fixed vanilla version. But honestly, the goal is to play with the new masteries and that makes it impossible to import an old toon.

NOTE TO SELF: check out hermes sandal

Loot update:

I have ranked all the container proxies from TQIT and have ~200 of them to choose from. Next step is to edit ALL the maps and change every chest and every bonepile, clamshell, etc into the standard arsenal of TQIT container proxies. This should enable Lilith to drop just about everything that TQIT can drop (in terms of containers). Still need to get MIs handled somehow.

Last edited by jiaco; 11-22-2009 at 09:54 AM.
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Old 11-08-2009, 04:05 PM
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Default Re: Plans for Lilith version 1.2

Thank you for responding to my post and for clearing up my questions. As I play more I will try to find anything to suggest for your fix.

One suggestion I have in the ready is voices. I feel like I am playing a game in the land of the deaf.
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Old 11-13-2009, 12:00 PM
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Default Re: Plans for Lilith version 1.2

Quote:
Originally Posted by jiaco View Post
If you have an existing toon to play in the new version, it might be possible to play in the fixed vanilla version. But honestly, the goal is to play with the new masteries and that makes it impossible to import an old toon.
What you are trying to say is that you'll focus on masteries Lilith (masteries, Ocult) and doesn't pay attention to basic (non masteries) Lilith? Well at lest you are going to make a basic 1.2 Lilith, żisn't it?

Good luck with the work, we will cheer for you.
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Old 11-13-2009, 12:26 PM
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Default Re: Plans for Lilith version 1.2

Ok, to clarify.

1) Lilith Classic is the version of Lilith with Dream, Warfare, etc... and this is the version of Lilith that gets all the work done to it.
2) I have a program that then takes this Lilith 1.2 and merges each mastery mod into it to make Lilith-Occult, Lilith-Destinies, etc...

So there will be many versions of Lilith, including the original but I have made no attempts to get the sources for the Masteries mod which is in Lilith Masteries 1.1 (currently). I actually dunno if anyone cares or not.

Despite my feeling that Occult has the classic masteries the way they should have been, I am using the Classical version as the working folder so that none of my changes get intermixed with the ever evolving masteries versions.
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Old 11-15-2009, 02:58 PM
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Default Re: Plans for Lilith version 1.2

Update on loot:

Spent the day deep in dbrhell.

Lilith uses a proxy on the map for each container. This has the advantage that each container refers to a different ProxyAccessoryPool (PAP) for normal, epic and legendary. Each of the three PAPs can then refer to 1 or more FixedItemContainers (FICs) in the standard name/weight fashion. Each FIC contains a table field which points to a loot table that begins the myriad of interactions with other records to determine the loot within the container.

Today I focused on these top level loot containers and while TQIT's FICs refer to 1778 tables, Lilith only refers to 56. And quite a few of these are in fact quest specific tables. So the bottom line is that Lilith's loot is a small fraction of the loot in TQIT.

In order to fix this, I have no choice but to replace proxies on the map. I wrote a program that extracted dbr references from the lvl files in the Map sources directory and indeed, there is very little variety throughout the game.

In order to do this, I need to either parallel areas in Jalavia to the Greece/Egypt/Orient/Hades structure of the existing loot tables or redo the entire system.

In order to redo the entire system, one starts at the lootmagicalaffixes and the fixed and dynamic tables that generate blue/purple versus white/yellow/green drops. So now I am contemplating removing broken completely (I always hated greys) and putting the blues and purples into affix-able tables but with super low chances. I would of course not display the affix on the blues and purples, but I think it would be neat to have a chance, albeit tiny, for an affixed blue/purple to drop. The other idea I am kicking around is to open up the affixes in terms of the loot they can be applied to. Currently, TQ is set up with tables for jewerly versus tables for weapons etc... This could all be done differently, since I am starting from scratch.

Anyway, I write this here both for my notes and to get any opinions on this subject. This might take many weekends before it can be accomplished just in the dbrs. Then I still have to go into all the maps.
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Old 11-15-2009, 03:45 PM
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Default Re: Plans for Lilith version 1.2

I found two issues in Lilith1.1 (Masteries Mod version): In Linlys, I got a "Tag not found: PretreBonusEpic" as reward for bringing the message to Linlys. Also, Porin Redfurys Helmet "Der Sternen-Kopfschmuck" gives "+1 auf Tag not found: Invalid Skill Profile". I don't know if these are bugs in the game or a problem in my installation, though.

I forgot to say THANKS for the Mod, and keeping it alive. It has brought countless hours of fun to me and my playmates.

Last edited by Lilithputaner; 11-15-2009 at 03:50 PM.
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Old 11-15-2009, 06:38 PM
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Default Re: Plans for Lilith version 1.2

About the tag for the Porin Redfurys Helmet, it is "normal"

When you get an item from the Blood Order quest in Epic, this item (and the Evil shield too) will be correctly notified.
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Old 11-16-2009, 11:25 AM
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Default Re: Plans for Lilith version 1.2

Hi

Will 1.2 be released in French also? It should be if no updates in modstrings?

Could you Please confirm?

On top of that, I have started to translate in French Destinymod and then I will go for Occult.

Mostal, Jiaco, let me know if you are interested.

Regards
N°1
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Old 11-16-2009, 11:32 AM
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Default Re: Plans for Lilith version 1.2

I am making my changes to modstrings using an external program so that any changes I make to the english version can be made to other languages too, in the case of the color changes on quest mods, or can mark the other language files with comments that can be easily found by the translators when the time comes for changes.

So yes, provided kind souls like you volunteer to translate the changes, Lilith will remain multi-language.

But of course this is the last step of the process.

Have you confirmed that Destiny's modstrings is final? It really would be tough to track down the changes later, I fear.

Anyway, yes mostal is dedicated to keeping Lilith in all languages so we are interested.
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Old 11-16-2009, 12:18 PM
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Default Re: Plans for Lilith version 1.2

Ok. Thank you for the quick feedback.

Looks like the destimod 1.03 is quite done regarding the masteries difinitions. So the mod strings should be quiet stable. I am assuming that any modifications will be on the balancing of the attributes more than the definitions themselves.

So I am on my way for the translation. Once completed, I will go through occult mod.

For sure, if you think that I can help in keeping the french modstrings up to date, it will be my pleasure but french fans community might have more valuable people than me starting by Mostal or his friends...

Thank you
N°1
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