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difficulty changer that works on the .arz file.
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It is great because it was the script code to do for you and be able to set any new parameters.
Do you already done any difficulties ? Don't forget to build a Max Infinite Extra Boss Lilith for a beta test.
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It also relieves me of doing a thousand database.arz that would then have to be compiled with each version.
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Oh yes ! it is hard to understand how much work and organization it is...
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Then, the plan was to put new loot proxies on the map
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What are these new proxies ?
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So now I am focused on creating a Lilith specific set of MIs
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Sound great
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then monsters and loot tables need to be made and then injected into existing proxies that are on the maps.
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Sound hard and long but necessary.
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Right now I am totally unlikely to enter into the map editor again. As that turned out to be a big disaster for me
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I don't understand what's matter about editing maps ?
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and basically carrying a notebook around with tons of Lilith MI plans
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Good
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it is not dead. If it did become dead (on my end), I would let you all know.
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Don't understand too, what it will be dead ? Lilith can't die
All of your work is not easy, and not short. Lilith is a campaign bigger than TQIT and for one man it is not piece of cake but I want to tell you all my support and know that many people are waiting about this new version 1.2 (1.3 ?) ! Your are the new hope Jiaco and I'm very impressed about your will !! As we say, you rock man
By the way, Did you find why the Asiatic Scheol crash the game ?
See you later and don't forget to give us often good news about the Work in Progress

Thank you, good luck