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Red notification for archeologist quest is a good idea, i remember missing the quest early in the game :/
One thing that bothered me was the Fortress area which kept reappearing as not explored after each reset - this made it quite frustrating as the area crashed a lot. BTW, is there any reason for this non typical map behavior in the Fortress, is that because it's the "final" level or smth? |
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Voiceovers would be GREAT. Fixing the rate at which the text flows from NPCs would also be awesome. I find it so dull that the npc spits out words 1 line per 10 seconds...
Mods, meh. I don't care. They make it feel like a different game, so it's cool. IMO we should have a Lilith mod for every masteries mod. *shrug*. |
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The only thing that ever bugged me was that Mordak disappearing issue. Though it's easily circumvented it would make for smoother sailing if that was fixed. Jiaco, did you get the full Lilith sources from mostal? edit: Oh and that missing hidden area in the tomb with the thieves quest. There's no such thing as too much secret stuff.
Last edited by Poet of the Fall; 10-13-2009 at 09:32 AM. |
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That is totally doable, mostal has in fact asked me to add a new secret area. |
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I do not understand the first part of the above quote. But as for Lilith and masteries, yes that is the goal. I only named Occult, Paths, and Destiny as those are the only ones I have had time to download and see in game so far. I know there are others out there, and all anybody needs to do is post here which one they think is ready and I will get working on it.
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I am right now working on opening all the portals (defiling the chr files) so that I can easily navigate the maps. This is to test areas such as what you mentioned (the Fortress). My biggest problem with these "crash" areas is that I did not have crashes on them, so fixing them will be likely impossible. But the issue you mentioned with the maps, if I can reproduce that (I seem to recall that same issue), then I can maybe do something about. Dunno yet. But thanks for pointing it out.
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The real problem must be some bad trigger, hunt it down
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@poet
I know, I know, but there is soo much stuff that mostal did with quests that were just so "un-traditional" that I fear I will loose a week of my life as soon as I open the quest editor just studying it all. On that note, what about the dam frog with the key, that bugged the hel out of me for one toon never ever found the key. And yes, it all starts with the random log/turtle location, random grave location, and on and on... Pandora's box will be the questeditor But the unsolution is noted and has a line through it. I will not do that. |
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When my mod is completed(long ways from now probably), I wouldn't mind having it in Lilith. |
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