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  #1 (permalink)  
Old 10-10-2009, 09:20 PM
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Default Lilith's Needs

I titled this post Lilith's Needs cause I want to know what the community here thinks that Lilith needs, in term of polish mainly, in order to be released as a new version.

My main motivation is to include the new mastery mods like Occult, Paths and Denstiny. (maybe others that I don't know about too if they are interested)

For me, Lilith is great. I have no real list of things to change.

Based on posts on this forum I have implemented a green/yellow/red quest notification coloring scheme so that quest that can be completed right away are in green, yellow designates quest that either will not be done very soon or may need some creative exploration of the map and red is for the lost archeologist quest (ie a quest that warrants looking at the quest log to see that you need to be quite high level in order to have a chance at completing it).

In addition, Mostal has conceded that the 100%CtAP on the boss under Asteria Cliffs is a bug so that can be reduced.

But basically, I do not really have any problems with Lilith, so I need your help in figuring out what should be done. The main thing that I have come up with is to re-write the modstrings and then record some voice tracks for the quest givers so that people pay more attention to what is the story.

Keep in mind, Mostal is in control of what gets done and things like a signpost in front of the cursed woods has already been denied. But I hope that by having voice for the guard at Elendar and a yellow quest notification for getting to Asteria will help first-time Lilith gamers to find the cursed woods before they are level 50.

But I am curious what you all think.
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Old 10-10-2009, 11:49 PM
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Default Re: Lilith's Needs

Red notification for archeologist quest is a good idea, i remember missing the quest early in the game :/

One thing that bothered me was the Fortress area which kept reappearing as not explored after each reset - this made it quite frustrating as the area crashed a lot.

BTW, is there any reason for this non typical map behavior in the Fortress, is that because it's the "final" level or smth?
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Old 10-13-2009, 03:56 AM
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Default Re: Lilith's Needs

Voiceovers would be GREAT. Fixing the rate at which the text flows from NPCs would also be awesome. I find it so dull that the npc spits out words 1 line per 10 seconds...

Mods, meh. I don't care. They make it feel like a different game, so it's cool. IMO we should have a Lilith mod for every masteries mod. *shrug*.
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Old 10-13-2009, 09:27 AM
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Default Re: Lilith's Needs

Quote:
Originally Posted by ASYLUM101 View Post
Voiceovers would be GREAT. Fixing the rate at which the text flows from NPCs would also be awesome. I find it so dull that the npc spits out words 1 line per 10 seconds...
You just click on the text box, problem solved. I think it's fine that way, slow readers get their thing, speedy ones just click.

The only thing that ever bugged me was that Mordak disappearing issue. Though it's easily circumvented it would make for smoother sailing if that was fixed.

Jiaco, did you get the full Lilith sources from mostal?

edit: Oh and that missing hidden area in the tomb with the thieves quest. There's no such thing as too much secret stuff.

Last edited by Poet of the Fall; 10-13-2009 at 09:32 AM.
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Old 10-13-2009, 10:22 AM
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Default Re: Lilith's Needs

Quote:
Originally Posted by Poet of the Fall View Post
Jiaco, did you get the full Lilith sources from mostal?
Yes
Quote:
Originally Posted by Poet of the Fall View Post
The only thing that ever bugged me was that Mordak disappearing issue. Though it's easily circumvented it would make for smoother sailing if that was fixed.
I have thought on this and the easy way to do it is to just get rid of the fountain in Asteria. For anything more robust, I will have to dig into these files and figure out what could be the cause first.

Quote:
Originally Posted by Poet of the Fall View Post
edit: Oh and that missing hidden area in the tomb with the thieves quest. There's no such thing as too much secret stuff.
That is totally doable, mostal has in fact asked me to add a new secret area.
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Old 10-13-2009, 10:24 AM
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Default Re: Lilith's Needs

Quote:
Originally Posted by ASYLUM101 View Post
Mods, meh. I don't care. They make it feel like a different game, so it's cool. IMO we should have a Lilith mod for every masteries mod. *shrug*.
I do not understand the first part of the above quote. But as for Lilith and masteries, yes that is the goal. I only named Occult, Paths, and Destiny as those are the only ones I have had time to download and see in game so far. I know there are others out there, and all anybody needs to do is post here which one they think is ready and I will get working on it.
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Old 10-13-2009, 10:28 AM
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Default Re: Lilith's Needs

Quote:
Originally Posted by bubulin View Post
One thing that bothered me was the Fortress area which kept reappearing as not explored after each reset - this made it quite frustrating as the area crashed a lot.
I am right now working on opening all the portals (defiling the chr files) so that I can easily navigate the maps. This is to test areas such as what you mentioned (the Fortress). My biggest problem with these "crash" areas is that I did not have crashes on them, so fixing them will be likely impossible. But the issue you mentioned with the maps, if I can reproduce that (I seem to recall that same issue), then I can maybe do something about. Dunno yet. But thanks for pointing it out.
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Old 10-13-2009, 10:32 AM
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Default Re: Lilith's Needs

Quote:
Originally Posted by jiaco View Post
I have thought on this and the easy way to do it is to just get rid of the fountain in Asteria. For anything more robust, I will have to dig into these files and figure out what could be the cause first.
Baaaad unsolution. Whatever you do, don't remove the Asteria fountain, I'd rather live with the "where's mordak???" post here in the forum every couple of days.

The real problem must be some bad trigger, hunt it down
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Old 10-13-2009, 11:24 AM
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Default Re: Lilith's Needs

@poet

I know, I know, but there is soo much stuff that mostal did with quests that were just so "un-traditional" that I fear I will loose a week of my life as soon as I open the quest editor just studying it all.

On that note, what about the dam frog with the key, that bugged the hel out of me for one toon never ever found the key.

And yes, it all starts with the random log/turtle location, random grave location, and on and on...

Pandora's box will be the questeditor

But the unsolution is noted and has a line through it. I will not do that.
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Old 10-13-2009, 04:04 PM
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Default Re: Lilith's Needs

Quote:
Originally Posted by jiaco View Post
I do not understand the first part of the above quote. But as for Lilith and masteries, yes that is the goal. I only named Occult, Paths, and Destiny as those are the only ones I have had time to download and see in game so far. I know there are others out there, and all anybody needs to do is post here which one they think is ready and I will get working on it.
The first part of the quote? I guess it kinda conflicts with the second part. Basically, mods with Lilith are cool because it gives the player the impression that he's playing a totally new game. HOWEVER, it's not needed because the masteries from tq are awesome enough to keep in Lilith.

When my mod is completed(long ways from now probably), I wouldn't mind having it in Lilith.
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