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  #31 (permalink)  
Old 11-11-2009, 10:39 AM
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jiaco
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Default Re: Lilith's Needs

Thanks for the info. Makes me wonder if somehow the crash could be related to the minimaps...there are plenty of issues with that on my list of things to look into, but seeing as how it is not really part of the toolkit, these are on the potentially never fixable list.
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  #32 (permalink)  
Old 11-11-2009, 01:54 PM
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Default Re: Lilith's Needs

Quote:
Originally Posted by Abetillo View Post
One more thing, when this happens the map of Forbidden Mountains dissapear and i have to explore it another time.
I've had some random game crashes in campaign before, and almost always the area around that place was unexplored so I'd guess it's just the game won't have a chance to record where you've been when it crashes...

I also could note, the Anteok boss or his chest are not the places my game's ever crashed. Which makes me wonder, could the crashes be somehow specific to patch version, other mods, etc. installed?
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  #33 (permalink)  
Old 11-11-2009, 03:25 PM
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Default Re: Lilith's Needs

I think I will just rename the area to crashprone zone, that way people will at least save manually and be aware that the game might crash...

Can we get all the language translations needed for crashprone?
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  #34 (permalink)  
Old 11-13-2009, 11:10 AM
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Default Re: Lilith's Needs

Well, i have read my post another time, and it seems that i have to rewrite some things :

When i get the crash, not only the Forbidden Mountains forest part of the map dissapear, it can be too the map of Hel'gon promenade (the part that goes left-right-left-right after the restpoint, and the center part of Hudra Valley, from the restpoint till the broken bridge at the beginning of the map. And these maps can be reseted even if they haven't been visited in days, so the problem doesn't seem to be about saving the map at time.

And, for the first time , yesterday i got a crash for the second time at the same difficulty, at where Anteok is. But i don't think that the blame is on the Forbidden Mountains this time because when i opened Lilith another time just after that, i got another crash at Asteria, ten seconds after i opened Lilith.

Quote:
Originally Posted by jiaco View Post
I think I will just rename the area to crashprone zone, that way people will at least save manually and be aware that the game might crash...

Can we get all the language translations needed for crashprone?
Well .... In spanish it should be something like ''Zona de cuelgues continuos''
''Zona de '' Graba antes de que cuelgue''
or something like that ... xD, i'm not inspired right now.

And that's all. I am writing a list of things that i think Lilith needs, mostly about some bugs and making Epic and Legendary more special. I'll post it in a few days.

Keep the hard work, jiaco. You are doing a big favour to us completing this wonderful mod .

Last edited by Abetillo; 11-13-2009 at 11:50 AM.
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  #35 (permalink)  
Old 11-13-2009, 12:33 PM
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Default Re: Lilith's Needs

Further evidence that the crash in scheol is different than the forbidden mountains crash. In the editor, the forbidden mountains are in proximity to other regions that are not actually linked in terms of game play Jalavia. It could be that the game engine loads map areas that are proximal, in terms of their terrain placements on the editor, even if they are not directly reachable from the current terrain.

The problem with this is that if I start to move terrain tiles in the editor, I am almost sure stuff will break all over the place.

But the scheol levels are quite far from anything else...so that crash should not be caused by overload.
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  #36 (permalink)  
Old 12-07-2009, 07:11 PM
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Default Re: Lilith's Needs

Quote:
Originally Posted by jiaco View Post
But the scheol levels are quite far from anything else...so that crash should not be caused by overload.
Well. I'm not that sure about that. In the last weeks i got so many crashes at it that i couldn't pass the Scheol. I got so annoyed that turned ALL the graphical options to the lowest possible and i haven't gotten a single crash until now, after doing 4 runs in the Scheol.

But, you have the code, you can say better than me where the bug is, so, good luck, and tell me if you need help with it, even though i have very little experience with the Art Manager and the Editor.

PD: i told you in other posts that i havenīt gotten crashes at Scheol, but that was wrong, i got them long time ago, and quite of them, sorry about the bad information.

ANIMO!!

Last edited by Abetillo; 12-07-2009 at 07:13 PM.
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