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  #371 (permalink)  
Old 12-22-2007, 06:27 PM
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ToastOfAges
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Default Re: Lilith

looks great, i never got far in the original.. dunno why
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  #372 (permalink)  
Old 12-23-2007, 09:54 PM
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Default Re: Lilith

@ElGrandeLupo: The special chest crash back to window is easy to solve ! Simply don't use any "drop modifier mod". The mods that increase the drop rate are not compatible with Lilith.

@ToastOfAges: You really miss something man ! Maybe the first level is'nt that great (Mostal will do something about it in the final version), but I've seen worst. And past that, Lilith is simply awesome !!

This is not a one hour mod: Lilith is actually as long as the original campain ! Play half-a-hour of it is not what I call trying it !

Give it I try, you'll see !


Last edited by Evil666; 12-24-2007 at 02:24 PM.
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  #373 (permalink)  
Old 12-24-2007, 04:49 AM
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Default Re: Lilith

Thank you Evil666. I was just being told the same in another thread. I'll give it another go tomorrow without the mod.
I really need to see something else besides the original campaign soon before i suffer a nerveous breakdown if i have to find the same necklace for the 700 time ( why can't the bugger keep the darn thing in his pocket for crying out loud )...
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  #374 (permalink)  
Old 12-24-2007, 02:31 PM
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Default Re: Lilith

I was in the same mood when I discovered Lilith. I was seaching for something new in TQ and I've found it !

As I told everyones, the future of TQ is in the mods !!

If you want to try Lilith in multiplayer, I'll be glad to start it over with you !
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  #375 (permalink)  
Old 12-25-2007, 06:07 PM
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Default Re: Lilith

I'll keep that in mind Evil666. Thanks.

It did work quite alright after disableling the mod but the portals in the game dosen't work ( same with the portal stone ofcourse ). Only blanks. No names to teleport to. Not cool to run all the way to a merchant everytime..
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  #376 (permalink)  
Old 12-26-2007, 02:51 AM
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Default Re: Lilith

I seem to remember that happening from time to time....If I remember correctly, restarting the map usually helped.
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  #377 (permalink)  
Old 12-26-2007, 08:51 PM
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Default Re: Lilith

When you're playing a custom map, you need to quit TQ and reopen it if you want the portails to work correctly after you've played in the Original Campain.

It's the same case if you want to reach a TQ: IT game after playing a custom map, you need to quit and reload TQ.

Knowing this, the portails should be fine !
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  #378 (permalink)  
Old 01-18-2008, 07:00 AM
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Default Re: Lilith

hi, this mod is great. i complete the normal. when is the 1.0v will release? i still got 1 side quest can't complete, the quest is to find the ghost tomb, can u tell me where is it?
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  #379 (permalink)  
Old 01-18-2008, 09:43 PM
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Default Re: Lilith

The ghost tomb is in the Cemetary. You got to walk ton every tomb, when you'll find it, the ghost appear and you you the reward: A inventory bag !

The tomb is random in every game. But the bag is so useful !!
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  #380 (permalink)  
Old 01-19-2008, 11:36 PM
mostal
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Default Re: Lilith

Hi all,

Thank you ykng24 for your comment and I hope you'll find the Ghost's grave in Epic

So, long time I didn't give any news about Lilith 1.0

I have not finish yet, not at all. It is a long road to make this long campaign
I'm actually about half of the way.


For those are looking forward this new version, here is some new screenshots :





Thank you
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