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Sure, you can add such fields into the template. But the game won't know what to do with them, I'm 99,9% sure other conversions have not been coded into the game. Giving us everything that the creators of the game had, then yeah, it would be possible. But as of now, I have no idea how to get it done.
EDIT: I agree that it would be a good solution to use fire etc. as base damage. Bartender! A vitality-based stave for my Diviner, please.
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75 Harbinger | 70 Conqueror | 70 Conjurer | 70 Diviner | 70 Spellbreaker | 68 Ranger | 65 Elementalist | 65 Evoker | 65 Bone Charmer | 62 Guardian | 61 Brigand | 61 Thane | 61 Templar | 60 Battlemage | 60 Warden | 59 Haruspex | 58 Slayer | 58 Champion | 55 Druid | 52 Paladin | 50 Oracle | +++ Guide for All Skills Attribute Guide Custom Mastery Guide Last edited by Poinas; 07-03-2009 at 02:24 PM. |
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O.k., so it won't work. Sad.
![]() But the aesthetics-question is not answered yet! ![]() Viltaly-based staffs sound great and "fitting" since vitality and elemental damage are both based on intelligence. But that'd at least need a new staff-projectile to look good. And for melee-weapons... well, I'd love to see a flame-based mace for my juggernaut, but I wouldn' want a flame based weapon that looks absolutely normal. I want a burn-animation on it and I want it to glow in the dark. ![]() Anyway, I'll stop spamming now and search for a proper thread that deals with this topic.
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m4ssboss3s-mod: More heroes, more champions, more bosses, more fun! Trapfix-database: Unleash the true power of traps! You've always wanted to create an expansion for your favourite game? You like teamwork? You're savvy with TQ's tools and/or learn fast? Then read on...
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New effects are not too difficult to create, should the balance team wish to create them
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75 Harbinger | 70 Conqueror | 70 Conjurer | 70 Diviner | 70 Spellbreaker | 68 Ranger | 65 Elementalist | 65 Evoker | 65 Bone Charmer | 62 Guardian | 61 Brigand | 61 Thane | 61 Templar | 60 Battlemage | 60 Warden | 59 Haruspex | 58 Slayer | 58 Champion | 55 Druid | 52 Paladin | 50 Oracle | +++ Guide for All Skills Attribute Guide Custom Mastery Guide |
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Bleeding Staff? The projectiles could look like little spikes. And with Arcane Lore, they turn into nailbombs.
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m4ssboss3s-mod: More heroes, more champions, more bosses, more fun! Trapfix-database: Unleash the true power of traps! You've always wanted to create an expansion for your favourite game? You like teamwork? You're savvy with TQ's tools and/or learn fast? Then read on...
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Now that's I wanted to say today, but you beat me to it
Poison (or any other strange) dmg based staff would be really cool
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"Do you hear the voices too?!!" "As you wish, but set us lose!" Hound of Khorne/Servant of the Emperor |
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Poison-staffs would realls be great!
My venomancer would finally have a weapon that fits his needs.
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m4ssboss3s-mod: More heroes, more champions, more bosses, more fun! Trapfix-database: Unleash the true power of traps! You've always wanted to create an expansion for your favourite game? You like teamwork? You're savvy with TQ's tools and/or learn fast? Then read on...
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