Submit Your Article Modifications Contact Us

Titan Quest


Go Back   Titan Quest Forums > Modding Titan Quest > Fanpatch Projects > Balance patch > Item Balancing
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read



If you are having problems logging in, send a mail to webmaster@titanquest.net and we'll try to sort something out.


Reply
 
LinkBack Thread Tools Display Modes
  #11 (permalink)  
Old 07-03-2009, 02:20 PM
yerkyerk's Avatar
yerkyerk
[User Offline]
 
Join Date: Feb 2008
Posts: 6,115
yerkyerk is on the right path
Default Re: Damage-Conversion (type)

I think changing the weapon base damage easily wins over the damage conversion type aesthetically... in fact, I find the total damage conversion a bit ugly... but I guess that's a personal point of view.

As for making it work; I have no idea in that department.
__________________
Reply With Quote
  #12 (permalink)  
Old 07-03-2009, 02:21 PM
Poinas's Avatar
Poinas
[User Offline]
 
Join Date: Jan 2007
Location: Finland
Posts: 5,360
Poinas is on the right path
Default Re: Damage-Conversion (type)

Sure, you can add such fields into the template. But the game won't know what to do with them, I'm 99,9% sure other conversions have not been coded into the game. Giving us everything that the creators of the game had, then yeah, it would be possible. But as of now, I have no idea how to get it done.

EDIT: I agree that it would be a good solution to use fire etc. as base damage. Bartender! A vitality-based stave for my Diviner, please.
__________________
75 Harbinger | 70 Conqueror | 70 Conjurer | 70 Diviner | 70 Spellbreaker | 68 Ranger | 65 Elementalist | 65 Evoker | 65 Bone Charmer | 62 Guardian | 61 Brigand | 61 Thane | 61 Templar | 60 Battlemage | 60 Warden | 59 Haruspex | 58 Slayer | 58 Champion | 55 Druid | 52 Paladin | 50 Oracle | +++

Guide for All Skills Attribute Guide Custom Mastery Guide

Last edited by Poinas; 07-03-2009 at 02:24 PM.
Reply With Quote
  #13 (permalink)  
Old 07-03-2009, 04:40 PM
Kir4's Avatar
Kir4
[User Offline]
Act 5 Project member
Demi God
 
Join Date: Jun 2009
Location: Munich, Germany
Posts: 1,404
Kir4 is on the right path
Default Re: Damage-Conversion (type)

O.k., so it won't work. Sad.

But the aesthetics-question is not answered yet!

Viltaly-based staffs sound great and "fitting" since vitality and elemental damage are both based on intelligence. But that'd at least need a new staff-projectile to look good.
And for melee-weapons... well, I'd love to see a flame-based mace for my juggernaut, but I wouldn' want a flame based weapon that looks absolutely normal. I want a burn-animation on it and I want it to glow in the dark.

Anyway, I'll stop spamming now and search for a proper thread that deals with this topic.
__________________
m4ssboss3s-mod: More heroes, more champions, more bosses, more fun!
Trapfix-database: Unleash the true power of traps!


You've always wanted to create an expansion for your favourite game?
You like teamwork?
You're savvy with TQ's tools and/or learn fast?


Then read on...
Reply With Quote
  #14 (permalink)  
Old 07-04-2009, 03:48 AM
Poinas's Avatar
Poinas
[User Offline]
 
Join Date: Jan 2007
Location: Finland
Posts: 5,360
Poinas is on the right path
Default Re: Damage-Conversion (type)

New effects are not too difficult to create, should the balance team wish to create them
__________________
75 Harbinger | 70 Conqueror | 70 Conjurer | 70 Diviner | 70 Spellbreaker | 68 Ranger | 65 Elementalist | 65 Evoker | 65 Bone Charmer | 62 Guardian | 61 Brigand | 61 Thane | 61 Templar | 60 Battlemage | 60 Warden | 59 Haruspex | 58 Slayer | 58 Champion | 55 Druid | 52 Paladin | 50 Oracle | +++

Guide for All Skills Attribute Guide Custom Mastery Guide
Reply With Quote
  #15 (permalink)  
Old 07-04-2009, 10:36 AM
yerkyerk's Avatar
yerkyerk
[User Offline]
 
Join Date: Feb 2008
Posts: 6,115
yerkyerk is on the right path
Default Re: Damage-Conversion (type)

Yea, the effects won't be the problem, I reckon..

A vitality based staff (heh, a fleshstaff?) would open up some doors...
__________________
Reply With Quote
  #16 (permalink)  
Old 07-04-2009, 02:52 PM
ASYLUM101's Avatar
ASYLUM101
[User Offline]
Telkine
 
Join Date: Aug 2007
Posts: 2,955
ASYLUM101 is aiming to become a model tq.netter
Default Re: Damage-Conversion (type)

Woah. Fleshstaff sounds brutal. Or a bleeding staff? Poison staff?
Reply With Quote
  #17 (permalink)  
Old 07-04-2009, 04:02 PM
Kir4's Avatar
Kir4
[User Offline]
Act 5 Project member
Demi God
 
Join Date: Jun 2009
Location: Munich, Germany
Posts: 1,404
Kir4 is on the right path
Default Re: Damage-Conversion (type)

Bleeding Staff? The projectiles could look like little spikes. And with Arcane Lore, they turn into nailbombs.
__________________
m4ssboss3s-mod: More heroes, more champions, more bosses, more fun!
Trapfix-database: Unleash the true power of traps!


You've always wanted to create an expansion for your favourite game?
You like teamwork?
You're savvy with TQ's tools and/or learn fast?


Then read on...
Reply With Quote
  #18 (permalink)  
Old 07-04-2009, 05:57 PM
ASYLUM101's Avatar
ASYLUM101
[User Offline]
Telkine
 
Join Date: Aug 2007
Posts: 2,955
ASYLUM101 is aiming to become a model tq.netter
Default Re: Damage-Conversion (type)

Haha, nailbomb staff! Nice. You could use the effect that gouge has from occult(not sure if it's in the original tq), makes a huge blood splash.
Reply With Quote
  #19 (permalink)  
Old 07-04-2009, 09:15 PM
Asheron's Avatar
Asheron
[User Offline]
Priest
 
Join Date: Feb 2009
Location: Serbia,Vrbas
Posts: 478
Asheron is aiming to become a model tq.netter
Default Re: Damage-Conversion (type)

Quote:
Originally Posted by ASYLUM101 View Post
Poison staff?
Now that's I wanted to say today, but you beat me to it Poison (or any other strange) dmg based staff would be really cool
__________________
"Do you hear the voices too?!!"
"As you wish, but set us lose!"
Hound of Khorne/Servant of the Emperor
Reply With Quote
  #20 (permalink)  
Old 07-04-2009, 09:18 PM
Kir4's Avatar
Kir4
[User Offline]
Act 5 Project member
Demi God
 
Join Date: Jun 2009
Location: Munich, Germany
Posts: 1,404
Kir4 is on the right path
Default Re: Damage-Conversion (type)

Poison-staffs would realls be great! My venomancer would finally have a weapon that fits his needs.
__________________
m4ssboss3s-mod: More heroes, more champions, more bosses, more fun!
Trapfix-database: Unleash the true power of traps!


You've always wanted to create an expansion for your favourite game?
You like teamwork?
You're savvy with TQ's tools and/or learn fast?


Then read on...
Reply With Quote
Reply


Thread Tools
Display Modes


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT. The time now is 06:25 AM.


TitanQuest.net is an Privacy Policy and Legal
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.3.0
Titan Quest Forums are not affiliated with THQ/Iron Lore.