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| View Poll Results: Do you want a balancing patch? | |||
| No |
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30 | 27.52% |
| Yes, but I won't help in creating one |
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26 | 23.85% |
| Yes, I want to help with ideas, give input and feedback, etc... |
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36 | 33.03% |
| Yes, I would like to help with ideas and programming |
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5 | 4.59% |
| Yes, other... |
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12 | 11.01% |
| Voters: 109. You may not vote on this poll | |||
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I find it amusing that you're complaining that Ice Shards is too powerful and yet you're a Brigand. Rogue has Throwing Knives which is similar to Ice Shard except it:
1-doesn't have instant recharge speed (although it is fairly quick to recharge) 2-has a drastically lower energy cost 3-requires fewer skill points to max 4-is considered a weapon and so can be drastically improved by anything that adds flat damage to your weapons (aside from stuff that's in your hands) or other effects. Seriously, get a relic and rings that add some flat damage (preferrably piercing since Flurry of Knives gives a big +% Piercing Damage bonus), max out Art of the Hunt, Exploit Weakness, Anatomy, Blade Honing, and the Envenom Line and you've got a skill that's cheap, has low recharge, does fantastic damage (remember at max+4 level, it shoots 9 blades each of which can hit the same target if you're close enough), and can even add status effects (like the Envenom Weapon line or various effects you get from your equipment). And if you manage to get -100% Recharge equipment & +Casting Speed Equipment, then Throwing Knives is substantially better than Ice Shards ever will be. Anyway, although I agree that Ice Shards is a powerful skill, I don't think it needs to be nerfed. The problem with your little 2-party group isn't that Ice Shards is too powerful, it's that trying to kill with slow DoT effects when you've got a big damage dealer as your partner means that you're not working together as a team. If I had a big damage dealer as my partner, I'd either go a support route (weaken enemies and strengthen my partner), a tanking route (distract the enemies and protect my partner while she kills them), or do the same thing as her and go with another big damage dealer build. EDIT: And though I agree that poison could use some boosting, making Envenom Weapon an aura that affects allies would make it way too powerful, if only for the fact that you could have Nightshade & Mandrake enhanced summons. |
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-flat piercing damage of Marksmanship -Scatter Shot -Volley -Rage of Ares +250 damage proc Now if I use CotH, usually for bosses my listed DPS goes up to above 15k and of course I have a much greater range (off screen) and can fire through solid objects and wall whenever volley procs. Yes, my Bow Haruspex the the most powerful of my characters, especially since I have all this AND 100% CAPS. ![]() |
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So, anyway, back to the subject, I certainly agree that throwing knives with zero recharge would be insane--just about any direct-damaging dealing spell becomes ridiculous, and that's why I don't think it should be possible. My problem with ice shards in particular is that it starts with no recharge rate. I did the math the other day, if I made a stormcaller around ice shard, by level 27, the character could put out 5890 damage per second with zero equipment on. I don't know about you, but I'm usually near the end of Act 2 in NORMAL when I hit level 27. Just...just imagine it...it's horrifying. Quote:
Here's how bad it was, even SHE got bored. Couple days ago, we tried this extra-monsters mod, so we could fight twice as many monsters. And we played it for a few hours like that. I actually got kill stuff for a while! And she actually almost died once, when we had to fight 3 manticores at the same time. The problem was that it lagged us out like crazy, caused all sorts of weird graphical glitches, and often spawned ghost monsters. Really all the mod did was make us level up twice as fast; having 2x too-weak monsters doesn't mean anything with AoE damage. It only got challenging during the boss fights, but not enough. So, I made my own difficulty yesterday, where I scaled up all the monster's damage as if there were 6 people in our party, instead of 2, and I gave them all 200% more health. It felt a little too arbitrary for us at first, so I set it so that we gain 25% more experience--makes it feels somewhat worth all the extra work (funny what a psychological difference that made). We played it for hours yesterday, and we never had more fun. We even both died to a hero boss, and another time when we got swarmed in a camp. It's like the first time we've died when it wasn't just because we stopped paying attention to our health bar, or accidentally hit that quickbar switch. Quote:
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![]() Yesterday I actually finally found a great spear. I've been using this appropriately named sword I found, "griefmaker," for so long, and it was pissing me off because it was so much better than the spears I was finding, and I really wanted to use that skill "Take Down" more. I just love that thing. I know it's not exactly the most powerful skill, but man is it funny. My girlfriend calls it "Loot Lunge" because I like to target weak enemies near chests to get to the loot faster (it's just for fun, we share everything in the end, duh). But, yesterday I finally found an awesome spear. It's called Phorkos, which is the most hilariously named item I've even seen in the game--inspired about an hour of dumb puns--but I did my highest damage in one hit with it ever; it was a confluence of insanity: I grabbed a shrine of mastery, with blade honing, art of the hunt, call of the hunt, storm nimbus, and casting study prey on an ape man in the third act on epic, I hit him with a lethal strike for 32,000+ damage. I'm sure that's not very impressive to your old-schoolers with your 9485739485734958789 ultra-rare uber-items, but it sure made my jaw drop. |
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Hm, my best damage with a Phorkos was 3k... so I'm impressed by it
![]() I'm only using it for the +skill really I think I agree with you on the -100%recharge - it makes every skill instantly available. Even 80% recharge max would be lots better than it is now. Still, the community will decide what will be changed in the balance patch, but good arguments should be used for any change. |
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Bumping this;
Balance patch discussion is up! We're discussing balancing and we need more people to make the balance patch more representational and let it get a wider appeal; here's the place to discuss it: www.tqitfanpatch.com |
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Yes, more input is better
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