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View Poll Results: Do you want a balancing patch?
No 29 27.36%
Yes, but I won't help in creating one 26 24.53%
Yes, I want to help with ideas, give input and feedback, etc... 34 32.08%
Yes, I would like to help with ideas and programming 5 4.72%
Yes, other... 12 11.32%
Voters: 106. You may not vote on this poll


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  #141 (permalink)  
Old 05-10-2008, 11:13 AM
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Default Re: Do you want a balance patch?

Quote:
Originally Posted by luedtke6788 View Post
actually both could be done, in my experimenting i also found it possible to add maps, though the process would need to be refined a bit and tested heavily
you were able to add a map to the main campaign ?

was it an extension of some area or maybe a new anchor person that teleports you to your map ?
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  #142 (permalink)  
Old 05-10-2008, 02:13 PM
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Default Re: Do you want a balance patch?

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Originally Posted by Narcolepcy View Post
Yellows are mainly meant to be sold, as they are one step above crap. If you start making yellows good this game will change from excitement at getting good drops, to tedium as I am forced to examine everything.
I don't mean really awesome, but good enough that non-twinkers would have reason to pick them up. Maybe give them boosts that put your stats way up (Like +50str rings or something) just to make it worth looking if you don't have anything else better to put on. imo these new boosted mods would not be able to be on green items (no hale ring of +50str).

I do LOVE the idea of bolstering up Legendary, but I don't know wether some people would not like it as it makes it only passable by veterans/twinkers/skilled players... maybe I'm wrong about that, but thats why I like the idea of a completely new difficulty; maybe with higher hero ratio with actual hard ones!

..also on a side note: An idea I had was that ensnare could also do -50% total CAP/-20% total DA... might make it better, plus maybe useful in pvp (If anyone does that)...
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Last edited by BeaverusIV : 05-10-2008 at 02:19 PM.
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  #143 (permalink)  
Old 05-10-2008, 02:20 PM
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Default Re: Do you want a balance patch?

Pretty are some pretty good yellows, like Resistant, of Impetus, Purifying and Impenetrable
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  #144 (permalink)  
Old 05-10-2008, 02:22 PM
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Default Re: Do you want a balance patch?

I've always hated that Impenetrable and Purifying can't spawn on jewellery. Very annoying seeing as every purple and his dog has ele res on it.

I know there are some good ones, my favourite is Immortality

PS: congrats on 5k posts, Viper.
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"Prior to the new policy, the site would use a pop-up to prompt readers to say whether they were over 17 or not, a measure which proved to be largely ineffective."

Von Looman lvl65 Templar
Lamon Haagen lvl61 Avenger
Van Mortem lvl69 Spellbreaker - Finshed Legendary @lvl66
BeaverusIV lvl37 Elementalist
Lamon lvl38 Summoner
Ghandi lvl50 Ritualist
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  #145 (permalink)  
Old 05-10-2008, 02:28 PM
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Default Re: Do you want a balance patch?

Yeah, and those with +DA/OA can be quite nice from time to time...

Thanks Beaver...
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  #146 (permalink)  
Old 05-10-2008, 02:58 PM
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Default Re: Do you want a balance patch?

Quote:
Originally Posted by nemhauser View Post
you were able to add a map to the main campaign ?

was it an extension of some area or maybe a new anchor person that teleports you to your map ?
made an person that teleports you to a new map, but unfortunately i don't really know how to make maps and don't really want to take the time to learn it, so if anyone can make a simple map for me to do further testing on this, i just need the source for the map can't use a prebuilt one. so far my map is just blank when i teleport to it character ends up in a completely black screen can't move or anything so i believe it to be working, but it would be nice to see if it actually does with a map of some sorts
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  #147 (permalink)  
Old 05-10-2008, 04:32 PM
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Default Re: Do you want a balance patch?

Maybe we should assign a group to figure out a good story for Act V...
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  #148 (permalink)  
Old 05-16-2008, 01:12 AM
Gato
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Default Re: Do you want a balance patch?

I wouldn't mind seeing the Nature pets, and trees get a little balancing. The pets could use a little boosting in normal so they don't die every two seconds.
The nymph could use a power boost and learn to use her skills better.
Briar ward needs a major increase in its HP. If the thing could stand around and actually take a beating, it would be a useful skill. I wouldn't mind being able to throw up a barrier I could hide behind to catch my breath, or snipe a few monsters. It could also really use a decrease in its recharge time.
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  #149 (permalink)  
Old 05-16-2008, 01:29 AM
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Default Re: Do you want a balance patch?

I've never gotten how people think pets are weak in normal, I usually get 3x wolves by end of Greece and they last me through till Typhon... (max base, max maul, 1pt survival, 1+pts SotP).
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"Prior to the new policy, the site would use a pop-up to prompt readers to say whether they were over 17 or not, a measure which proved to be largely ineffective."

Von Looman lvl65 Templar
Lamon Haagen lvl61 Avenger
Van Mortem lvl69 Spellbreaker - Finshed Legendary @lvl66
BeaverusIV lvl37 Elementalist
Lamon lvl38 Summoner
Ghandi lvl50 Ritualist
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  #150 (permalink)  
Old 05-16-2008, 03:11 AM
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Default Re: Do you want a balance patch?

Quote:
Originally Posted by BeaverusIV View Post
I've never gotten how people think pets are weak in normal, I usually get 3x wolves by end of Greece and they last me through till Typhon... (max base, max maul, 1pt survival, 1+pts SotP).
My Ranger's wolves lasted until the warden of souls at 18/3/3/0. It took all 3 wolves to kill a single mob, but they did manage to survive anything that didn't oneshot them (and the list is pretty long there).
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