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| View Poll Results: Do you want a balancing patch? | |||
| No |
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29 | 27.36% |
| Yes, but I won't help in creating one |
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26 | 24.53% |
| Yes, I want to help with ideas, give input and feedback, etc... |
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34 | 32.08% |
| Yes, I would like to help with ideas and programming |
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5 | 4.72% |
| Yes, other... |
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12 | 11.32% |
| Voters: 106. You may not vote on this poll | |||
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Official Website Bug Tracker ------------------- AllSkins_Visual_Guide .arc compiler |
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I like the idea of having an arena of sorts to finish greek & egyptian & asian myths, but that is quite beyond this thread... we'll have to dig it up later
![]() For all the people who are noting the twinking side of things; even though we are talking about bossting items, etc. its not like we're going to boost them past the current overall winners, nor are we going to change those items... and I think yellows/greens could do with a bit of a change. I don't know about you guys but I've never thought of wearing retaliation/honour guards/indomitable/stalwart etc, etc. These need to be boosted to effectiveness or have their frequency turned down so we get generally better yellow item drops. I believe a character should be able to finish the game with yellows, just with a lot of skill and patience, but have enough damage output none-the-less.
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"Prior to the new policy, the site would use a pop-up to prompt readers to say whether they were over 17 or not, a measure which proved to be largely ineffective." Von Looman lvl65 Templar Lamon Haagen lvl61 Avenger Van Mortem lvl69 Spellbreaker - Finshed Legendary @lvl66 BeaverusIV lvl37 Elementalist Lamon lvl38 Summoner Ghandi lvl50 Ritualist |
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"For all the people who are noting the twinking side of things; even though we are talking about bossting items, etc. its not like we're going to boost them past the current overall winners, nor are we going to change those items... and I think yellows/greens could do with a bit of a change. I don't know about you guys but I've never thought of wearing retaliation/honour guards/indomitable/stalwart etc, etc. These need to be boosted to effectiveness or have their frequency turned down so we get generally better yellow item drops."
That sounds promising from my standpoint. I would just like the possibility of completing legendary without twinking. In that case I would still be interested in the patch or mod. Its difficult to see overall the whole picture. Some godly items may be toned down while yellow, green, and less than pick of the litter blues/purples might be enhanced. That might even the gap between non-twinking and twinking enough so that a difficulty balance such as harder 1-3 easier 4 HARDER epic and legendary might be a possible challenge for non-twinking players and yet still a challenge for every player. And its no skin off a twinkers back if they are leaving items on the ground that are halfway decent compaired to all the garbage you find now.
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Loria - Level 65 Illusionist - finished Jurian - Level 61 Warden - finished Vedorru - Level 49 Experimentalist* - Epic Memphis *untwinked |
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The same applies to skills. There are only so many skill points to go around, you can't max every tree. So, in every mastery, you make your choices. Currently in Nature, my choices would include maxing Plague line, HoO line and Wolves line. How much better would you have to make Briar Ward/Stinging Nettle in order to convince me to drop either Plague or HoO or Wolves? |
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We only want to make more usable(for lack of a better word) choices. right now there are only a handful of decent character builds and item sets to chose from, we want to expand that while still keeping a reasonable difficulty to the game
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Official Website Bug Tracker ------------------- AllSkins_Visual_Guide .arc compiler |
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... and not leaving behind the entry-levelness of the game, i.e. you can not now anything about the game but still have fun and get to the end of it. (Unlike a certain Diablo game...).
I hope this game becomes the anti-D2 in the fact that everyone has a chance and it doesn't become elitist (i.e. 'haha, you n00b; you're sapros is only 64%!!!'). I like the friendly community and generally not-so-dark TEOTWAKI-ness of the game.
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"Prior to the new policy, the site would use a pop-up to prompt readers to say whether they were over 17 or not, a measure which proved to be largely ineffective." Von Looman lvl65 Templar Lamon Haagen lvl61 Avenger Van Mortem lvl69 Spellbreaker - Finshed Legendary @lvl66 BeaverusIV lvl37 Elementalist Lamon lvl38 Summoner Ghandi lvl50 Ritualist |
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I really loved diablo 2 (classic only), but for much different reasons than this game. D2 had great multiplayer and pvp, and i hated it in single player, while this game rocks in single player and i havent even tried multiplayer yet. In my opinion these games may be designed similarly, but the way they play is almost uncomparable. Yellows are mainly meant to be sold, as they are one step above crap. If you start making yellows good this game will change from excitement at getting good drops, to tedium as I am forced to examine everything. My opinion is, I am not intrested in making every item good, bad idea. The less a game makes me think, and analyze it, the worse.
Last edited by Narcolepcy : 05-10-2008 at 07:05 AM. |
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To summarize my point, It is not to anyone's detriment that Diablo II's Hell is such a challenge, but that Titan Quest's Legendary is so easy is detrimental to almost everyone who has invested enough time to get there, so I disagree with the assertion that a challenging 2nd or 3rd play-through is elitist, exclusionary, or at all a forfeiture of anyone's experience. The way I see it, Normal should provide a playground where classes are free to solidify at a very forgiving pace and new players can enjoy the game's flavor unshackled by its mechanics. Titan Quest does this rather well, but perhaps with some uncomfortable troughs (the entirety of Act 2) and zeniths (Act 4's beginning). Epic represents the shift at which the player stops playing for the storyline and begins playing strictly to advance his character in gear and levels - it is the gym. It should be more fruitful in cool items than it is challenging, although not to the point of boredom, as is currently the case with Act 1 and 2 Epic. Lastly, Difficulty 3 is the track, the test for which your character has been preparing all through Epic. In Immortal Throne vanilla, Legendary is a lackadaisical tube ride with a few inconsistent and brief sections of rapids. That is a problem, and if a community balance patch dealt with that the longevity of Titan Quest would be significantly expanded and its accessibility not compromised. Last edited by Diogenes : 05-10-2008 at 10:14 AM. |
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I totally, absolutley agree with you Diogenes. Games should be challenging enough to make you create a strategy. I would support creating more viable strategies, but dumbing down the game so that any and every strategy works is a very bad idea.
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