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  #1 (permalink)  
Old 08-22-2007, 08:09 PM
r00ster
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Default What is Your Take on -100% Recharge?

Just thought this would be good for a debate.

Personally, I don't really aim for much recharge at all if any. I prefer other mods, defenses and resistances etc.

Now, just for a debate, I'll take the against side lol.

1. I was hosting my server and random player joins. He is a templar with -100 recharge. spamming collosus and distort reality 24/7. I am a conquerer, and actually kill much faster than him, but end up just standind around anyway due to the massive skill spam. Finally he states to me, "btw, you notice I am 100% recharge?" I say "yes of course, am surprised you aren't 100% bored either." "whats that supposed to mean?" lol. Anyway, this was the lamest online co op I have ever had. May have been a great build etc etc whatever, but my god what a lame time in MP. Eventually I stated that I was going to log off, and just restarted my server. I mean no disrespect to whoever the heck it was either, but that sucked my will to live lol.

So there is my start to the debate. I personally think a bit of recharge helps, and is cool on some things. However, these odysseus + trackers + archmage wearing chars with full -100 are the lamest things I have ever seen lol. I congragulate the players on getting the equip, the persistence yada yada, but my god what a way to get sick of a game in like 10 minutes. They are absolutely 0 fun to party or play with online, which is my main driving force now in this game.

Just wanting to see users opinions and build ideas with -100 recharge.

(we can leave out the fact that its immensely powerful, am pretty sure everyone knows that)

But like why go for 100 recharge over say resistances etc? what is the motivation? etc etc.

Debates n flames welcome
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  #2 (permalink)  
Old 08-22-2007, 09:07 PM
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Argantes
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Default Re: What is Your Take on -100% Recharge?

hm, must agree, once i joined a MP game, there was some -100% recharge paladin i think .. well, we decided to go to the SP:
he - fast as hell in colossus form and doing aggro
me (pet soothsayer, caster) - almost got killed by all these aggroed crabs ... just hilarious

ok, so we arrived to the rocking chamber, he started spamming squall and lightning bolts in the closed cages, the only thing i could do was casting plague .... just hilarious

and that was it, bored in 10 mins too, well done

BUT i plan to make my elementalist as close to -100% recharge as i can, i mean pure casters (not using staff) really need it, maybe not -100%, but something close to it, -80/90% should be fine for that purpose

and hey, mentioning paladin before, i play my melee paladin... well, melee style
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68 paladin | Seraphine | for go/l/d and glory | finished
68 soothsayer | Argantes | master of puppets, bane of the undead | finished
61 elementalist | Firestorm | she's cool. and hot. | Act II Legendary
60 brigand | Nightblade |a bow? teh railgun! | Act I Legendary
55 evoker | Athelox | burn, baby, burn | Act III Epic
50 warlock | Integra | sharp blade & undead servant - Hellsing style | Act I Epic
36 brigand | Jackal | it's a trap! | Act III Normal

Last edited by Argantes : 08-23-2007 at 07:58 AM.
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  #3 (permalink)  
Old 08-22-2007, 10:12 PM
Uzael
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Default Re: What is Your Take on -100% Recharge?

Depending on what you are playing, -recharge has a different effect.

Bow Haruspex/brigand - the -recharge% gear serves to allow me to use call of the hunt more, which is nothing but a buff. I end up with higher DPS, but still fight the same as if I didn't have it. I play at -66% recharge so I can keep call of the hunt up.

Oracle & druid - the -recharge% gear allows me to spam chain lightning and squall. As powerful and fast as I kill, he still not as powerful as a bow brigand or haruspex without any -recharge% gear, but close to it. Marksmanship has incredible AE power. This character is more frail as well.

Spear Haruspex - the -recharge gear allows me to spam phantom strike. He's a lot faster at AE fighting than without, but no faster at killing than my bow haruspex/brigand.

Anyways, the spear haruspex and I imagine any melee dream character will gain a lot out of -recharge gear. An archer will gain a little bit higher DPS due to call of the hunt, and the storm characters will gain the most out of it, yet remain the weakest of the lot due to how weak casters are in general.
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Old 08-23-2007, 07:04 AM
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Wookiegirl
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Default Re: What is Your Take on -100% Recharge?

Someone tell me...How does it work?
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Old 08-23-2007, 07:55 AM
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Argantes
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Default Re: What is Your Take on -100% Recharge?

Quote:
Originally Posted by Wookiegirl View Post
Someone tell me...How does it work?
most of the spells have some recharge time, that means, you must wait some time to use these spells again ... but there are also items with -% recharge and once you can complete the value of 100% (you need more items for this though), you can use these spells without waiting for a single second
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68 paladin | Seraphine | for go/l/d and glory | finished
68 soothsayer | Argantes | master of puppets, bane of the undead | finished
61 elementalist | Firestorm | she's cool. and hot. | Act II Legendary
60 brigand | Nightblade |a bow? teh railgun! | Act I Legendary
55 evoker | Athelox | burn, baby, burn | Act III Epic
50 warlock | Integra | sharp blade & undead servant - Hellsing style | Act I Epic
36 brigand | Jackal | it's a trap! | Act III Normal
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  #6 (permalink)  
Old 08-23-2007, 07:57 AM
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Default Re: What is Your Take on -100% Recharge?

Quote:
Originally Posted by Argantes View Post
most of the spells have some recharge time, that means, you must wait some time to use these spells again ... but there are also items with -% recharge and once you can complete the value of 100% (you need more items for this though), you can use these spells without waiting for a single second
Thank you for clarifying this for me.
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Old 08-23-2007, 04:39 PM
Uzael
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Default Re: What is Your Take on -100% Recharge?

Anyways, my take on it is this. It's just another step of armor progression. You slowly build a better and better set of armor with better stats, resists and damage. You'll slowly find -recharge% gear, which is very rare and eventually you add that to your set and you become more powerful along the way.

Someone with -100% recharge gear is someone who has spent a long time to earn it. Just like any game, there is always top of the line equipment. It's not like you just find this gear and go from being a peasent to being a god. It's a long slow process.


Some classes, particularly casters need it to be comparibly as powerful as melee characters in legendary.
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Old 08-23-2007, 04:55 PM
r00ster
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Default Re: What is Your Take on -100% Recharge?

No it is not top of the line gear, or any set of becomming natural progression.

There are certain items (by no means the best) that in combonation result in the 100% recharge build.

Anyone claiming this is most likely using one of the following I can almost with 100% certainty garuntee.

1. The trackers helm
2. Oddyseus armor - has -30% to all requirements which allows the use of the mage arms etc.
3. archmage clasp
4. Polaris - not always needed.

Those 3 items can generate almost 100% recharge, if spawned well.
They are not the best items in the game by far. They are simply used to make the full recharge build.

Like I said in the initial post, my conquerer was actually killing and moving on much faster than this templar with full recharge. This conquerer has 0 recharge.

Jus thought I would clear that up

Flame on!

EDIT* I would also like to note I have 2 casters that use 0 recharge. 1 is a 63 conjurer, dps areound 5k. second is a diviner. these two chars are not impeeded in the least. My server name is in the sig, I would be happy to show any nay sayers that recharge is a must.

Again, flame on!

(this is all just for debate btw, whatever u like is whatever u like )
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Titan Quest & Immortal Throne

63 Paladin
66 Conquerer
62 Guardian
54 Champion
49 Brigand
63 Assassin
36 Harbinger
62 Diviner
32 Warden
64 Conjurer
58 Oracle

r00's c00p - soon to be dedicated TQ server
NO CHEATS or HACKS

Last edited by r00ster : 08-23-2007 at 04:59 PM.
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  #9 (permalink)  
Old 08-23-2007, 07:33 PM
mamba
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Default Re: What is Your Take on -100% Recharge?

Quote:
Originally Posted by r00ster View Post
No it is not top of the line gear, or any set of becomming natural progression.

There are certain items (by no means the best) that in combonation result in the 100% recharge build.

Anyone claiming this is most likely using one of the following I can almost with 100% certainty garuntee.

1. The trackers helm
2. Oddyseus armor - has -30% to all requirements which allows the use of the mage arms etc.
3. archmage clasp
4. Polaris - not always needed.
Archmage Clasp imo is top of the line gear for mages (actually the best there is), for meleers this is not true, they only get it for the massive -recharge (it still is a very good item fro them as it also increases attack speed considerably).

Quote:
EDIT* I would also like to note I have 2 casters that use 0 recharge. 1 is a 63 conjurer, dps areound 5k. second is a diviner. these two chars are not impeeded in the least. My server name is in the sig, I would be happy to show any nay sayers that recharge is a must.
Your staff DPS won't be affected by -recharge, so it doesn't show there. It's the fact that you can spam skills (which is not reflected in the DPS) which makes them superior damage dealers. That being said, I never went for -100% recharge yet, but I guess my Druid will get there, just so I have done that once too

A mage Diviner is impeeded simply by being a Diviner

What gear / skills does your Conjurer use to reach 5k DPS ?
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  #10 (permalink)  
Old 08-23-2007, 08:10 PM
Uzael
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Default Re: What is Your Take on -100% Recharge?

Quote:
Originally Posted by r00ster View Post
No it is not top of the line gear, or any set of becomming natural progression.
It certainly is natural progression. Progression doesn't always mean DPS. Progression takes place at many places, such as resists, defense, offense and so on. -Recharge is just another area of progression. If you use skills more often, you do more damage, and you balance the loss character sheet DPS to get it.

Quote:
There are certain items (by no means the best) that in combonation result in the 100% recharge build.

Anyone claiming this is most likely using one of the following I can almost with 100% certainty garuntee.

1. The trackers helm
2. Oddyseus armor - has -30% to all requirements which allows the use of the mage arms etc.
3. archmage clasp
4. Polaris - not always needed.

Those 3 items can generate almost 100% recharge, if spawned well.
They are not the best items in the game by far. They are simply used to make the full recharge build.
You do realize that some of those items have melee stat requirements, and some have caster stat requirements.

I also don't quite follow your arguement. If you are claiming that this gear is not top of the line, why are you complaining to begin with?

You seem to have a big chip on your shoulder when seeing someone with -100% recharge, then say that you are superior without. So explain to me the complaint so we can argue something.


Quote:
Like I said in the initial post, my conquerer was actually killing and moving on much faster than this templar with full recharge. This conquerer has 0 recharge.

Jus thought I would clear that up

Flame on!

EDIT* I would also like to note I have 2 casters that use 0 recharge. 1 is a 63 conjurer, dps areound 5k. second is a diviner. these two chars are not impeeded in the least. My server name is in the sig, I would be happy to show any nay sayers that recharge is a must.

Again, flame on!

(this is all just for debate btw, whatever u like is whatever u like )
I have a few casters too, those who don't or didn't use -recharge gear could do legendary, but died a lot more than a melee or archer in legendary. Casters are flying by the seat of their pants, and are much weaker than their melee and archer counter parts.

I'd have a hard time believing anyone who said otherwise. A -100% recharge caster with storm can become nearly as strong as a melee, at the expense of some spell damage, that is made up for with being able to use skills repeatedly that you wouldn't otherwise be able to use.


Anyways, it comes down to this. It is gear progression in a different sort that you personally want to achieve. That or you are just wanting to flame for the sake of flaming.

I honestly don't quite get your complaint to start with. If you characters are superior without it, why would you complain to start with?
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