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Old 08-13-2007, 01:09 AM
SanguineSunrise
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Join Date: Aug 2007
Posts: 6
Question Game Mechanics Questions [Lengthy]

Posting this in multiple branches of the forum, as I've no idea where, exactly, it should be placed. Please, if someone could move it to the appropriate place? But for now, the exposure on the different parts of the board will be nice. ^^; Sorry.

Currently In:
- TQ Gameplay
- IT Gameplay
- Skills


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A few querries to whoever has trial-error'd with the mechanics, or knows them elsehow.

a.) Does lifeleechOnAttack stack? ie: can I put a Bat Fang on Lifebane (Ancient Limos reward, near Athens), to increase the drain per second? I pose the same question for Energy leeching and Bleeding.

b.) Can I have lifeleechOnAttack and lifeleechRetaliation stack? ie: I hit them with a leech proc, and they hit me, initiating the retaliation.
Also, lifeleechRetaliation, mostly on shields, doesnt seem to have a timeout. Does it go indefinitely until the unit dies?

c.) If I attack multiple times during the drain period (hit 1 starts 33 over 3s drain) does hit 2 reset the drain period to 3 seconds again, or just become invalid until the previous effect wears off, or does it increase the drain? (Pretty sure case 3 is false, from watching enemy hp)
If a second weapon with a different drain hits on hit 3, would that synergize? I havent been able to tell on this one, most things die in a hit or three, no time to analyse drain speeds.
Also, what about bleeding, in the same instances?

d.) Items with such modifiers as [+8% fire damage, 7 fire damage]. Is the [7 fire damage] applied to the item, all fire skills, or both? Also, same question for the +% fire damage. Do relics with the same type of bonuses stack here, too?

e.) What penalties are exacted upon dual-wielding characters? What characters can dual-wield? (My Warrior couldnt dual-wield until he got the Tier 2 {4 point req} Dual Wield "effectively use" skill. Why? Is my character, whenever that skill does -not- proc, using them ineffectively? What exactly does using them 'effectively' entail?)
Note, that my highest character right now is only a Lv 17 Warrior/Rogue, but I would like to know these things and understand them before further building my character, lest I make him useless.

f.) There are often floaters, with what what I assume are critical hits (Yellow=Player, Red=Opponent). Is the base critical modifier just 2x, or is it something different/variable per critical? I sometimes get ~ 58 damage criticals, and my weapons' combined damage between modifiers and charms and such is certainly higher than 29.

g.) How does armor on items function? (Not shields, that seems to be relatively straightforward %chance to block x damage) Is my Combined Armor rating subtracted from the enemy's attack damage? If not, why would I care what my Combined Armor rating is at? Does it reduce by a hidden Damage Absorbtion stat? Is each hit allocated to a specific body part (say, Torso), which then checks the Torso's armor rating for damage reduction?

h.) Are staves counted as elemental damage? Can their damage be reduced by mundane armor, or are resistances toward the specific staff type required?

i.) Can't think of anything else. I had a whole mental list of things I'd've liked to ask, but I suppose this'll be all for a while. Sorry for such bloody long list, and endless questions that will likely require lengthy answers. However, if a ew people can answer even just some at a time, it'd be greatly appreciated.


Thankyou.

SanguineSunrise
~Matt.-
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  #2 (permalink)  
Old 08-13-2007, 01:41 AM
Deighvyd's Avatar
Deighvyd
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Join Date: Jul 2007
Posts: 173
Default Re: Game Mechanics Questions [Lengthy]

Cross posting bad...

/slap

... and yes I see the irony in my own posts.
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