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  #1 (permalink)  
Old 08-12-2007, 04:19 AM
EJFudd
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Default TQVault 2.13 BETA

Please keep in mind this is NOT a Bman release. This is only me fixing issues that I see when using TQVault. I started this because I wanted to extract the database.arz file for IT and modifying the TQVault code was the easiest way to do this since the functionality was already there. It was a bit more time consuming than I thought since I had to convert all of the code to the new MS syntax before I could add any Forms.

Anyway, I just want re-emphasize that I touched most of the code to change the syntax though the reading and writing code only had minor syntax changes. As usual please backup your character files and vault files just in case there is an issue.

Anyway here is the list of changes:

TQVault v2.13 BETA1:
Change Extract Diaglog for IT database
Fixed decoding for:
When .dbr extension is not written into item
Skill Descriptions for buff skills
Augmented pet skills
Granted skill level
Use single value when min and max are the same
Sleep Damage / Resistance
Reduced Resistance
Bleed Resistance
Skill Disruption Damage / Resistance
+Total Speed
+Total Damage
Slow Resistance
Reduced Confusion
Reduced Entrapment
Increased Projectile Speed
Freeze / Reduced Freeze Duration
Energy Drain
Chance for Character Effects
Chance for Offensive Modifiers
Chance for Retaliation Modifiers
Percent Life Retaliation
Reduced Damage Percent
Petrify
TQVault v2.13 BETA2:
Fix issue with creating new vaults
Change color of requirements to grey
Fixed decoding of Artifact creation gold cost

TQVault v2.13 BETA3:
Fix decoding of racial bonuses for multiple races
Added dynamic level decoding which counts number of attributes (still needs testing)
Fixed static level decoding issue with string comparisons
Changed some UI behavior:
Add mouse click to enter vault
Changed focus to "Enter Vault" button upon resource load complete so Enter and Space bar will enter vault
Added deleting items with right click
Added relic removal with right click
Added rough properties screen
Bman is back!
Changes in BETA-4
------------------
- Fixed bug in database extraction tool for non-US versions of Windows.
- Right-click on an item and you have the option to change the itemSeed.
- Right-click on an artifact/charm/relic or item with a charm/relic and you can see all possible completion bonuses for that item and their chance of occuring in the game. You can also change the completion bonus by just selecting a different bonus.

Changes in BETA-5
------------------
- Comes with an installer. In theory this will make sure all the VC stuff gets installed.
- Right click and item and you have the option to make a copy of the item.
- Right click a set item and you have the option to create the rest of the items in the set.

You will need to have v2.11 already installed for versions that do not include an installer. Please let me know if there are any issues.

EXE file:
Fileplanet - TQVault 2.13 BETA3
Fileplanet - TQVault 2.13 BETA2
SoulSekkor - TQVault 2.13 BETA 3
BETA 5 Download

Source:
SoulSekkor - TQVault 2.13 BETA 3 Source
BETA5 - Source

You may also need the following:
VC8 Redistributable
.NET 2.0 Redistributable

You might need this:
Freeimage 3.9.3

If you are having issues, try installing the attached CRT files into the TQVault directory.
Attached Files
File Type: zip Microsoft.VC80.CRT.zip (577.3 KB, 101 views)

Last edited by EJFudd : 02-02-2008 at 04:07 AM. Reason: Added BETA5 Source Link.
  #2 (permalink)  
Old 08-12-2007, 06:41 AM
SoulSeekkor's Avatar
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Default Re: TQVault 2.13 BETA

I could host this...do you plan to have the source available as well or just the exe?

Soul
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  #3 (permalink)  
Old 08-12-2007, 06:52 PM
EJFudd
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Default Re: TQVault 2.13 BETA

Thanks Soul for hosting the file.

A few more things to note about the item decoding:

Some items have stats that are not shown in the game (i.e. The Golden Fleece). A couple of others like attributeScalePercent which is present on many jewelry items, I left alone because I wasn't sure what they did. These stats will still show undecoded since I was not sure if these were real stats or not since they are not shown in game.

If anyone knows about these stats please let me know and I will change the decoding. I also have not changed any of the requirements code, so the levels will still be off.

You will need these if you do not already have them:
VC8 Redistributable

.NET 2.0 Redistributable
  #4 (permalink)  
Old 08-12-2007, 07:50 PM
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Default Re: TQVault 2.13 BETA

TQ Vault 2.13 Beta
http://www.demortex.com/apps/tqdefil...v2.13_BETA.zip

TQ Vault 2.13 Beta Source
http://www.demortex.com/apps/tqdefil...3_BETA_src.zip

Soul
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  #5 (permalink)  
Old 08-12-2007, 09:39 PM
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Default Re: TQVault 2.13 BETA

I got a "FreeImage.dll was not found" error. I have .NET 2.0 but does this mean I need the VC8 file?

EDIT - I guess not. I just d/led the VC8 and got the same error.
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Last edited by Batman : 08-12-2007 at 09:42 PM.
  #6 (permalink)  
Old 08-13-2007, 05:01 AM
EJFudd
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Default Re: TQVault 2.13 BETA

Did you run the setup from TQVault 2.11? This program requires version 2.11 to already be functional.

Also, I used the latest freeimage version 3.9.3 which can be found at
The FreeImage Project
  #7 (permalink)  
Old 08-13-2007, 02:51 PM
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Default Re: TQVault 2.13 BETA

Ah, got it. I didn't take into account that it was, basically, an update.
As soon as I popped it into the TQVault install folder, it worked fine.

Just a quick question, could you change the red text to something else? I just can't see it.
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  #8 (permalink)  
Old 08-13-2007, 09:15 PM
Draygon
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Default Re: TQVault 2.13 BETA

Popped the executable into the TQ program folder, copying over the 2.12 executable and it seems to work fine. Definitely less purple text. Attributes are closer to reality and so far, the correct levels seem to be showing (a major improvment, congrats).

The one big item left is the ?attributescalepercent?

Sometimes it seems like a straight multiplication works perfect. Example:

In TQ, a necklace lists 8% Total Speed with:
?attributescalepercent? 25

If you multiply the 8% by 125% (basically adding 25%) you get 10% which is the actual correct modifier.

But in another example, TQ would show a a 50% Bleeding Damage with that same attribute:

?attributescalepercent? 25

but the correct actual damage is 87%. Not really sure what going on there. Again, a big improvement, so thank you and keep up the good work!
  #9 (permalink)  
Old 08-14-2007, 03:55 AM
EJFudd
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Default Re: TQVault 2.13 BETA

I really didn't do anything with the level code, so if anyone has a specific example of an item showing the wrong level let me know.

As for ?attributescalepercent? where are you seeing the scaling? Is it in-game vs. TQVault or somewhere else? Can anyone else confirm this is the way it works in the game?

From your example, it looks like the scaling is like this:
+50% Bleed
+25% scalepercent
1.50 * 1.25 = 1.875 or +87.5%

I am interested to know if the database extraction is working for IT. I tested it and it looks fine on my system, but I would like confirmation. I would also like to know if anyone without IT can look at the extraction dialog to verify that it is the same as 2.12 (or 2.11). Those with IT will see a different extraction screen.

Finally, is anyone else having issues with the red text? If so, any suggestions on the color I should change it to? Personally, I don't have any issues seeing it as red.

EDIT - Found a bug in BETA1 and new vaults cannot be created. This will be fixed in BETA2.

Last edited by EJFudd : 08-14-2007 at 05:21 AM. Reason: Found Bug in BETA1
  #10 (permalink)  
Old 08-14-2007, 10:02 PM
Draygon
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Default Re: TQVault 2.13 BETA

An example of incorrect level reporting. The first image is from the game and the second is from TQ 2.13 Beta. Thanks again to the Fuddmeister for working on this update.

As to the color, I can see the red fine as well but I understand some people can't. Maybe a light or very dark blue or gold.
Attached Images
File Type: jpg Game set 1.jpg (34.1 KB, 102 views)
File Type: jpg TQ Set2.jpg (38.3 KB, 98 views)
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