|
|||||||
If you are having problems logging in, send a mail to webmaster@titanquest.net and we'll try to sort something out.
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
||||
|
It's both funny and floating. 10 points.
OF COURSE you moved him- I didn't expect anything else. But you had a good idea, and that deserves a reward.Period.
__________________
m4ssboss3s-mod: More heroes, more champions, more bosses, more fun! Trapfix-database: Unleash the true power of traps! You've always wanted to create an expansion for your favourite game? You like teamwork? You're savvy with TQ's tools and/or learn fast? Then read on...
|
|
||||
|
How does this Weapon on a Weapon work? It sounds very rare, so it gets 50 points.
Yes, I am using a Revenant Skin, though how can a Conjurer no longer be a Conjurer? My Conjurer is called Hades, obviously after Hades, the Greek God of the Underworld. Suits him don't you think?
__________________
"To conquer fear, you must become fear" - Batman "To conquer fat, you must become fat" - Reginald D. Hunter 54 Champion | 50 Avenger | 35 Conjurer | 13 Ranger Hardcore UBER Challenge Humourous Weapons Story Of A God TQ Wiki Religious Discussion Xmax Challenge Xfire TQ Last edited by bonobo4; 07-04-2009 at 02:27 PM. |
|
||||
|
Weapon on weapon works with imprecise bounding boxes. I'll post a pic of what I mean, but this will take a few minutes... 50 points are absolutely appropriate.
And he's not a Conjurer anymore because I changed the names of the classes. If you want to know how this works, PM me. This is heavy off-topic.
__________________
m4ssboss3s-mod: More heroes, more champions, more bosses, more fun! Trapfix-database: Unleash the true power of traps! You've always wanted to create an expansion for your favourite game? You like teamwork? You're savvy with TQ's tools and/or learn fast? Then read on...
|
|
||||
|
OK, time to explain humourous weapons. First of all: The weapons you see differ from the weapons the TQ-physics engine sees. Instead, the game uses the so called bounding-box every item has to detect collision. See the pictures:
![]() 1. A simple cube, consisting of 6 faces. 2. The cube's bounding box. Since it is a very simple body, the bb has the exact shape of the original cube. 3. A few mouseclicks later: I modified the cube to give him a round form. In addition to that, I extruded one face. Now he's long. As you see, the shape has changed, but the bounding box has not.. 4. If this was a TQ-weapon, this picture shows how "standing on each other" would work: Instead of attempting to staple two round bodies, the game detects the bounding boxes. Pretty simple, right? ![]() 5. Now I applied exact bbs. If TQ used them, our thread wouldn't exist. Why doesn't TQ use exact bb's? Collision detection with exact bbs costs an i.n.s.a.n.e amount of CPU-power. As far as I know, only one game uses exact bbs at the moment- Crysis. ![]() So, let's be happy IL was satisfied with their work. Edit: This example looks very simple, but it's closer to reality than you might think.
__________________
m4ssboss3s-mod: More heroes, more champions, more bosses, more fun! Trapfix-database: Unleash the true power of traps! You've always wanted to create an expansion for your favourite game? You like teamwork? You're savvy with TQ's tools and/or learn fast? Then read on...
|
|
||||
|
Quote:
Thanks for explaining everything.
__________________
"To conquer fear, you must become fear" - Batman "To conquer fat, you must become fat" - Reginald D. Hunter 54 Champion | 50 Avenger | 35 Conjurer | 13 Ranger Hardcore UBER Challenge Humourous Weapons Story Of A God TQ Wiki Religious Discussion Xmax Challenge Xfire TQ |
|
||||
|
No need to thank me. Was no big deal.
![]() I used blender. It's free and it's veeeeeeeeeeeeeeeeeeery good.
__________________
m4ssboss3s-mod: More heroes, more champions, more bosses, more fun! Trapfix-database: Unleash the true power of traps! You've always wanted to create an expansion for your favourite game? You like teamwork? You're savvy with TQ's tools and/or learn fast? Then read on...
|
|
||||
|
Quote:
__________________
"To conquer fear, you must become fear" - Batman "To conquer fat, you must become fat" - Reginald D. Hunter 54 Champion | 50 Avenger | 35 Conjurer | 13 Ranger Hardcore UBER Challenge Humourous Weapons Story Of A God TQ Wiki Religious Discussion Xmax Challenge Xfire TQ |
|
||||
|
It's a program that allows you to create and modify meshes.
What's a mesh? Take your conjurer. Remove shadows, colors and his ability to wear clothing. Now he's a mesh. ![]() No colours and shadows? Booooooooooooring. Nope. Blender can do that on a very high level, but games usually have their own way to assign these things. I used blender mainly to create stuff that looks good (desktop-wallpapers etc.).
__________________
m4ssboss3s-mod: More heroes, more champions, more bosses, more fun! Trapfix-database: Unleash the true power of traps! You've always wanted to create an expansion for your favourite game? You like teamwork? You're savvy with TQ's tools and/or learn fast? Then read on...
|
|
||||
|
Quote:
__________________
"To conquer fear, you must become fear" - Batman "To conquer fat, you must become fat" - Reginald D. Hunter 54 Champion | 50 Avenger | 35 Conjurer | 13 Ranger Hardcore UBER Challenge Humourous Weapons Story Of A God TQ Wiki Religious Discussion Xmax Challenge Xfire TQ |
|
||||
|
This thread becomes another off-topic-massacre.
![]() Blender looks complicated at first sight, but sooner or later you'll wonder why there are programs out there that have a different user-interface, since blender is as close to perfect as the OP of tis thread. ![]() However, if you are interested, I could send you a little more stuff, maybe write a short tutorial... well, if you are interested. If not, let's leave it at that.
__________________
m4ssboss3s-mod: More heroes, more champions, more bosses, more fun! Trapfix-database: Unleash the true power of traps! You've always wanted to create an expansion for your favourite game? You like teamwork? You're savvy with TQ's tools and/or learn fast? Then read on...
|
![]() |
| Thread Tools | |
| Display Modes | |
|