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| View Poll Results: Which mastery is the best, iyo, to single-mastery the entire game? | |||
| Storm |
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0 | 0% |
| Earth |
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3 | 2.86% |
| Warfare |
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5 | 4.76% |
| Spirit |
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8 | 7.62% |
| Defense |
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14 | 13.33% |
| Hunting |
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24 | 22.86% |
| Nature |
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3 | 2.86% |
| Rouge |
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1 | 0.95% |
| Dream |
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31 | 29.52% |
| Nope, I always build up two masteries at once |
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16 | 15.24% |
| Voters: 105. You may not vote on this poll | |||
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What I mean is 2 Masteries per character.
Not 3 masteries, not 1 mastery.
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![]() that's what i'm trying to say: even with Dream (i agree that it would be one of the easiest masteries to finish the game with), you're still gonna need alot of int points, for the spells to be effective on Legendary. Quote:
so we can discuss and share opinions.so: DREAM IS A VERY VERY VERY POWERFULL AND OVERPOWERED MASTERY IN THE GAME. ![]() but i also say that, imo, there are other masteries that would better when going single-mastery. |
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i was referring to the electrical burn damage, sorry for not mentioning that.
the physical damage done by DW and DR is too small to count on Legendary. DW=>165@lvl12 + 56% (Chaotic Resonance@lvl8) + 28% (Lucid Dream@lvl8)=~330 dmg, right? and that's against a target with no resists. DR=>225@lvl12 + 28% (Lucid Dream@lvl8)=~288dmg. same as above even with +dmg items, how high would it go? |
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I think all of them could finish probably not hardcore. I would go with Defense. For the best chance at a solo finish. Spending all the points in Defense without second mastry is still going to end up being a pritty solid melee monster. Will still have good boss killing skills, and would survive the surprise mobs really well. Dream is interesting but it without a second mastry you are doomed to have some Hybrid issues. Hunting maybe but a bit delicate. Now if you have all the gear in the game and are going to tweek, then you could overcome most single mastry limitations.
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My TitanQuest Achievements: 405 Points 68 Conquerer ll 65 Paladin ll 67 0 Death Xmax Templar TQIT Legendary finishes 3 / Epic finishes 4 / Normal finishes 14. TQIT Characters 31 TQ Masterys Characters 9 Lilith Characters 1, 48 Warden |
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I believe all can finish, and all can finish hardcore. Untwinked. Without too much effort. The standard game's easy enough for that.
I still reckon Dream is the best choice, offensively it's strong enough, even with crappy equipment. Defensively, the critters are too weak to really hurt him. I don't think it's necessary to up the electrical burn damage by pumping int. Rather go with a shield and weapon, which gives much more survivability and customizing choice.
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What about Hunting? Maxed Monster Lure will interest them monsters long enough for you to Study them and then shoot them down like the flies that they are. My vote goes to Hunting for a solid finish, Warfare for a stylish one (of course
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http://www.titanquest.net/forums/war...tml#post181476 |
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If you're talking about difficulty mods, that might apply. But I really don't see the need to distract the weaksauce enemies in the regular game. In the time you use to distract them with monster lure (and waiting for it to activate), you might as well blast them to oblivion.
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I havnt actually done it so i am not completely sure. But what i do know is my stats are gonna be abysmal if i take only 1 Mastery. And not all the monsters in the game fit in my weaksauce basket. For example, in Legendary when i ve stopped growing centuries ago (like mid Epic?) and thus feeling weak, and im faced with a couple of Machae Master Archers n their horde of minions, im not very confident that i will be alive long enough to blast them anywhere, so i ask my little Lure to do the job
. Never really tried a fully-developed DR n stuffs like that tho, mayb i will one of these days
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http://www.titanquest.net/forums/war...tml#post181476 |
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