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| View Poll Results: You think it is preferable : | |||
| -- Do not change |
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27 | 67.50% |
| -- Increase the DA leggings MI |
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2 | 5.00% |
| -- Reduce the bonus Batrachos |
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8 | 20.00% |
| -- Increase the DA leggings MI and reduce Batrachos |
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3 | 7.50% |
| Voters: 40. You may not vote on this poll | |||
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I hope this is understandable after you translated it in French...
There is no war between a bugfix patch and a balance patch. The bugfix patch was solely meant to fix bugs and this does not appear to be a bug, but rather a bad design. There are more bad designs around that give an disproportionally powerful bonuses (-45%recharge on Battlemage gloves, +3skills +25ele resist on SBC's, -70 flat resist on Sapros), as well as completely useless skills (circle of power, stinging nettle, ovegrowth), but they are not adressed either in the bugfix patch. This is the idea; we bring out a bugfix patch. That will fix only bugs and all bugs will be adressed in this patch. It will do no balancing at all. This patch will be advised for all players of the game, since all it does is repair broken stuff. The second thing we're planning on doing is creating a balance patch. This patch will only adress balance issues (making useless skills useful, changing difficulty of the game, changing the power of certain items, adding a bunch of new items, etc...) and it will be installed on the bugfix patch. This patch will be advised for all players who want to play a game that is still in active development. So there will be 2 patches - the issue you brought up belongs to the balance patch. I'm planning to get a seperate subforum for that, so all TQ:IT community members can give their 2 cents. You might want to wait for a little while, than you can bring up this issue there once the subforums are created.
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Ctrl-Alt-Suppr, isn't you the one that made the CAS modes progressive? I mean something like:
Level 1, just bug fixes Level 2, bug fixes + balance Level 3, bug fixes + balance + tougher monsters etc, etc... I believe that this is the way to go with the Unofficial patch too. People should be able to choose Level 1, Level 2, etc. Level 2 would be the balance patch. I believe that Batrachos belongs to the Level 2 changes... |
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Ok!
Thank you for these two explanations, I understand better now ... I said that I have never sought to be "provoking". And even if I am wrong (in English ...) objects MI and defensive ability are subjects that I know well: http://www.titanquest-fr.com/images/...ributs_PTH.jpg http://www.titanquest-fr.com/forum/post33152.html#33152 So I am going in the right category, in due course. In addition, I created (from 5 months) a mod increasing difficulty. And on balance, I hangs on ENSARE (owerpowered in Normal, very useless in Legendary) |
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The objective is that there is the least possible database.arz different ...
That a circle of fire used to something, or that the heaviest leggings most powerful champion be interesting seems logical for a "communautary patch." In order not to delay the current patch RC, I agree with you. But ultimately, the fact propose one alone patch (USA, UK, Russia, Germany, France, ...) is an asset to exploit to precisely target just, even frustrate some players, generally, will eventually not abide by the rules If they are justified ... |
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One thing to take into consideration is that monster infrequents are more difficult to get than legendaries, most of the time. You want a legendary item, you farm Typhon, Hades, Hydra, etc. etc. You want a Batrachos Greaves, you hope to goodness that you'll find a pair in the first thousand to two thousand that you kill. Not that they aren't overpowered, I just think you're forgetting that monster infrequents are meant to be powerful because they are hard to find.
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Not at all agree with this reasoning.
I know these objects, to have created a complete list (+ description ...) Of the hundreds of objects brought exclusively by monsters, there have been only 5 interesting without affix. (not counting +2 with objects that can not be dropped) -- Greaves / mi_l_anouranmelee ======> + 120% DA -- Torso / mi_l_anouranmelee.dbr =====> + 130% pierce resistance -- Helm / mi_e_gorgon.dbr ==========> + 100% cast -- Armband / mi_l_gorgonmelee.dbr ===> + 3 Hunting + 40% pierce -- Armband/mi_l_gorgonarcher.dbr ====> + 3 all + 25 all resist I've created a mod to upgrade the probability of obtaining the objects dedicated to monsters because the majority are useless without the benefit of one or two affixes! The fact that some objects are overpowered does not excuse the inconsistency tables loots. Probability of obtaining MI + prefix + suffix is close to zero. So adjust (= penalize) more than 500 objects on the pretext that some of these are powerful is a bad argument. The same as that of the developer, agreed ... but a bad argument. Last edited by Ctrl-Alt-Suppr; 05-07-2008 at 01:44 PM. Reason: additional example |
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Quote:
100% is nothing special, there are frequent green rings that can give even 125% and i really see that attribute on many items
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spear Haruspex (67) | xmax -100 recharge Elementalist (62) | bow Avenger (62) | Slayer (57) | Paladin (56) | Diviner (50) | bow Brigand (33) | Conqueror (18) | Ritualist (14) | xmax hardcore Templar (13) |
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I vote for the last one.
Well, i never caught up with Batrachos Greaves, but i agree that the other MI should give a higher bonus, compared to unique items, and they are as rare as they are (or even more, i think). In other side, the 120% DA bonus is extremely powerful... dunno if it was intentional, though, so it can not be considered a bug. But i think it can be nerfed a bit to balance things
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My TQ Heroes: Lvl 54 Harbinger ; Lvl 39 Oracle ; Lvl 34 Champion (Lilith) ; Lvl 31 Ranger ; Lvl 28 Warden ; Lvl 28 Exterminator ; Lvl 21 Animalist ; Lvl 20 Bowyer (Lilith) ; Lvl 20 Elementalist (Lilith) ; Lvl 20 Seducer ; Lvl 19 Warlock (Lilith) ; Lvl 11 Mercenary (Lilith) |
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100% casting speed is nothing special
Babylonian ==== + 25 % Bone ========= + 50 % Battlemage ===== + 55 % Must be compared for the same slot The variation of + / - 20% brings the best helmets to + 120% casting speed So, alone without affix, it is interesting ...
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