Titan Quest


Go Back   Titan Quest Forums > Titan Quest > Gameplay
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read



If you are having problems logging in, send a mail to webmaster@titanquest.net and we'll try to sort something out.


Reply
 
LinkBack Thread Tools Display Modes
  #1 (permalink)  
Old 05-05-2007, 06:27 PM
apocalypse80
[User Offline]
Elemental
 
Join Date: Jul 2006
Posts: 743
Default OA and DA

It's a given that the difference between the attacker's OA and the target's DA affects chance to hit.
They also affect the chance and magnitude of critical hits.

But defensive ability does more than that.

For a start , here's the probability to hit equation ;

(offensiveAbilityDV - defensiveAbilityDV + 1000) / 10

There is a second part , which I mistakenly thought applied to chance to hit , but it only applies to criticals.
Anyway , if the probability to hit is over 99% there is a chance to critical.

If the probability to hit is 99% or less you not only get a chance to dodge , but also take less damage from the attacks that that actually hit.

My experiment was done using an attacker of known damage (1268 per hit) and OA (807).
I used a naked skill-less char changing his DA with custom-made rings.

And this is the table showing the actual damage taken.



As you can see , if my DA is up to his OA + 9 , he does full damage.
At that point his chance to hit is 99.1% .

When I hit a DA equal to his OA + 10 I immediately get a 5.52% dmg reduction.
At that point the chance to hit is 99%.

Every point of DA over that offers an extra 0.05% dmg reduction.
So 100 points of DA would give an extra 5% dmg reduction , besides giving the guy a 10% chance to miss.

For example , if your DA is 210 points higher than his OA , he'll get a 21% chance to miss and do 15.52% less damage even if he hits.

I repeated this test with a much higher damage number to make sure that it's percentage based reduction.
And I also tried a much higher OA to make sure that it was proportional to the DA-OA difference.

Furthermore , this is NOT the attacker throwing full damage attacks and the target reducing them.
The attacker just throws attacks for less damage.
So this effect comes before everything else (resistances , armor etc).

Also , if the attacker is using a piercing weapon , him doing reduced physical damage will result in equal reduction to his piercing damage.
This only happens because piercing damage is a part of physical , any flat non-physical damage is not affected by OA and DA.

If this is not obvious , this is what happens when you get attacked but also what happens when you attack.


To sum this up ;

If the attacker's OA is equal to DA-9 or higher ; full damage , 99% or higher chance to hit , chance to critical
If the attacker's OA is equal to DA-10 or lower ; listed_dmg*(1-5,52%-(DA-OA-10)*0,05%) damage , (DA-OA)/10 chance to miss , no chance to critical.


Let me tie this up with an example ;

Attacker ; 790 OA , 1000 dmg - 30% of which is piercing (spear) , so a total of 700 physical and 300 piercing dmg.

Target ; 799 DA

The attacker does full damage , 700 physical and 300 piercing , which then has to go through resistances -> armor -> dmg absorbtion , in that order.

Target ; 1200 DA

DA is 410 points higher than OA , which gives a 41% chance to miss.
The first 10 points give a 5.52% reduction , the rest give 0.05% per point , so a total of 25.52% reduction.

The attacker does 1000*(1-25.52%) = 745 dmg , 70% is physical = 522 , 30% is piercing = 223.
So 522 physical and 223 piercing damage will then get modified by the target's defense.

I should repeat that THIS ONLY APPLIES TO MELEE COMBAT AND ONLY TO PHYSICAL DAMAGE.
Piercing damage is affected ONLY as a part of physical , if the attacker has a weapon with a flat piercing damage bonus then that flat bonus will not be reduced.

Oh and another thanks to Whisk33 for confirming this one.
Attached Images
File Type: gif OADA.gif (3.2 KB, 1099 views)
__________________
Apocalypse - lvl66 - conjurer
Ajax - lvl71 - conqueror
Artemis - lvl41 - ranger (corrupted , R.I.P)
Penelope - lvl63 - brigand

Last edited by apocalypse80 : 05-05-2007 at 06:33 PM.
Reply With Quote
  #2 (permalink)  
Old 05-05-2007, 09:11 PM
maul's Avatar
maul
[User Offline]
Elemental
 
Join Date: Dec 2006
Location: Gone to the Desert
Posts: 768
Default Re: OA and DA

Coincidentally, I had twink my Haruspex to exploit extreme DA and he is now totally melee proof.

AT DA = 1700: known hard hitters such as leg crows , sandwraiths, mantids would barely manage to hit you. At this level it had put to shame my defense charcters

1800 = almost all melee mobs completely misses.
1900 = immuned/melee proof. you only had to deal only w/ archers and mages at this point.

Wraithlord however still manage to hit and Toxeus still gives huge damage. Need to test at higher DA levels when have time. Scorpos King/Manticore's headbite compeltely misses.

EDIT: Troglodytes-jailors can still hit at 1900 DA. They are probably had the highest
OA mob in the game.

Last edited by maul : 05-09-2007 at 09:47 PM.
Reply With Quote
  #3 (permalink)  
Old 05-05-2007, 09:23 PM
apocalypse80
[User Offline]
Elemental
 
Join Date: Jul 2006
Posts: 743
Default Re: OA and DA

I've tried at 2000 and I got a char that really was impossible to hit , even for toxeus.
Of course his spells still hit.

My guess is that a DA a bit over 2k should be plenty.

For reference , VERY few things have over 1k OA or DA in legendary.
And most of them are heroes.
Of course monsters with specific skills (like battle rage) can get much higher.

Which pretty much makes 1k in OA and DA recommended values if you don't want to suffer offensively or defensively.
__________________
Apocalypse - lvl66 - conjurer
Ajax - lvl71 - conqueror
Artemis - lvl41 - ranger (corrupted , R.I.P)
Penelope - lvl63 - brigand
Reply With Quote
  #4 (permalink)  
Old 05-06-2007, 12:16 AM
maul's Avatar
maul
[User Offline]
Elemental
 
Join Date: Dec 2006
Location: Gone to the Desert
Posts: 768
Default Re: OA and DA

Quote:
Originally Posted by apocalypse80 View Post
My guess is that a DA a bit over 2k should be plenty.
I would say it would be an overkill unless you plan to farm Toxeus, 1700 DA is enough to completely ignore melee mobs, those that manages to hit have very minimal damage.
Reply With Quote
  #5 (permalink)  
Old 05-06-2007, 02:02 AM
Infares's Avatar
Infares
[User Offline]
Telkine
 
Join Date: Dec 2006
Posts: 4,679
Default Re: OA and DA

Kickass research apocalypse80.

I guess I should add some Dex afterall.
__________________
I <3 LOTRO
Play TQ and TQIT in English! <click>
IRC Server: Gamesurge, Channel: #TQnet
Reply With Quote
  #6 (permalink)  
Old 05-07-2007, 07:56 AM
maul's Avatar
maul
[User Offline]
Elemental
 
Join Date: Dec 2006
Location: Gone to the Desert
Posts: 768
Default Re: OA and DA

Apocalypse!! have you tried a super critter character exploiting extreme OA?.

A Harbinger can exploit extreme OA and possibly dealing 150% damage for every hit at 2K OA level. This is before damage mod by onslaught. Someone may correct me on this.

btw, IMO adding dex to increase OA/DA is not worth it as dex gives basically same amount of OA/DA bonus. All OA/DA should come from gears.

Last edited by maul : 05-07-2007 at 07:59 AM.
Reply With Quote
  #7 (permalink)  
Old 05-07-2007, 01:45 PM
apocalypse80
[User Offline]
Elemental
 
Join Date: Jul 2006
Posts: 743
Default Re: OA and DA

Yep , critting all the time for 1.5x dmg is very impressive.

Personally , particularly after this discovery , I feel a bit sorry that I didn't give my conq an extra +100 dex instead of strength.
It wouldn't make a huge difference , but it would make a difference.

It really is the same line of thinking , +100 dex wouldn't make a huge difference , but -100 str (out of 900) would be nothing.

I know there are items with +400 (or more) to defensive ability and there's a monster infrequent with a +140% defensive ability.
Is there anything similar only with offensive ability?
__________________
Apocalypse - lvl66 - conjurer
Ajax - lvl71 - conqueror
Artemis - lvl41 - ranger (corrupted , R.I.P)
Penelope - lvl63 - brigand
Reply With Quote
  #8 (permalink)  
Old 05-07-2007, 02:03 PM
maul's Avatar
maul
[User Offline]
Elemental
 
Join Date: Dec 2006
Location: Gone to the Desert
Posts: 768
Default Re: OA and DA

I think gear bonuses on OA is a much less than that DA making it harder to reach 2K levels without sacrficing too much damage or resistances. I haven't seen too many OA bonuses on gears either.
Reply With Quote
  #9 (permalink)  
Old 05-07-2007, 02:48 PM
Felexitus's Avatar
Felexitus
[User Offline]
Demi God
 
Join Date: Jul 2006
Posts: 1,206
Default Re: OA and DA

also a hunter build gets +32% DA via wood lore youd have to go for warfare builds for OA and they ususally dont care about piercing, reducing dex value again

Last edited by Felexitus : 05-07-2007 at 02:50 PM.
Reply With Quote
  #10 (permalink)  
Old 05-09-2007, 03:30 PM
Dejnov
[User Offline]
Citizen
 
Join Date: Mar 2007
Posts: 54
Default Re: OA and DA

Two questions:

1) Do you know the formula for miss rates from missile fire due to dexterity?


2) Does the high DA values affect how much damage you take from a physical projectile if it hits you?


Dejnov.
Reply With Quote
Reply


Thread Tools
Display Modes


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT. The time now is 04:18 PM.


Powered by vBulletin® Version 3.6.11
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0
Titan Quest Forums are not affiliated with THQ/Iron Lore.