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  #21 (permalink)  
Old 05-20-2007, 10:56 PM
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Default Re: OA and DA

Tnx,m8!

I have doubts for classes combined with defense.

Gear isnt any problem,coz got almost everything for melee based char,so Im trying to combine something that will give fair amount of OA/DA and pure str/dmg.
I saw that many people says that str is all you need for melee based char.
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  #22 (permalink)  
Old 05-20-2007, 11:14 PM
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Default Re: OA and DA

Try running a 500-600 DA melee character through the last parts of legendary , see how well that works.
It can only end in tears.
And that's what you'll get by pure str.

There are things that will cover a somewhat low DA ; dmg resistance and dodge attack.
Those are actually better than having a very high DA , but they are also very hard to get in large quantities.

I know of no way to compensate for a really low OA.
Your offense is screwed , period.
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  #23 (permalink)  
Old 05-20-2007, 11:22 PM
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Default Re: OA and DA

Tnx,again!

I agree with everything.
I noticed that 700 DA isnt enough in legendary,because of criticals.
At least 1000.Nothing below that.

Cheers!
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  #24 (permalink)  
Old 06-06-2007, 10:10 PM
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Default Re: OA and DA

Call me a noob, lazy or retarded...
but how the heck is OA calculated? I check the manual. didn't see anything. and searching for OA and How to... is often useless in this forum.
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  #25 (permalink)  
Old 06-06-2007, 10:19 PM
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Default Re: OA and DA

Base OA and DA are both equal to your dex.
Then you add flat modifiers and percentage modifiers from gear and skills.

OA = (dex + flat_mods)*(1+%mods)

And it's the same for DA.
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  #26 (permalink)  
Old 06-06-2007, 10:23 PM
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Default Re: OA and DA

thank you apoc...

I'm trying to feel out if adding dex to my characters IS actually better than adding str. But shhhhhh!! I don't want anyone to find out becuase that debate has happened 400 times too many.
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  #27 (permalink)  
Old 06-07-2007, 02:46 PM
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Default Re: OA and DA

Quote:
Originally Posted by Whisk33 View Post
thank you apoc...

I'm trying to feel out if adding dex to my characters IS actually better than adding str. But shhhhhh!! I don't want anyone to find out becuase that debate has happened 400 times too many.
Shhhhhh...

You are adding several parameters that are more or less independent: The typical DA of your target and the amount of fixed and percentage based OA modifiers from gear/skills (what is 'typical' here in late Legendary?). The more dex you have, the more effect you'll get from percentage based dex modifiers as well.

Not to speak of the effect a better defense may have on your offense during realistic gameplay conditions. Or the general shift in gear options incured from a modified attribute distribution.


... so, good luck! Maybe 'feeling it out' is the correct approach here.

Oh, and sorry about being so obscure, but this has indeed been analyzed to death.

Last edited by sbach2o; 06-07-2007 at 02:48 PM.
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  #28 (permalink)  
Old 06-07-2007, 05:19 PM
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Default Re: OA and DA

Quote:
Originally Posted by apocalypse80 View Post
Try running a 500-600 DA melee character through the last parts of legendary , see how well that works.
It can only end in tears.
And that's what you'll get by pure str.

There are things that will cover a somewhat low DA ; dmg resistance and dodge attack.
Those are actually better than having a very high DA , but they are also very hard to get in large quantities.

I know of no way to compensate for a really low OA.
Your offense is screwed , period.
My 64 Assasin is doing fine with 300 DA on legendary act 4... but I got the poisons.
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  #29 (permalink)  
Old 06-07-2007, 05:55 PM
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Default Re: OA and DA

I can't even begin to imagine how hard that must be.

Poisons aren't good enough when everything can crit you for 2-3k dmg per hit.
And I know that's what happens to characters that soft in act4 legendary.

Honestly , a melee character that fragile is (in my opinion) a nightmare.
But I know some enjoy riding the razor's edge.
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  #30 (permalink)  
Old 06-07-2007, 06:41 PM
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Default Re: OA and DA

Good thing crticals can only go for 50% extra damage... otherwise you would be one shoted by any and everything. Thats just ridiculous.

I'm starting to think that I care more about dex than armor... at least and especially for my Haruspex... all this DA % boost can really get me up there. having 50 armor on every slot wont change anything if the never touch me.

Do arrows get resisted by armor? If so then technically an arrow can hit me in the head?... thats not cool... Does the DA effect that dmg also?
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