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  #11 (permalink)  
Old 05-09-2007, 03:42 PM
apocalypse80
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Default Re: OA and DA

1) There's no such thing as far as I know.

Dexterity does affect the chance to block projectiles assuming you have a shield.
It's

(blockChanceDV + blockChanceModifierDV) * ((dexterityDV / 1000) + 1)

So a 1000 dex doubles your chance to block against projectile attacks.
This , combined with quick recovery , is what can make black tigermen very annoying for a bow char.

2) Nope , only physical damage from melee attacks.
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  #12 (permalink)  
Old 05-09-2007, 04:33 PM
Dejnov
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Default Re: OA and DA

So there is no effect from high dex on your chance to dodge projectiles...


hmm good to know, that makes the haruspex quite cool as both classes give you some ability to dodge them.


Dejnov.
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  #13 (permalink)  
Old 05-15-2007, 03:25 PM
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Default Re: OA and DA

Well i am sure that dex gives you missile dodge chance/or miss chance, have to check though and sadly i cant make maps anymore if someone would make a map with 2 range mobs an archer and a mage both of whom have 1k Offence ability and do 100 damage or something like that then i would test it.
Something like this,
Mage here .................. spawn point here ................... archer here.
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  #14 (permalink)  
Old 05-15-2007, 04:16 PM
apocalypse80
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Default Re: OA and DA

Tried it and no , OA , DA , dex , none of them affect the chance of a projectile to hit me.

4000 dex (and equal DA) against a satyr archer from normal difficulty and he didn't miss once in about 5 minutes of firing.
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  #15 (permalink)  
Old 05-16-2007, 08:11 AM
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Default Re: OA and DA

Oh well another myth busted, at lest we know that we need other stuff for archers.
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  #16 (permalink)  
Old 05-20-2007, 07:38 AM
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Default Re: OA and DA

Quote:
Originally Posted by apocalypse80 View Post
Tried it and no , OA , DA , dex , none of them affect the chance of a projectile to hit me.

4000 dex (and equal DA) against a satyr archer from normal difficulty and he didn't miss once in about 5 minutes of firing.
Hmmm.. that's means my Harupex will need 1700+ DA and %avoid projectiles stuff to achieve 100% avoidance.

Anyone knows how %avoid attacks are calculated? Are they independent of DA (calculated before the DA formula) or added into the equation?
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  #17 (permalink)  
Old 05-20-2007, 10:17 AM
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Default Re: OA and DA

The %avoid projectiles is it own roll with only %avoid projectiles taken into account, 100% avoid projectiles = projectile immunity no matter what as nothing increases projectiles chance to hit.

I am sure someone will correct me if i am wrong.
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  #18 (permalink)  
Old 05-20-2007, 10:39 AM
apocalypse80
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Default Re: OA and DA

Quote:
Originally Posted by asdf1234 View Post
Hmmm.. that's means my Harupex will need 1700+ DA and %avoid projectiles stuff to achieve 100% avoidance.
Not exactly.
1700-1800 DA will be anough against almost everything , but if you're looking for a perfect 0% chance of ever taking a hit you'll need around 1k more.
There are monsters with huge OA , others with battle rage or they can just get lucky with their weapons (veteran's).

And of course there are still attacks that can't be dodged.

But yeah , It should work as advertised for 99% of the time.

Quote:
Anyone knows how %avoid attacks are calculated? Are they independent of DA (calculated before the DA formula) or added into the equation?
%dodge attack is a completely different thing than what you get by having a huge DA.

One is a chance for you to dodge , the other is a chance for the opponent to miss.
Therefore they are not added and the one from DA comes first.
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  #19 (permalink)  
Old 05-20-2007, 09:47 PM
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Default Re: OA and DA

Nice research,guys.

Maybe I didnt read carefully...
...but still wanna know what is the best or safest way to spend attribut points,when you reach str/dex requirements for armor and weapons. I have a lvl 63 Conq,lvl 48 Warden and lvl 40 Guardian,and using items for high speed and dmg for quick kill...
I was testing something with OA/DA and IMHO 1000 OA/DA is far enough for playing in legendary.
On Conq I put all points in str,some in dex (only when I got enough to use some weapons) and 10 in energy.Something similar with Warden,but bit more into dex.Guardian is pure str.Please,someone explain me for those classes.

Tnx!
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  #20 (permalink)  
Old 05-20-2007, 10:37 PM
apocalypse80
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Default Re: OA and DA

You will never reach a high enough OA/DA for legendary using dex alone.
It will require help from items or skills.
So those will define how much dex you need.

Personally I'd aim for 350-400 dex on any melee character.
Higher if it's a spear user (430 or so).

Oh and 1000 OA and DA is just ok-ish in late legendary.
It's enough to avoid most (but not all) criticals and to make sure your offense isn't completely crippled.
But make no mistake , having 1300 or 1500 of each makes a HUGE difference.

Of course you can get a similar (or even better) result by other methods , but most of them require pretty special gear.
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