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  #11 (permalink)  
Old 07-04-2009, 01:18 AM
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Default Re: Showing monster resistances

Well I checked into it, and so far, only skills can give you -x percent to resistances.

Deathchill, Study Prey, Flush Out and Trance of Wrath

at Ultimate levels:



I've not done Deathchill yet, but with Study and Trance, it's enough to break Pierce and Physical resistances; while being REALLY close to breaking Elemental resistances: Lightning, Fire, Cold.

With the ability to give granted skills +skill bonuses, hint hint (if possible), it might be possible to be interesting with other characters if study prey was a gskill.

But you're right,

Ronzer's Gift set, Sapros and many many other items only have flat reduce resist.... wait a sec, let me go check again.


EDIT: OMG, The earth shaker has % reduce resists... 30% for one second! So with it, it's possible to break resistances with other support skills, easily.


Cheers for now,

Imp
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Last edited by Impulsand; 07-04-2009 at 01:24 AM.
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  #12 (permalink)  
Old 07-04-2009, 09:02 AM
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Default Re: Showing monster resistances

All that being said, I'm not sure if separate instances of -x percent resistances stack. If they do great, if taken separately... weaker and never possible to get over -100%.

I guess I'd have to know how it works.

Cheers,

Imp
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Old 07-04-2009, 09:49 AM
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Default Re: Showing monster resistances

Flat = percentage units, 10% - 10% = 0%
Percentage = 10% -10% = 9%

x reduced resistance = flat
-x% resistance = flat
x% reduced resistance = percentage

Flat and percentage do stack, first calculate flat then percentage reduction. Two percentage reductions don't stack. Only stronger of the same reduction stacks, like Squall and ToW. If you wear Monkey King's Trickery x2 and Shen Nong's Relic, they stack...
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Old 07-04-2009, 03:08 PM
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Default Re: Showing monster resistances

So basically, flat reduction has to do all the work for you, correct?

As far as large resistances go, and breaking immunities...
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Old 07-04-2009, 03:36 PM
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Default Re: Showing monster resistances

Nope. Relative reduction is more useful against very high resistances, but has almost no effect on low res.(200%-Sapros=130%, 200%-TOW=120% ) In addition to that, relative reduction can't turn a positive into a negtive value.

Absolute, on the other hand, is better against everything with lower resistances and can turn a + into a -.

Or short: To break an immunity, you need a single good relative debuff source and as much absolute debuff as you can possibly get.
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Last edited by Kir4; 07-04-2009 at 03:39 PM.
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Old 07-04-2009, 04:26 PM
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Default Re: Showing monster resistances

Your examples make little sense, since you're using the base type as a percent for monster resistances.

If I knew better I'd be more confident in saying it was a flat number.

Yes, relative reduction can turn a positive into a negative, but in TQ, with the items and skills available, it isn't possible. (Which is what you said originally)

Your "Or Short" is fine, What is the maximum amount of absolute -res you can get?

Cheers,

Imp
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Old 07-04-2009, 04:49 PM
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Default Re: Showing monster resistances

Quote:
Originally Posted by Impulsand
Yes, relative reduction can turn a positive into a negative, but in TQ, with the items and skills available, it isn't possible. (Which is what you said originally)
1. I said "absolute" can turn + into -. Relative all alone can't.

2. I said It would be impossible if someone increased resistances to an i.n.s.a.n.e amount. The biggest relative reduction is around -40% on TOW and certain greens (please fix me if I post crap, Poinas). The biggest absolute reduction... well... dual-wielding Sapros with around -70 each, in combination with two green rings that carry a legendary "monkey.kings trickery" (-24 together? not sure..). This can be performed by a DW-Harbinger.

Makes -40% relative and -164 absolute. Some skills, however, can add even more debuff on certain reistances (Necrosis, Plague...)

With our Harbinger, a monster would need 330,7 resistance to keep his immunity. (x-164)*0.6=y, x= original res., y=new res.=100

Edit: 330,7 is not "insane", but one must also take multiple dual-wielding spellbreakers into consideration... that makes it insane.

2nd edit: You criticized that I used % for monster resistances? Well, if you describe resitances, flat numbers are correct. If you talk about the damage reduction, "%" is necessary.

3rd edit: Just noticed I forgot about Ronzer in my max. absolute reduction. Just add it's value to the 164 I used.
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Last edited by Kir4; 07-04-2009 at 05:10 PM.
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  #18 (permalink)  
Old 07-05-2009, 09:19 AM
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Default Re: Showing monster resistances

@ Poinas, which flat reduction to resistances takes precedence?

-x % or x reduced?

@ Kir4, it's probably something like 190~ish for absolute reduction if you find 2x 70 reduce resist Sapros' Mace and 30 reduce resist Ronzer's bracelet with the set bonus from the rings.

Unless there's more you can get from other sources? An amulet perhaps?
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  #19 (permalink)  
Old 07-05-2009, 10:59 AM
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Default Re: Showing monster resistances

x reduced first, then x%. It gets interesting when you go under 0 with "x reduced", and then apply "x% reduced". I think it's like this: 50% resistance reduced by 100 flat and then 40% becomes 50%-100% -> -50% and that is multiplied by 40% -> -50%+(-50%*0,4) -> -70%. I'm not completely sure about that, but it doesn't really matter since we're talking about breaking immunities
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