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I did a juggernaut(earth/defense) and love it. My main mastery is earth focusing on damage, while my defense line is completely defensive. This char is a far better tank than any of my other chars and kills very well.
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I did a earth/spirit (conjuror). Works great, can cast turnion that shoots out 3 bolts/shards/balls from your staff each doing +5% elemental damage fully upgraded. Turnion atack pwn.
You can summon a lich and bu adding 5points to it the lich can cast soul blight with a 6m radius and removing 33% of enemy's health + it liches health. Can later sommon outsider that pretty much owns everything! Deatchill aura fully upgraded will remove 3-9% of enemies health and -25% speed. Ravages af time fully upgraded will do -36%damage/pierce damage and armor absorption. Look at this link for a build for earth/spirit : http://www.titancalc.com/TitanCalc.a...r1=1&master2=2 |
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I did an Earth/Rogue (magician), and I'm very happy with him as well as melee fighther : )) Main mastery is an earth and I used only damage increasing from rogue now (Lvl 30). Especially, Volcanic Orb tree works great before rush to enemy and also flame ring is very helpfull in closer fights. End of, burning damage with fire damage increased weapon is very impressive ...
I know, it's little bit strange to play with magician like a paladin or another mlee char but it's working stiill very well in late Babylon in normal mode... After, we will see : ))) But, I will be pleased to hear comments and suggestions. |
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