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Flame Surge + Defense
Basically ![]() Maxed out Flame Surge and it's synergies, then get some active (Batter) and passive (Armour Handling, Adrenaline, Battle Awareness) from Defense and a few passive damage boosters/defensive skills from Earth too. Thinking of spamming Flame Surge and using Batter to stay alive in melee range of the mobs. Stat-wise I'd be putting enough into Str to carry off some of the heavier armour and a good shield (-20% from armour handling) and then putting a boat-load into Int for the damage boost and some energy regen, though I don't know how much difference that'll make as I'm gonna have -4 energry regen from passives... So far I'm lvl 14 and successfully going through both health AND mana potions at an extortionate rate Tough though, only just got the -recharge skill maxed for Flame Surge. Damn thing lied and said it would reduce the energy cost and it doesn't... But at least I can pretend to be a proper spell caster now ![]() Any thoughts, flames, suggestions, reasons it won't work in Legendary? All feedback welcome ![]() |
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Once you have some decent gear you will breeze thorugh Normal, but im afraid that Hybrid builds jsut dont cut it in Epic or Legendary.
My build is here I think thats it anyway, not at home at present and cant remember properly :P Basically gone for melee based with the skills to boost elemental damage and burn damage. Put a few points into some actives as well to give me something to do ![]() Although sheild charge and batter seem a bit crap to me. |
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Quote:
Earth is probably best with warfare, using the pet to tank and warfare to dps. But, armor handling does allow you to place more points into int and still wear good armor. If I had to do my juggernaut over, I would almost totally ignore dex and point up int more (was my first character and I put a ton of points in dex). I really like him though, and he's my highest character at lvl 50. Currently in legendary trying to get better gear. |
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I also have a Thane (War/Storm) at the moment, so I already have a magically enhanced meleer, I just fancied having a defensively enhanced spell caster too. I'm using Earth Enchantment to boost fire damage and defense (from the second synergy). As I say, I'm gonna be primarily a spell caster with high armour. Probably aiming to be what Dreamer was disapointed to be forced into being
I've also fired up a Spellbinder (Def/Spirit) going the more traditional melee route. So it's not for lack of thinking that I'm doing this. It's to see if a daft idea can work ![]() |
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I don't really hear anything good about the juggernaut, one thing for sure is you have to be melee based. If you are more of a caster and using caster equipment, mineaswell just pick 2 mage masteries.
I'm making a juggernaut and thinking of doing this..(this is only until level 56 or so) Earth Earth Enchantment: (Rank: 12 of 12) Stone Form: (Rank: 12 of 12) Summon Core Dweller: (Rank: 15 of 15) Inner Fire: (Rank: 8 of 8) Wildfire: (Rank: 12 of 12) Volativity: (Rank: 12 of 12) Metamorphosis: (Rank: 8 of 8) Defense Concussive Blow: (Rank: 6 of 6) Armor Handling: (Rank: 6 of 6) Adrenaline: (Rank: 1 of 10) Shield Smash: (Rank: 6 of 6) Resilience: (Rank: 1 of 6) Disable: (Rank: 6 of 6) Defensive Reaction: (Rank: 1 of 8) Colossus Form: (Rank: 8 of 8) Pulverize: (Rank: 6 of 6)
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Xfire=yanni318 Level 53 Ranger, Level 45 Juggernaut, Level 30 Assasin, Level 40 Oracle(Normal typhon lvl 20, epic 32, legendary 37 )
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