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EE affects all fire dmg you do. If you are not going to use Volcanic Orb or Eruption, EE isn't going to help you alot as a melee character.
It's quite good in combination with Ring of Flame in the first two acts, but after that it looses some of it's attractiveness, because the base fire dmg is a bit low.
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But Brimstone is still good though for that % bonus to physical damage. And I suppose you can make EE better if you get Volativity, no?
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Read the knowledge thread to confirm this....
I know it said burning damage was boosted by something either int, %fire, %element - 1,2, or all 3? Anyhow if %fire is helping burn you will help your brimstones burn damage...Its in the knowledge thread. Edit: just read the damage types and resistances thread which says % fire does NOT affect anything other than flat fire. I swear I read otherwise some other thread...Maybe test it when you have some skill points, a mystic, and a meathead to barbecue (watch the speed of death).
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Loria - Level 65 Illusionist - finished Jurian - Level 61 Warden - finished Vedorru - Level 49 Experimentalist* - Epic Memphis *untwinked Last edited by claudius : 01-12-2008 at 07:25 AM. |
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That's the problem with hybrids. You must put enough skill points in all three attributes in order to do well. Usually 2:1:1 (str : int : dex) tends to be a good ratio.
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I like the symbol of polymath for a hybrid. You get a lot of use out of all the attribute bonuses and the speed and elemental damage.
Also a hybrid can wear armor but has some skill at spells.
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Loria - Level 65 Illusionist - finished Jurian - Level 61 Warden - finished Vedorru - Level 49 Experimentalist* - Epic Memphis *untwinked |
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