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  #1 (permalink)  
Old 10-14-2006, 08:18 AM
Astorni
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Question Pyromancer/Summoner/Conjurer

I would like to test different characters, all VO-based.
I plan to:

1) prepare a character with Earth skills, and use it through normal
2) clone it (making a backup of the save files)
3) play to the end of the epic as conjurer
4) restore the backup
5) play to the end of game as summoner

and so on until I decide to quit :-)
The idea is: playing normal is not so challenging, so I don't want to play it many times.
Therefore, I only allocate skill points when I am sure they will also be useful for the other builds (ok, I know I can remove them later, but I would avoid it if possible)
At this point, I am here:

TitanCalc v0.4 - Pyromancer - by stonedonkey

What skills would you recommend?
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Old 10-14-2006, 03:43 PM
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Default Re: Pyromancer/Summoner/Conjurer

Summoner is a Pet Party machine! You get added summons (but I only max CD), heart of the oak for party HP, regrowth for party healing, and plague is a good debuff to help your pets kill everything as you rain down fire from afar.

I haven't played conjurer, so don't have a clue.
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Old 10-14-2006, 05:27 PM
Astorni
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Default Re: Pyromancer/Summoner/Conjurer

Ouch, now that I read it, my question was not clear at all.
I would like to play a bit more before choosing which path to take.
Is there any skill point I could place in the Earth skill, that would make sense whatever I do next?
For instance, if I spend skill points in Earth Enchantment, would that be useful for pyromancer, summoner and conjurer?
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Old 10-15-2006, 10:50 PM
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Default Re: Pyromancer/Summoner/Conjurer

Yes, Earth Enchantment is good for you and all your nearby pets/party members.
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Old 10-16-2006, 09:46 AM
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Default Re: Pyromancer/Summoner/Conjurer

Especially if youre VO based in Earth as well. EE+Brimstone make VO quite a powerful spell.
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Old 10-17-2006, 02:14 AM
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Default Re: Pyromancer/Summoner/Conjurer

If you go Spirit instead of Nature, the Lich functions great as artillery to your Core Dweller tank. Unfortunately, the rest of Spirit does not blend all that well with Earth. My Conjuror is pretty much pure Earth, plus a Lich.
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Old 11-16-2006, 05:21 PM
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Default Re: Pyromancer/Summoner/Conjurer

The reason you go Conjuror is neither CD or Lich, have you seen what maxed earth enchant + brimstone/voltivity do to a ternion attack with fire staff? Thats why I love Earth Enchant, it makes staffs into nuclear warheads. Think about it...

Lets say you have a staff thats
40-50 Fire Dmg
+14% Fire Dmg
+25 Burn Dmg over x secs

First of all the +% stat on staff gives it 45.60 - 57 Damage
Then add 100% bonus from Earth Enchant gives it 95.2 - 114 Damage
Then add 5% bonus from maxed Ternion giving it 99.6 - 119.7 Damage
Multiply x3 because you now have 3 projectiles...
You are throwing 279 - 359.1 Damage out in Act I
Now imagine this with Dark Covenant on, with a CD, Lich, and Outsider in tow... you get the picture.
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Old 11-17-2006, 08:16 AM
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Default Re: Pyromancer/Summoner/Conjurer

Quote:
Originally Posted by The Envenomed Kiss View Post
Then add 5% bonus from maxed Ternion giving it 99.6 - 119.7 Damage
I guess you aren't using the 1.20 patch yet..

Oh and two more things, you forgot the AoE which is great as well (even after the patch IMO) and why do you post everything in bold? IMHO it's a litle anoying.
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Old 11-17-2006, 02:04 PM
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Default Re: Pyromancer/Summoner/Conjurer

**pouts** because i'm slightly OCD and I think it looks cleaner, uniform, and easier to read. And yes you're correct I still use v1.08, also forgot brimstone adds physical damage so it's useless to a staff pretty much.
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  #10 (permalink)  
Old 11-18-2006, 12:50 AM
Deathdoctor
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Default Re: Pyromancer/Summoner/Conjurer

Just finished taking a conjurer through legendary (level 58). All in version 1.2. Ternion based builds seem forgotton after the 1.2 patch but this was still a very powerful and easy to play character. I hardly ever died unless I got careless. I used the lich and CD plus ternion and earth enchantment and thats about it. I never bothered to use dark covenent as I didnt need it and recharge was too long. I used a green staff of the betrayor with a Promethius relic. The combo of reduced resitance and attack damage converted to health meant I could kill everything without hardly any potions. Also very helpful was a relic with a completion bonus of 66% monster slow for 3 seconds. This is key for dealing with fast moving powerful monsters like tigermen and Dragonian lancers.
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