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Digit. ==== Forum fly... |
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![]() Games where dying is not really feared become boring very quickly, as do any games whereby the player feels unusually safe. A reason why Quicksaving is often experimented on, and things like checkpoints and limited saves are explored. Digit. ==== Forum fly... |
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I'm pretty sure devs said you can never lose a level due to death. Though chances are, if you die enough to worry about that, you probably will want to visit a mystic and re-think your skill set choices.
![]() World of Warcraft has no death penalty at all (you simply run back to your corpse as a spirit, and boom, yer off). So that's 6 million people who don't miss having a death penalty. (though, I'm not a WoW player) |
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I don't play WoW either and didn't know that. >_>;
Well, that is an interesting approach. Although in an MMO dying usually means you are hindering your party more than yourself, and you get called noob and so forth too, which is enough of a penalty not to want to do it. ![]() Digit. ==== Forum fly... |
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Maybe they could bill us for dying.... Say one life is worth about $5 (unless you're me then it's worth about $500
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__________________
If you were a Satyr, and spotted Calienon coming towards you, what would you do? Nothing cuz you're already dead!
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