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Wow! Very nice post.
Very detailed, insightful and well thought. Even though I haven't tested out most things that you talked about, I have a strong feeling that you're right. Also the spells sound quite varied and interesting. I expect investing points into new skills to be a lot of fun in this game.It's interesting how the Spirit mastery helps make both the best Defensive character (Spirit + Defense), as well as the most effective damage dealer (Spirit + Earth). I'd love to see a description of the Hunter mastery, what it is best for, and with which mastery it works the best. Again, fantastic job with your description. I'm impressed! P.S. I still prefer the Storm mastery. I guess I've always been more interested in lighting than fire. (same thing happened with Diablo 2 and Dungeon Siege) P.P.S. What is your first character going to be? Mine Defense + Spirit. Last edited by raduneo : 05-23-2006 at 02:27 AM. |
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Nice post Phyrex,
I also tried Spirt/Earth a few days ago. It was very strong but I did find the “Dark Covenant†aura to be annoying. In between battles this could reduce health quite a bit. Nonetheless, Spirit/Earth is very strong. I, however, will likely start with Earth/Defense. There is energy/life regen plus an instant heal attached from the Defense line that is great for an earth caster. Volcanic orb should work ok for disposing of support (trash) mobs. AOE's are not needed to deal with a single boss mob... of course there can be several. The shield bash skill reduces enemy attack speed by 50% and armor by 42 so I will likely invest in this to increase dps slightly and reduce damage taken. It hits up to 3 targets and the fire enchant from Earth is applied. Earth/Defense will be lower magic dps due to less intel but I think the combo will prove useful for taking down boss mobs plus healing and regening mana. I quite like the character build system in TQ... makes for some interesting possibilites where we actually have to think a bit. After the "elite" templates start coming I'll choose a build that is uncommon for a "main" character. Again, nice post... yours is a fun AE damage build. Cheers, Rage |
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I would consider doing an Elementalist with both Earth and Storm if I could insure that mana regen wouldn't become a major issue, but on the other hand if mana regen wasn't a major issue then the skill treees would be imbalanced. |
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I used to like Storm too but that was before I did a thorough comparison and found out Earth simply has much more DPS capability. All the separate skills I discussed did not even include Volatility (Earth) which gives each fire attack a 15% chance to do 215% more damage (!). And about the Defence/Spirit class; yeah I made a post about that too, it seems Spirit is a wonderful secondary class in a lot of cases. I’m not sure whether I’ll be the perfect tank or caster. One of those two at least. So far I’m sure the following 4 are optimal combinations: Tank: Defence & Spirit. DPS caster: Earth & Spirit. DPS ranged: Hunter & Rogue. Healer: Nature & Storm. But it all depends on how you are gonna play the game. If you’re going solo then a less optimum build for one purpose might suit you better because when you’re solo you don’t just have one task. You need to do all; DPS, tanking, healing and all that stuff on your own. Quote:
The only drawback could be when a certain legendary staff with incredible stats has less damage than lower grade staves in which case you probably want the most dps anyway, but this most likely won’t be the case. Besides, in the beginning you’ll get most of your dps from the earth enhancement/brimstone plus the extra vitality damage gained from the dark covenant (spirit) aura anyway. Massive multiple AoE + life leech is just unstoppable. You might not even need a tank. ![]() And if you are low on health because of the hp drain aura and absence of mobs to leech life from then you can always use Stone Form to quickly regenerate your health. (Another useful synergy between earth and spirit) On a side note, one thing I’ve always had with melee vs casters is that melee weapons matter so much more, and the caster weapon is only about stats hence you don’t see it as the most important item. With the build I posted you will want a better staff above any other piece of equipment. I didn’t include in this ‘fun factor’ (for me at least) in my statement that Earth & Spirit is the best dps caster but for me it certainly increases gameplay fun. |
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As such, I'll try a hybrid build that can share/trade aggro with the pet as well as deal some damage and regen mana/life. I doubt that life steal will always be that effective for a pure caster with no shield. I asume the game developers are balancing TQ such that high damage = fragile. Cheers Rage |
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I think you're being too serious about the class roles in multiplayer. This is not wow where you are chopping on a dragon for 30 minutes with 40 guys and have to have everything perfectly calculated out before you start to even have a chance. Now i do realize that they said the second part of the legendary difficulty will be very tough and will need teamwork to get through. But i really doubt that you will need classes build on one role (like tank and healer). I dont think it will really matter if you're playing with a healer, tank, and damage dealer, or just with 3 dps classes. It's will be the use of skills and the good gear that will take you threw the tough part.
I dont know how good the class combination earth with spirit is, but i just tested ternion attack, and you're right, that skill does rule . |
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I tested quite a lot Defense/Storm on a preview version, and it's great for tanking. Storm Surge from Storm is really good, stunning everything around when it's triggered (only 5% though, but it ends up triggering quite often). That and the various shield attacks and you're good.
I should try Defense/Spirit to see as well, might be better for lasting long tanking with the life leech, but if you have like a Warfare/Spirit next to you, Storm Surge stunning your ennemies might be more useful ![]() |
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