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Old 05-22-2006, 03:31 AM
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Default The one good thing about easily hacked save files

First time poster, longtime reader here is my thoughts on the save file "problem" There is one good thing and that is that when the mods start coming they dont have to make them for first or max lvl characters but you can edit your character to fit the lvl of the map, like you kinda had to do you enjoy all the mods in NwN.
And another thing those worrying about someone creating a mod that gives massive amount of good items, they cant use that character in the normal TQ games only in custom games atleast that is what i remember reading in a DEV post.
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Old 05-22-2006, 04:09 AM
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I would think most mods will be useable right off the bat since monsters scale in difficulty based on the characters level.

And regular character files can still be manipulated, but I think since there is no chance of player killing, I don't think cheating will be a major issue. As long as the host can still kick people..

btw, Welcome!
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Old 05-22-2006, 04:17 AM
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>>> to fit the lvl of the map

I hadn't really thought of that. Hopefully once levels start coming out, maybe they can figure out a description "template" of sorts for the creator to specify what an appropriate character range is for the map.

I think part of the concern about savegame hacking will be if I, say, host a game the day after release, and 5 people come in who are level 65 and already have all the best sets in the game. Do I start booting people? Do I list my game as "pure characters only," knowing full well I have no real way of detecting people who aren't? If that, and people "tossing" gold piles and items like in D1/D2 to try to dupe becomes the norm, than I likely won't do any "open" games of TQ.

If I "only play with friends" and "only play with people I know," well, I won't make any new friends in TQ, which is part of why I play games online.

A few weeks after Diablo came out, a guy in my game tossed me Godly Plate, King's Sword of Haste and all the best rings in the game. While we had some fun with that, ultimately my other characters I at least tried to keep clear of such ridiculous stuff (Diablo has no level requirements on items, if I recall, you could be level 2 and wield ridiculous stuff). Otherwise, it was like "I've got the best stuff now, why bother playing the game?" Fortunately I did keep playing, for several years.

I don't know why I'm babbling. Sorry, just expressing my own concerns, though I fully understand why they're not doing a battle.net type server deal out of the gate.
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Old 05-22-2006, 05:22 AM
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You could be level 1 but 2 sets of classes maxed out.Online play is going to suck hard.
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Old 05-22-2006, 05:27 AM
Sneaky Bastard
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The only reason I am greatfull about the easiness of hacked files, is I hope to see someone post how to increase the level cap and hopefully the spawn proxies will respond approperiatly.

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Old 05-22-2006, 11:41 AM
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Good post sadokan...Welcome.
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Old 05-22-2006, 11:54 AM
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Quote:
Originally Posted by Ion Silverbolt
I would think most mods will be useable right off the bat since monsters scale in difficulty based on the characters level.

And regular character files can still be manipulated, but I think since there is no chance of player killing, I don't think cheating will be a major issue. As long as the host can still kick people..

btw, Welcome!
They scale only partly. Come to Egypt at level 5, and you will be hurt badly (that's what I experienced when previewing the game early April, then got some levels to test things further ).
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Old 05-22-2006, 12:45 PM
Felix_Niebuhr
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the openness of the game also means that you with a third party program will be able to mule your stuff around, which is a good thing according to yours truely.
 


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