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I think you misunderstood / misread some of the features of this game. And I don't think your concerns are any major thread for this game.
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However, if you dont like cheating, then the easy hex-editor a much worse threat. Quote:
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I get the feeling that in the full game people will have to kill different mobs for their own class' items. So fighters will be going after fighter bosses while mages kill mage bosses. I prefer killing all bosses and having a chance at any item in the game (up until that boss' itemlevel ofcourse). Quote:
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+120-150% Enhanced Defense (varies) +3 To Warcries (Barbarian Only) +3-6 To Feral Rage (varies) +3-6 To Lycanthropy (varies) +3-6 To Werewolf (varies) +8-15 To Strength (varies) +8-15 To Dexterity (varies) +8-15 To Vitality (varies) Level 15 Summon Dire Wolf (18 Charges) Quote:
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Last edited by d24e : 05-21-2006 at 02:40 PM. |
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Holy Christ, are people still playing Diablo II nowadays? Even Ms. Pacman has better graphics.
I know D2 people are a special kind of breed. They are willing to spend hours and hours of grinding for items just to brag about it to other people they don’t even know. I used to be one 5 years ago or so. But here’s a newsflash: TQ is not a Diablo II upgrade. It will be played on ‘open battle.net’ only which means you will be able to cheat to max lvl at the speed of light and get a full legendary set before you can so “dohâ€. This game is about questing together with serious people you like playing with. Grab a beer and get on teamspeak together for maximum fun (the beer is optional). From the looks of it at the moment, TQ is NOT about farming items to brag about unless they somehow implement a way to make legit items detectable which I very much doubt. This whole concept of, as you adequately put, “itemfever†is the sole force that still drives D2 today but is impossible to obtain while cheating is possible. NWN is a great game, but advancing faster than normally (aka cheating) is also possible, yet people still play it because you need to switch your attitude from plain itemfever to enjoying (role)playing with friends. Good luck with that. |
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Beside: The bots made battle.net lag. no, I havn't tried bots, but i have tried cheating in other games. It ruins the game. Couldn't see how bots should be different. Edit: Quote:
Last edited by Napoleon : 05-21-2006 at 03:03 PM. |
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And while I'm at it, I think the average age of Diablo II players is fetus. ![]() |
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![]() True, bots did create the enormous create game delays but that was fixed in 1.10. I see a big difference in using bots to play the repetitive part of the game for you and typing in god or changing your stats in files. Not sure how to explain it, but using bots doesn't make you uber in a day. If I were to edit a file and make my paladin lvl 99 with all the best items, I'd become bored with him after a few days I'm sure. That didn't happen by using bots. |
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Just to add to the boss item drop concern mentioned in this thread - while its true that bosses will drop what they are carrying and those items do get randomized - the best loot that drops from bosses may be in their locked chests, and those items are not tied in any way to whether or not that boss is a caster or melee character, etc.
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TQ is not an item-grinding game like D2. While it may have quite a lot of affixes, it does not have anything like a closed B-net that makes it interesting to grind Levels and Items.
It will (hopefully) get its replayability value by the editor and player-generated Maps/Stories, not by the "item fever", which destroyed gameplay in closed B-net, although it certainly increased the longetivity of D2. I would not mind anything that you feared. While i liked teleport, it was mostly abused for quickly getting to your goal withouth killing anything in the end. Items are nice to have, but nothing that should be more important than game play. So i will miss neither %Item nor anything else that encourages something like Pindel runs. While the Skill timers might need some adjusting for some skills, they are very important imho. Mana is useless for balancing out strong skills against weaker skills. And the ability to spam your best skill over and over without ever having to use different skills made D2 very monotonous and too easy. Especially AOE was too easily available. Personally, i would not mind if timer-dependant skills were used more often instead of simple buffs in TQ |
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