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Two suggestions... and these suggestions should be OPTIONAL. Different people like different things... and including these as options would make all Diablo II / Dungeon Siege players happy.
1) The functions provided by the ALT, Z and X keys should be (optionally) automated. I get really tired of constanly pressing the X key (show all non-common items on the ground) while I play. I would much prefer to have the game automatically display all the non-common items on the ground as they fall, at all times. 2) I would prefer to left-click and release on a monster to fight and have the fight continue automatically until the monster dies, I die or I click on something else. Holding the mouse button down the entire time during a fight gets old. Obviously, the way Titan Quest works now is Diablo II. The options I suggest are Dungeon Siege. Give us the option for either and you make EVERYONE happy! Thanks for listening... |
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I still think the idea of making things glitter, though maybe not as obviously as in Guild Wars, would be good. I find it hard to distinguish items on the ground from piles of dirt sometimes. And I really like the idea of a scalable UI, with correspondingly scalable text for item drops, so I can make the text boxes for items on the ground larger.
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My vote would be more of a "quick toggle" key we'd tap to show all items on the ground at certain times without having to keep a key pressed. So when combat in an area's over, you can hit toggle key to show everything and start sorting through what you want to keep.
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Good to hear about the glitter effect. |
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Pressing often the item-filter hotkeys isn’t a big problem for me. What I don’t like so much is when you accidentally pick-up stuff while moving and fighting and not using the highlighted item names by hotkey feature.
An option to pick-up only items if hotkey-highlighted would be my wishful thinking. I don’t know how other players usually do this but I prefer only picking-up items while additionally using the item name highlight feature. Such option would be nice and probably easier to realize that many filter settings that prevent single types of items to be totally removed from player sight/pick-up. |
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