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Hehe, fun idea Phyrex.
But the other 5 'locked' skills are uncomplete, so it's not really possible to make a good combo right now. But there is a Colossus timer too; thought it was around 40secs? Correct me if I'm wrong, I just read it somewhere. I'm going to wait for full version to test all the combo's out. I could test them right now, because I have all the masteries unlocked too, but what's the fun if you know the good combo's already? Btw, Phyrex from Skullcrusher (WoW) ? |
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Hah yeah that's me. Small world.
You're Tjikkie from Method I assume?I stopped playing WoW about a year after release though. After a while you start to realise that the game, although very fun the first ~2-3 months, is just too repetitive beyond that and you only keep playing because of the character 'l33tness' and grinding habits. I prefer short SP games now with just friends on lan (using a program called Hamachi to create lan over the internet) because they don't rely on 4 pounds of heroine pumped straight into your veins to keep your addicted to the game. ![]() Anyhoo, yeah the talent trees could change a lot in release by the looks of it the basic idea of the abilities won’t change. Most likely only certain stats. (Stronger/weaker, duration longer/shorter, etc...) Still, I usually enjoy the game more by figuring out stuff (theorycraft) rather than actually playing it so you could say I already have the game at the moment. :P |
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Deadrex´s DPS Focused Hunter Rogue: DFHR, Titan Quest Build
I have always had a great love for hunters, fast killing hunters. I decided to make a hunter with as high dps as possible, with no defense and such, thats tank work. As ive only played the Hex demo i cant give you the exact numbers of attributes placement, attributes aviable or skills aviable. Skills: 32 Hunting Mastery *15 Marksmanship First attack skill, left mouse button. *10 Puncture shot *12 Scatter shot *6 Volley *6 Gouge *6 Wooden Lore - 8 call of the hunt - 10 exploit weakness - 10 art of the hunt 32 Rogue mastery <12 Envenom wepon <8 Nigh shade <15 Toxin distillation <8 Open wound <10 Anathomy x 10 Lethal strike Second attack skill, right mouse button. x 8 Mortal wound Total: 218 You will have 192 skill points from all lvls (65) and i hope you will gain 26 extra skill points or moore from quests threw normal, epic and legendary. With this build you will have a lot if Bleed, +dmg, pierce and attack speed AND posion! As a veteran using hunters in rpg games i believe this build will ROCK. Use marksman shot on the left button, on all mobs all the time. When you feel for it use lethal shot, you can have it on right button. It has a cooldown and cost some mana, so its a good skill that you can waste your mana with. Without it you will have full mana all the time and it doesnt feel good, believe me. Attributes should mainly be placed in dextterity, but put some in energy, health and str( for item req) Hope you enjoyed reading first TQ character build ever written. Excuse my bad english spelling. // Deadrex Edit: Ill come with moore info about the skills, strategy, build play, placement on what lvls and so on when i have time! Last edited by Deadrex : 05-20-2006 at 04:11 PM. |
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Aye, I agree that if you want a 'non-magic ranged dps class' then hunter with rogue is the way to go. Besides the obvious huge damage improvement from rogue being good, having a slow effect (poison) on arrows is pretty much crucial too.
Combining a dps magic class with a non magic class is generally prolly not a good idea because you can't specialize in the attribute points very well. Of course this only matters if you want some optimum build, the fun factor is a totally different story. ![]() I haven't really looked into the best caster builds yet. Storm and Earth seem very fun (especially storm) but combining the two together seems rather pointless since they both have a spray attack (ice shards/fireballs) and some type of AoE lob bomb. (They also both have a pet and a melee boost aura, etc..) Depending on how much mana is a problem I think Spirit is best with Earth & Storm too. This time not because of the HP leech from the aura but because of the +energy regen. Unless those rogue dmg mods can somehow be applied to spells too due to some freaky game mechanic. ^_^ But most other abilities of Spirit might not be so complementary to a dps caster... As for rogue, duel wield from warrior seems very nice in theory but I haven't really tested that yet. So far I'm only certain about Defence + Spirit being best as tank and Hunter + Rogue for ranged dps. Anyone else got some other ideas? ![]() |
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I see im the same as you
. I spend ages trying to figure out the perfect build for my rogue and priest in wow, reading and testing alot. Just loved the dps calculation. However, i think with a much more fast action paced game like TQ, its alot less relevant. Anyway i havent tried all builds yet, and im certainly not gonna use the cheat to get the higher tier skills, but just looking at the skills i guess the following: - Good combinations seem to be: *rogue + defense (because of the shield) *warfare + defense (doh) *warfare + storm or earth (weapon enchantment + shields + pets) *nature + rogue (healing + pets) *defense + spirit (tank with lifeleech) *hunter + rogue (piercing damage + poison) - Bad combinations: *rogue + warfare (rogue/warfare has plenty of close combat skills on its own) *defense + any long range skill (bearly getting hit) *storm + earth (skill tree's are kinda equal, no use in getting the same kind of skills) *spirit + nature (possible, but very slow because of lack of dps) *nature + defense (very good for tank, but kind of useless solo because ur dps will be too low) How many skillpoints do you think we get to spend? 65 lvls x 3 points = 195. Lets say you get +25 from the main quest and/or items, that makes 220. I just counted the skills you can spend on earth, maxing everthing costs you about 225 points. It takes 32 points alone to get to the top tier. So you can specialize to the extreme, or just pick you're favorite ones. So far i played earth, hunter, warfare, storm, rogue and nature. I found the rogue and storm by far the most fun to play with. I cant say for nature since the wolves werent working, allthough the healing seems to be more powerfull then i thought it would be (normally healing just cant compare to potions in these games). Last edited by Arangar : 05-21-2006 at 08:01 AM. |
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I believe taking both Storm + Earth would actually be a good combination because the actual class bar on the left (the one you take to 32) gives you similar skill/stat bonuses (so you'll have a ton more int and energy). Also, if monsters have resistances in later difficulties (like diablo), you'll need a good variance of elemental damage. Thus my first character will be... an Elementalist (Storm+Earth)
__________________
If you were a Satyr, and spotted Calienon coming towards you, what would you do? Nothing cuz you're already dead!
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I think the best tank is Defender + Nature. Defender has their own 12 mp / sec regen aura, so you don't need to take spirit for that.
Nature has +100% health buffs, retaliation, and a heal. Defenders really don't need the heals though. Rally gives 620 HP back, and increases HP regen by 150%. Did I mention it has 0 recast? Oh yeah. I have a feeling that might change in retail though. It seems entirely too overpowered. |
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