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And I also remember one of the devs mentioning that they liked playing HC in D2, but that TQ will be nigh impossible to play through without dieing in the legendary difficulty. Though I take it that's just challenging you isn't it? ![]() |
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If there was enough demand after the game was out this is something we could consider for the expansion. I think you'd be in for a world of hurt though. ![]() |
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Hardcore Mode is just another way of increasing the value of your characters, as are Items and Levels. They only work in a competitive situation.
Since TQ does not offer a competitive situation, HC is not nearly as attractive as it is in closed D2, or do you know anyone who played D2 HC in SP or open BNet? TQ looks extremely promising and if the editor is good, it will be an almost certain Full Prize buy for me (something i usually do not do). But the main Focus of TQ is the playing of the game while you are improving your character. It is not about improving the character while playing. It is great for the (casual) gamers who like to play the game and sometimes want to enjoy it with friends, i will not be a replacement for those who play D2 full time just to make the perfect character ( and HC is just an aspect of this). What makes it unique for me is the editor. If you are able to write dialogues like in a normal CRPG and modify the masteries, it will be great. I liked the idea of NWN, but I did not like the combat system. |
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As for manually deleting the character when he or she dies, well, that's not the same as a genuine HC mode. It's hard to explain, though. Just a different feel (it's all about the adrenaline rush) and it's way too easy to make excuses just why this or that death didn't really count. It's an entirely different thing to actually make backups and play those back. That's blunt cheating, not clever rationalizing. ![]() Coupled with a "graveyard" (sort of a highscore list for HC character), a HC mode could add quite a bit of long-term appeal. |
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