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Old 05-15-2006, 06:00 PM
Sneaky Bastard
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Default Early skills wont be worthless in late game. Please explain.

I read one of the articles and there was a comment, and my apologies for not having it quoted or the link. However, the comment stated that early skills picked up in the begining of the game, will not become worthless toward later levels.

My question, is how is this handled?

In other words, if I take a rank 1 skill that does 2-8 fire damage, then how can I tell if this damage continues on upwards as I advance my INT or other factors?

Does anyone have details on how this actualy works?

I also noticed that I coulndt discover my total elemental or DTS ability, like DPS.

Thanks,

S
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Old 05-15-2006, 06:28 PM
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SiCk4
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Default

Quote:
Originally Posted by Sneaky Bastard
I read one of the articles and there was a comment, and my apologies for not having it quoted or the link. However, the comment stated that early skills picked up in the begining of the game, will not become worthless toward later levels.

My question, is how is this handled?

In other words, if I take a rank 1 skill that does 2-8 fire damage, then how can I tell if this damage continues on upwards as I advance my INT or other factors?

Does anyone have details on how this actualy works?

I also noticed that I coulndt discover my total elemental or DTS ability, like DPS.

Thanks,

S
Quick explanation for Quick undertanting...

example: EARTH SKILL - VOLCANIC ORB

-> after spending points in other skills (of same tree) it gets modifiers like:
*more damage/radius/split dmg etc... (early skills became strong skills. all depends how you put the points).

Now apply this nice synergetic scheme to all skill-trees of the 8 masteries.


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Last edited by SiCk4 : 05-15-2006 at 06:31 PM.
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Old 05-15-2006, 06:33 PM
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If you take a look at the skills in the demo, there is actually no skill that could somehow be bad in the end.
Either it can be upgraded by more skills or is a true alternative to another skill.
E.g. Flame Burst with Barrage can be quickly cast with no recharge later while Vulcanic Orb will always have its recharge delay. Flame Burst does less damage compared to Vulcanic Orb later in return.
If you leave e.g. Flame Burst at L1 and never raise it again, on the other hand, it should be obvious that it will never be useful against tougher enemies later.

Compared to D2, Firebolt was the first attack skill of the Sorceress but later it could never be compared to the power of Fireball and Meteor. Blizzard tried to fix this issue by adding synergy bonuses but was not really successful.
I think Iron Lore did a better job by designing skills which can be useful through the whole game right from beginning. The skills in TQ still probably need tweaking though but that’s fine.

How stats are calculated in the game? No idea yet.
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Old 05-15-2006, 06:47 PM
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I've noticed that intelligence is a huge factor to damage. The only Earth mastery skill that you can track the DPS for is the Earth Enchantment (because it combines to the weapon damage). Once my Int was over 500, every point resulted in a nice increase to dps (I can't remember the exact ratios right now, but intelligence definitely increases spell damage even though it's not shown on any display). I posted the non-showing of spell dps on the "Questions to develepers" Thread, and Eyejinx responded with
Quote:
Originally Posted by Eyejinx
I don't think there's anywhere we show spell damage post modifiers. There are potentially lots of them (equipment, attributes, buffs, etc.) and then there's the problem of where you show this and how you explain it. It's probably worth looking at post-release to see if we can come up with a graceful way to do it.
Best,
Eyejinx.
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