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So, I place one point in strength and get six and then I place one point in dex and get three. Why? Am I the only one who thinks that feels counterintuitive? I really prefer a system where 1 point in a stat give you +1 to that stat. Why complicate things?
If you want a point to be worth more as you level up maybe you could use for exempel strength->power where you always get 1point=1str but the power rating could increase more per point placed in str as you level up. If you´re going with this system, atleast tell me how many stat points I will get for the point I put in before I do it(like a tooltip or something). Now, if you have an item with certain stat reqs you don't know how many points you have to spend to reach that number. |
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I wonder if it has something to do with what mastery you have?
Maybe if you have invested in warefare, you get more points when you apply your leveling points on STR. Maybe a Pyromancer gets more INT when applied there. A hunter when applying to DEX, and so on. Can someone from Iron Lore shed some light?
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Each point in Health/Energy increases HT/EN +16
Each point in Strength/Intelligence/Dexterity increases ST/IN/DX +4 Each level of Mastery (big button) gives following bonuses: Earth IN +3 HT +10 EN +8 Warefare ST +1.5 DX +1.5 HT +28 Hunting ST +1 DX +3 HT +16 Last edited by Aron : 05-13-2006 at 02:31 PM. |
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Yeah, great job on that info. Explains where all the points came from. Seems unnecessary complex to me. Will be harder to plan out a character like you could in Diablo 2 to be able to use a speciel weapon for example.
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